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Contact Support - Help Center Get help on the UGX Discord. Join it now!and that was what someone told you to change In a comment ( don't coz it's irrelevent )
The point is still there. Read the code "you" just posted. It gets the closest player - determined by how long the path is to each player - it is "not" weighted and I'm yet to experience this issue "in game"
Think your mistaken due to misinfo - I've seen people say this but I assure you it - is - wrong
after comparing bo1 _zombiemode_spawner script to the waw version it looks like you pretty much just need to comment out/change these few sections of code from find_flesh in zombiemode_spawner.gsc
comment out this section of code
and change this section
to this
by removing the section that trys to decide which player they should prefer over the other players it should revert to selecting the player based only on the distance from the zombie to the player
i havent tested this, ive just looked at the difference between the different the two scripts and thats the largest differences
i think it is networking related, as the white player is always the host if i am not mistaken
i feel like this is because in every check in an array of players, player 0 ( white ) is always first. if there are checks that just go through who ever passes first, white player will always be checked first so he might always pass first. idk just a thought