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Topics - HitmanVere


 
The rains fall again in the renovated, yet abandoned town. Fight never-ending waves of infected in this feature-rich sequel of the World at War custom zombies map: Rainy Death.
 
 

 
Download Link:
Steam Workshop Page

 
  • Original layout with new pathways created, fast travels added to few dead ends and some areas redone completely and added to make gameplay flow better
  • A completely new cast of characters to play as (an SAS Unit) that reacts to the environment, as well as few new additions that bring unique flair to their parts
  • About 40 weapons from various non-CoD games, including Killing Floor 2, Payday 2, Battlefield 4, Dirty Bomb, Apex Legends and more (All of them are custom animated, fitted with new sounds and are also inspectable)
  • Fully revisited Main Quest with same idea as original's, now includes story elements that were missing completely in original and some extra added parts such as a proper finale
  • Few Side Quests sprinkled around that are going to be harder to find compared to the objective-oriented Main Quest
  • A new way of acquiring Shield, Specialist weapon and other items through a feature inspired by Killing Floor 2's Trader system
  • New AI mixed in with the regular zombies, one being upgrade from the original and one being an enemy that was cut from original WaW version
  • 10 perks (original nine + one new custom perk) with perk limit raised to 5
  • Old features revisited such as intro firing range, way to get back there, unlocking Pack-A-Punch etc.
  • Fully translated experience when it comes to text, no more confusion when English is not your primary language

 
 

 
  • Partisan Executioner - 99% of the weapon audio, some extra assets
  • Ege115 - Some of the weapon animations, idea approver
  • lilrobot - Inspecting and Nullcrawler scripts, script advice, FX assistance
  • Scobalula - Tools, rain filter, Gas Zombie rerig, MWR characters
  • DTZxPorter - Tools, L3akMod
  • Vice Squad - FX enhancements, BOCW PaP
  • ConnorSivley - IW Zombies conversion rig
  • Lethal Peelz - Commando model
  • lilrifa/JariK - Lua help
  • ZeRoY/Ardivee - Tutorials
  • Luna - Animation rig
  • Rollonmath42 - CS:GO model help
  • SoiDev - Side Quest weapon model
  • Adams Archive/Gildor/ p3dm(dot)ru / freepbr(dot)com - Assets

 
Voice Actors:
  • TrentVO as Captain Ross
  • ScottJZim as Lieutenant Gray
  • Medz as Sergeant Perry
  • JackisJack as Private Collins
  • Nosaudio_VO as Project Tyrant
  • SmoothTalk as Broadcaster/The Passenger

 
Music/Jingles:
  • ch33zy200 - Round transitions, Game Over and ambient stings
  • Paul Christoforakos - Fire/Bonfire Sale music, misc SFX, envelop fix
  • metaloul - Easter Egg song, Shadow Cider jingle
  • azharfr7 - Project Tyrant/Boss Fight themes
  • Isehgal - Safe Room theme
  • himanshugoya242 - Weapon Chest jingle, Main Quest completion SFX
  • Holo Bass - Credits theme

 
Translators:
  • ClixMods/ZeRoY - French
  • Planet - Italian
  • ElTitoPricus - Spanish
  • SneakerStreet - German
  • NexusBR - Portuguese
  • IronAlex(Alex_Five) - Russian
  • Zi0 - Polish
  • JustForFun119 - Traditional Chinese
  • スミラー(thmiller)- Japanese

 
Alpha/Beta Testers:
  • raptroes
  • Mr. Von
  • Cameron
  • Uk_ViiPeR
  • mr_moonie
2 years ago

The rain season has returned to the renovated but now abandoned town. Fight the ever-increasing power of the undead in this remaster/remake of World at War custom zombies map Rainy Death.

Rough Estimate on Progress
65%


Notes: I am busy with Uni and other modding related projects so been slowed down, but yeah, trying to finish this map someday.
I started on this remaster in like 2017, but there has been so many things in between that, that I've only worked on it for total of few months basically.
Reason for making this topic is having a main place to showcase/check out the overall progress and hopefully gives me reason to work on it more.

