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Messages - IperBreach86

Ok, guys ive had a problem, the scavenger isnt working!
I followed the tutorial of rorke and even tryed somethig on myself but i cant get the scavenger in my map!
I tdoesnt work even if i use the give command!
It simply doesnt exist, and so the game doesnt give it to me!
How can i fix it? Someone can tell me how to get it working?
9 years ago
There is noone that can help me?
9 years ago
You should probably add the credits for it then dude, Smasher and Rorke

I cant modify the topic at the moment, but in the map there will be credits.

Lukkie1998: Added credits to OP
9 years ago
Sooooo, i' ve got sick of using the same textures over and over!
My question is, im someone can link me a site/forumpage where i can get some awesome textures!
I' ve loked up on the downloadble textures of the UGXForum but there arent the texture that i am searhing!

Have a nice Day!
9 years ago
Ok guys, some news on my map!

First of all, i will probably remove the boss, cause i dont know how to do one, and it seems that i cant find any tutorials!
I made a small test for the map, and it all good, except for one problem that i cant fix! (see my other topic on the scripting support!)

If anyone can link me a tutorial for the bosses, that would be awesome!
The scavenger is in it, and ready to be used!
Next stp is:
Add Zombie spawners!
Add Doors!

A question for you guys!

Would you prefer to have dogs or not in the map?
And do you prefer having a perk limit? If yes, how many perks would you like? (for exmple 6 as max perks)!
9 years ago
It a bit OT, but because i am new to the forum, can someone tell me how to modify my topic?
It eems that i cant find the button to do it :(
9 years ago
So, i've done this fix but the result is this:



Someone can tell me how to fix it?
9 years ago
The map is almost ready, i am doing the first test, then in a couple of weeks(because of a script error, that i am trying to fix) i should public it!
At the moment who wants to play the BETA(not ready yet)?


P.S:Just asking but... why in the hell i need to wait a moderator to aproove my message every time?
9 years ago
Hello everyone, today i bring you my first zombie map :)
DISCLAIMER: It not a box map, for the joy of everyone  :P

STORY:The virus that you and your friends were working on has been set free! You and other 3 scientist managed to survive, but now you are stuck in another section of the labs!
You cant escape, the walls of the canyon are too high, you need to find another way to escape!
Beware, the basic AI that the lab have is trying to solve this mess, relasing every time and then decontamination gas,
Causing only to blind you and your friends!

(Another banal story? IDK tell me)

OLD STORY!
Spoiler: click to open...
Description:You've found yourself surrounded by undead! You escaped, you hid....but that wasn't enough. They followed you, they found you. Now it time to attack.....and hope that you can make out of there alive....

(Yeah,yeah it completly unoriginal, but it was the only story that i came up whit!)


List of features(RED=Not yet implemented, GREEN= Done, ORANGE= WIP):
-Nuketown Zombies

-Harry bo21's BO perks and buildables

-UGX-MODRemoved because i had problems whit it.

-A Boss

-Buyable Ending

-Wonder weapons: Scavenger & ThunerGun

-Some BO Weapons

-Custom PAP Camos

-Ascension Landers

-Buildables


-More stuff


Credits:
-HarryBo21's BO Perks
-Marsvinking for the teleporter Prefab
-My friends Dennis,Timnick and LupoFamelico for moral support ( ;))
-ZombieBest for his tutorials
-The CfgFactory guys for the ported weapons and the characters models!
-JR-Imagine for the zombie counter
-Bam's for the lunar landers!
-BluntStuffy for the soul chests
-Smasher248 and Rorke for the Scavenger and HarryBo21 for the upgraded version :)


Screenshoots:
Old(WAY TOO OLD):
Spoiler: click to open...
TELEPORT ENTRANCE:

START AREA:

STARTING AREA:



New:
Spoiler: click to open...














NEWS(OLD):
Spoiler: click to open...
04/05/2015
I had to remove UGX-MOD and to reinstall the mod tool, dont worry i had back ups of the map!
Also Bams perks werent working properly!
I had some script problems!

UPDATE: 05/24/2015

Ok guys, ive completly restarted the whole projet, ive got a big friend helping me and teaching me stuff (I am looking at you HarryBO21  ::) )
So this is some  screenshoot of the first 2 zones of the map ;)


As i have already said i want this map to be awesome and bug-free. I am spending way too much time on this. I think that my social life is now -20!

UPDATE: 05/24/2015

NEW-SCREENSHOOTS GUYS!




Anyway heres some new statistics:
Map Progress:
20%
Scripting:
90%

Have a good day!

P.S Also ive ported a bunch of weapons from bo1/bo2
If someone has the ACR(MW3) and/or Intervention(MW2) weapons files, and can share them whit me, contact me via PM, thanks!

P.S
If someone knows why my map stopped loading the monkeys script (so the monkeys just explode after a while)
Can please help me? Ive created a topic not so long!
9 years ago
You can "stamp" the Prefab so you can move every single brush seperately from the others. To do this, you select the prefab and click on this button:
(Image removed from quote.)

Now deselect by pressing the "Escape" key and select the brush you want to move. (If you didn't know this yet, hold Shift + Left mouse button in 3D view). Now you can move it wherever you want.

Lukkie1998
Thanks alot!
9 years ago
So...my friend helped me whit my map, making a prefab, but i have one problem...
The prebab is too big (i mean, the prefab is made by to sort of "pads" far away from each other)
And my friend is too occupied whit school to re-do the prebab( i need it urgently).
So my question is: There is a way to "separate" each part of the prefab?
For example:
I need to move a pad, nearer the other, because my map is small!
Wainting anwers urgently!
Thanks!
9 years ago
Iam new to the forum, but i have already saw how good this community is!
I hope to have a great time here!
See you soon!  :)



P.S: Sorry for grammar errors, but i am still learing english!
9 years ago
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