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Contact Support - Help Center Get help on the UGX Discord. Join it now!Title. Anyone got any idea about what's going on?
Cool. Thanks for keeping me updated.
Sounds about right. It was the same issue that the power quotes had. I'll add that to the tut then. Thanks for pointing this issue out. If that wait is an issue, then you can just move the line down before it needs the index var then.
Damn, so much for that guess....
This line should be causing it:
if you add a print after that and it is not printing the correct number, then we can address why. If it is printing the right number, and not 0, then we have to look more.
Since there is a while loop here I question if this function is called once or more times. I assume just once? If so, then we need to add a wait here, 6 seconds would be fine, before the while loop, should do it. This will insure that everything runs and is set up before it gets the index.
Edit: If that wait fixes it, I'll add it to the tut then.
Edit: You could also simply move the index line to before it needs that var, so it gets it when it needs it.
^commented out the index line and then look for "//moved here"
If that isn't the case, I'm not sure what else it would be, since it works all the time, except for those instances and seems consistent.
If it is, I would just edit the csv probably. If you use sublime text 2 you can search the folder for the quote to find the csv it is in, and then try that.
Right, so if you verify that one of Richtofen's quotes are in fact Dempsey talking smack, replace it...?
Edit: Or find the sound alias and change what file it points to (back up file of course)
I'm saying that by default, players don't randomize, and each players quotes were designed that Dempsey would always be in the game, and so on..., so maybe some of the other players quotes, are Dempsey talking to them, or other players talking to them? Its just a thought.
Edit: It's easy to check I would assume by looking in the sounds folder and playing there quotes?
I'm not sure it has anything to do with the randomization, if your using my script to randomize. It changes then entitiy_num in order to set the player model, and the entity_num is how it gets its index for the quote. If it were only the first time you played, that I posted a fix for that.
I'm wondering?
By default Dempsey is always in the game, so this would have never been a seen issue before. Maybe some quotes from some players are Dempsey saying things...? Have you checked the possible player quotes, and see if one of Richtofen's is Dempsey saying stuff? Does anyone know, I'm not at pc with tools to check... If that were the case, picking a quote you like and overwriting the converted quote you don't (back up first of course) could be an easy fix.
hi all, idk why but each time i run my launcher it says it can not connect to the server? I disabled my firewall and tried to re-download it, can anyone supply a link that may help? I have searched the forum to no avail.
https://gyazo.com/0faae54aed02c1478b075c9b9379306f
ok i deleted the hole brush now.. and i already had a backup. i'll try that thing again hopefully it will work now and compile....
Double Post Merge: July 15, 2016, 07:24:42 am
Here's the thing : i'm having two mods with the same map. mansion and zm_mansion. i was editing mansion, but compiling zm_mansion. that's why every time it didn't work. Well typical me lol. Now i got this (Should i worry about it ?) :