Features So Far/Planned:
  • Original layout with new pathways created, transportations added to few dead ends and some areas redone completely to make gameplay flow better
  • Approx. +30 weapons from various non-CoD games, including Killing Floor 2, Payday 2, Battlefield 4, Dirty Bomb, Apex Legends and more
    • All of the guns are custom animated, fitted with new sounds and are also inspectable
  • Fully revisited Main Quest with same idea as original's, now includes story elements that were lacking/missing completely in original
  • Buildable Zombie Shield and buildable Specialist weapon added due to change of gameplay elements that Black Ops 3 brings
  • Recreation of Killing Floor 2 HUD with few things changed around to fit with Black Ops 3-mechanics
  • New level boss that is basically an upgrade to Napalm Zombie from the original
  • Original 9 perks, including PHD Flopper and Electric Cherry
  • Power off environment where lights turn on with power (some lights are turned on always via generators to not make map too dark)
  • Old features revisited such as intro firing range, way to get back there, unlocking Pack-A-Punch etc.

Screenshots:











Made it this far? Here's a parrot :love_parrot:
5 years ago

Set your feet to the solid grounds of New Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?


Features:
- Fully non-Black Ops 1 weaponry, such as some World War 2, Infinite Warfare, Modern Warfare Remastered, Killing Floor 2 and Payday 2 weapons
- Black Ops 3 characters to play as
- New enemies, Buildables, Time Trials, Dig Sites and more
- Ten perks with one being custom
- In-depth main Easter Egg and various smaller ones lying around

Screenshots:








Download Links:
Version 1.1.1

Installer:

Manual:

Note: Installer will install game_mod for you, but if you are using manual download, you NEED to install newest version of Game_Mod first.
You can download it from here: https://github.com/Nukem9/LinkerMod/releases

Credits:
  • SE2Dev
  • Nukem
  • DTZxPorter
  • Ege115
  • Harry Bo21
  • BluntStuffy
  • MAK911
  • Z0mbie1337
  • Fruckbatt
  • lilrifa
  • Scobalula
  • ZeRoY
  • ElTitoPricus
  • The Meh
  • CHN
  • treminaor
  • Gildor
  • Spy
  • Tom-BMX
  • Treyarch
  • Infinity Ward
  • Sledgehammer Games
  • Raven Software
  • Tripwire Interactive
  • Starbreeze Studios
  • Behavior Interactive
Voice Actors:
  • Syphon
  • TheWubstepBrony
  • Emlbrough
Music Provided By:
  • Dillinger Escape Plan
  • Bl00dBox
  • Michel F. April
  • RichaadEB
  • ToxicxEternity
  • Blonde Redhead
Alpha/Beta Testers:
  • Fruckbatt
  • Z0mbie1337
  • lilrifa
  • johndoe
Code Snippet
xml
Update 1.1.1:
- Carpenter now repairs Zombie Shield's health
- Zombie Shield's health reduced from 35 to 30 due to Carpenter repair & gameplay reasons
- Fixed pathing issue by Pack-a-Punch area
- Added opening on platform in Boss Fight arena where you can dodge missiles in
- Fixed Powerup icon issue when picking up an active powerup
- Quick Revive parts now disappear properly when bought three times in Solo
- Fixed bug with Pack-a-Punch & Zombie Shield
- Fixed visual glitches that would happen, if you didn't own any DLCs
- Fixed round sounds cutting off sometimes
Older Update Logs:
Hidden Text
Code Snippet
xml
Update 1.1.0:
- New weapons/equipment added:
- World War 2 Blunderbuss
- Killing Floor 2 HX25
- Killing Floor 2 MKb.42(H) (replaces Black Ops 2 STG-44)
- Payday 2 Brenner 21 (replaces Black Ops 3 Dingo)
- Payday 2 Chimano 88 (replaces Infinite Warfare Hornet)
- World War 2 Sterling (replaces Infinite Warfare Trencher)
- Modern Warfare Remastered AK-74u (replaces Black Ops 2 AK74u)
- Upgradable Shockwave Claymores
- World War 2 N° 74 Grenades
- Extended Pack-a-Punch area, added more detailing on some bare areas & overall ambient changes added
- For a cheap price, you can now swap PaP camo on your weapon, except on Dual Wield weapons/Shockwave Claymores
- Multiple weapon changes, including:
- Multiple buffs/nerfs on weapons to work as they should, such as adjustments to firetimes, damages, hit location multipliers etc.
- Finetuned Miasma Device & its upgraded variants to strike a balance in power
- All weapons that were missing diving animations now have them
- Applied animation fixes on multiple weapons
- Added Battlefield 1 inspired sprinting/mantling/diving crosshairs & hitmarkers
- New muzzleflashes/crosshairs/sniper overlays added for almost all of the weapons
- Added regular ADS for Ranger due to gameplay/visual reasons
- Payday 2 reticles added for all of the PaP'd weapons with sights & their color changes depending on PaP camo
- Added new sounds for swapping weapons, dryfiring, shell ejects & Frag Grenade explosions
- Increased PaP'd shotgun effects' chances of happening (from 33% to 50%)
- Few PaP'd weapons have new names, new attachments &/or improved PaP camo placements now
- Fixed most of third person weapon bugs
- Added new Perk/Powerup icons
- Fixed an exploit with Shockwave Claymores & After Stock
- Added zombie count check on specific Main Quest-steps so you can do certain steps sooner (checks if next/current round is dog round and zombie count > 24 rather than just next/current dog round)
- Fixed a bug where rounds wouldn't continue if you finished Terminal Minigun-step during a dog round
- Some triggers now require you to hold down Use-button (longest time on a trigger is 1 second)
- Teleporter now works by just having all alive players on it
- Added more model variations for zombies
- Added looping music for Dog Rounds
- Doctor Faye's Round 2 quote only plays once on the first time it can be heard even after multiple restarts (does not save on game exit)
- Multiple visual/sound/optimization changes/additions on most of the Quests
- Increased souls required for Elemental Batteries during upgrade Quests & also in first Main Quest-step
- In Boss Fight, Boss cannot do same attack twice in a row anymore
- Mule Kick icon now moves up if you are holding the third weapon
- Fixed Minigun pickup glitch
- Crusader Zombie cannot affect more than five zombies during a taunt now & taunt has new effects for Crusader/taunted zombies
- Crusader Zombie cannot spawn during dog rounds anymore (but he can be alive during one)
- Added hitmarkers for when you can damage Crusader Zombie
- Electric Cherry can now trigger Electrifying Torment's Nova Crawler step
- Overall improvements on textures used in weapons, map's geo, prop models etc.
- Reworked a lot of HUD like Time Trial's timer, fonts etc.
- Added multiple new enemy spawns inside Terminal/Generator/PaP-areas
- Fixed some sounds being under wrong sound settings
- Added version numbering in main menu to remove confusion with what version you are running on
- Multiple other small misc bug fixes/additions

