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Messages - itsmoodyy

Ok  I renamed the .csv and the error is gone but it's not making the custom music in the main menu it's still just the old one
7 years ago
Heres my menu_music.csv

name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
 
music_mainmenu,music_mainmenu\garbar_loop.wav,,,0.6,0.6,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,all_sp,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,,
7 years ago
i get this error when i build mod for my ugx mod

ERROR: Sound alias file menu_music.csv: name ' ' is an invalid name string
ERROR: Sound alias file 'menu_music.csv': alias entry missing name and/or file. Error details:
   alias name: '', sound file: '', previous alias in file: ''
7 years ago
Anyone? Help is appreciated :)
7 years ago
Anyone know where I can change the one player voice that says "ok we need to get the power on" at the start with custom voices and what sound alias is he any help would be good
7 years ago
No Problem good luck on your map  :)
7 years ago

Here's what i did
for the zombie spawner:
Actor>Axis>zombie_ger_ber_sshonor (K= Key) (V= Value)
For the Keys and Values put this
K= script_string V= riser
-----------------------------
K= targetname
V= zone_name_spawners (Example: zone_room_spawners)
--------------------------------------------------------------------
K= script_noteworthy
V= zombie_spawner
------------------------
K= count
V= 9999
------------------------
K= script_forcespawn
V= 1
------------------------
K= spawnflags
V= 3
-------------------------  *Make Sure to press enter for each KVP you put*


For a Riser
Place a script_struct in your zone and put these KVPS for the struct
(Script>Struct) *The struct needs to be half way in the ground*
*The floor needs to be something like outside ground (Example: Grass, dirt,sand,and etc)

K= script_noteworthy
V= find_flesh
----------------------
K= targetname
V= zone_name_spawners_rise

and you're Done!


*Important*
Make sure you have a volume for your zone*
Right click in the 2d grid
info>volume

K=target
V= zone_name_spawners
---------------------------
K= targetname
V= zone_name

Hope this helps
7 years ago
Any help would be good the one in ugx wiki gives me errors
7 years ago
Just had this similar error , open your map in radiant and see if there's any problems or something is out of order, recompile your map and patch and start it up, but it still happens restart your computer or free up some stuff in task manager hope this helps
7 years ago
Edit: Make sure all keys and values are all lower cased nothing capitalized even the first letter!

It should be like  this > script_struct  Not this > Script_struct

sorry about that!
7 years ago
I had this problem before and i have fixed it!

Here's what i did
for the zombie spawner:
Actor>Axis>zombie_ger_ber_sshonor (K= Key) (V= Value)
For the Keys and Values put this
K= Script_string V= riser
-----------------------------
K= targetname
V= zone_name_spawners (Example: zone_room_spawners)
--------------------------------------------------------------------
K= Script_noteworthy
V= zombie_spawner
------------------------
K= count
V= 9999
------------------------
K= script_forcespawn
V= 1
------------------------
K= spawnflags
V= 3
-------------------------  *Make Sure to press enter for each KVP you put*


For a Riser
Place a script_struct in your zone and put these KVPS for the struct
(Script>Struct) *The struct needs to be half way in the ground*
*The floor needs to be something like outside ground (Example: Grass, dirt,sand,and etc)

K= script_noteworthy
V= find_flesh
----------------------
K= targetname
V= zone_name_spawners_rise

and you're Done!


*Important*
Make sure you have a volume for your zone*
Right click in the 2d grid
info>volume

K=target
V= zone_name_spawners
---------------------------
K= targetname
V= zone_name




7 years ago
I need help making a death barrier for my map so if a player somehow gets out of the playable area or like a place they shouldnt be in they automatically die and go to spectator waiting to respawn next round

Any help would be appreciated  :)
7 years ago
So I downloaded all the mod tools+patch (all in one)  to cod waw

I downloaded ugx_mod_helper.exe so it can automatically install UGX standalone 1.1

So When I open  ugx_mod_helper.exe I see "folder name" and "display name" I want my map name to that is going to be installed with standalone called "moody" so how do I put the folder and display name with "moody"

Also when I go to my codwaw/mods folder I see a folder called "map name" what do I do with this folder? Do I use that folder for the standalone mod?

Thanks for any help
7 years ago
Is UGX standalone 1.4 the most recent? Because I was looking at 1.1 and it seemed to have more weapons than 1.04, can I drag the weapons from 1.1 to 1.04 because I want the blundergat  :)
7 years ago
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