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Contact Support - Help Center Get help on the UGX Discord. Join it now!i'm 15 too and i don't know how you created this map but it is very very cool and i can't wait for your next release!
but here's some feedback and bugs i've noticed while playing (some are very little but bear with me)
- options on the main menu (after loading up the mod) are comical but way too long it looks unprofessional
- the invisible walls on the left and right of the room you spawn in leading down into the station are bothersome
- sprinting with the mauser is weird and there's no sprint noise while running with it
- while having the mauser out your melee doesn't make a noise (noticed this too with the m27, i didn't remember to check other guns)
- gun is read as 'Mauser' but it's the 'Mauser C96' (makes the map appear more polished when you have fully finished gun names instead of nick names)
- playful easter eggs are cool don't get me wrong but the why are you taking my money after every perk machine is a little repetitive (i was unable to purchase quick revive after this money joke)
- when i downed zombies were piling up on top of me and i could make points and throw grenades
- if you continue to sprint after downing you can run around while down
- when your down you pull out the pack a punched colt and not mauser even though the mauser was the starting pistol?
- when you first buy the some guns off the wall or get it out of the box it cocks really quickly and there's no noise for it (m14, b23r, peacekeeper, pdw etc.)
- if you buy a gun off the wall it doesn't float out and stay there to show that somone's purchased it
- the blue light that sticks out in front of guns on the wall looks odd, it needs that glow that the box and wunderfiz have
- walking forward and sprinting with a few black ops ported guns looks real weird (B23R, pdw, tommy etc)
- the train tracks. you get electrocuted on them twice and then you down to prevent players from not using the train i believe? smart idea. i think you shouldn't be able to run on it for 5 seconds and then get electrocuted it should be an instantaneous thing (at the second station i was avoiding it because i didn't want to get electrocuted and i was hopping from the three platforms and it was actually a lot of fun and rather unique style of training)
- b23r has no flash from the tip when shooting and no reload sound
- m27 has no reload sound and is read as 'm27' when it's 'M27' + it doesn't have it's actual firing noise
- it's not 'Scar-H' it's 'SCAR-H' and it has a wack sprint animation + no reload noise and gunfire noise isn't correct i think
- some zombies have orange eyes with a green glow i dont know if thats intentional or not
- the ray gun mark 2 isnt even green and the sight is incomplete + it has no reload noise
- at one point i was carrying 5 grenades when the max has always been 4
- i hit the box and was training zombies in station 2 and i couldnt see what i got until i came up close and it suddenly reappeared
- i wasn't getting shocked on all the train tracks i dont know if that's intentional or not (found all these in just 2 games)
- switching to the blunderat looks really weird and it has no reload noise
- peacekeepers kick is distracting and not accurate to the black ops 2 version of the gun
- peacekeeper has no reload noise
- PDW has no flash at the tip when shooting or reload noise
- the 'Tommy' is the 'M1927' and it has no reload noise
- MSMC has no reload noise and it's kick is crazy + the firing noise isn't true to black ops 2
you got a great map here but for players trying to get that polished console map feel like myself these things are an issue! don't mean to beat you up believe me this map is quite enjoyable and i'll continue to play it weather it's fixed or not.
Despite the 2 glitches, the map is great. I love the sounds and the overall feel of it. You should also consider giving the PDW less ammo, maybe take away half of it's reserve. A wall buy shouldn't have that much ammo.
Regardless of the feedback so far on this map I still will play this and give you my opinion on the map. Thanks for sharing friend
If the post is in the Work-In-Progress section you could just not ask? If it's released it will have another topic in the releases section, where it would then be valid to question the absence of a download link.
It says WIP in the thread and it's in the Work-in-Progress section, meaning that it's not done yet.
You did the same thing in the Oil Rig thread, but I'll try to give you some advice anyway:
It's not a good idea to go to a work-in-progress thread and ask for the DL link.
Finished maps go in the Releases section.
For the love of all that's holy, can someone at UGX please have a word with this guy??? What is it about the term WORK IN PROGRESS that you're not quite grasping?
I got the reflex anims so i may put a nice reflex sight on it
Thanks man, be sure to keep checking back for sneak peeks and updated
Still got a lot of work to do, i say mapping is about 40% and scripting is about 10%, im having a really cool and enjoyable easter egg and since its my first time at scripting thats going to take me a long time to finish it
I've only played the map for about an hour, but I made it pretty far on solo each time.
Have you tried this strategy?Spoiler: click to open...I run and get quick revive, run and get the explosives, plant them, and climb down the ladder, only killing if necessary, before round 1 even ends. Then I farm zombies down there, cause they can't fall down the shaft, with the grenade launcher when needed, until I feel comfortable in points and then I go save the world and explore. Fire zombie goes terminator on me a couple times, might want to leave that area before he comes, round 6.[close]
Map makers:
Awesome map guys. Need more time to play it, but it has great features. I love everything I've seen and I never even watched lost. Great job. Very exciting, very challenging.