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Contact Support - Help Center Get help on the UGX Discord. Join it now!I would just check for fall damage and do it via that. Thats how its done in BO1 and forward. Also, syntax has changed a bit, but not majorly. Some of the lines would throw errors
You could try something similar but use the weapon_change and weapon_change_complete notifes?
Something like:
Firstly "why would it"
But the answer - move them in to one