Update 1.0.1:
- Pause Menu now shows what Buildable Parts or other items you are missing/have gathered via text list
- Elemental Batteries are now purchasable after Quest is done, if no one has the current battery you are trying to buy
- Fixed gamebreaking issue when using Marshal 16's/AA-12 with Double Tap 2.0
- Fixed Nova Crawlers not spawning when having too many zombies alive during Miasma Upgrade Quests
- Fire Trap is now always one hit kill after half a second of getting ignited
- Moved "For The Damaged Coda" track under Music settings from SFX
- Takeo & Richtofen no longer revert to their dumb old selves when getting hit by a crawler
- Buffed Miasma Device's & all its upgraded variant's radiuses
- Buffed damage on Bane Gun 2.0 & Ranger
- Gave PaP'd MacTav-45 more ammo
- Few other small misc bug fixes

Update 1.0.2:
- Box lag seemingly fixed
- Bane Gun 2.0 now features new animation set to embrace the meme
- Miasma Device & all its upgraded variants now track ammo like Der Eisendrache's bows
- Miasma Device & all its upgraded variants now effect all zombies when they enter projectile's radius, not just one at a time
- Fire/Flinger Traps are also patched with above fix
- Buffed damage on Miasma Device to be one-hit kill until round 25 and upgraded variants have infinite damage
- Increased radius of soul portal in second step of Main Quest to work better with buffed radiuses of Miasma Device's upgraded variants from previous update
- Boss Fight's missile barrage attack now has 1-2 missile chance rather than 1-3, if you have more than two players
- Decreased fire time on MK32 & its PaP version (more on PaP version), & sprint times on Grease Gun
- Overall optimization on entities/performance
- Few other small misc bug fixes
 
6 years ago


Download the REQUIRED MAP here!


THIS MOD IS RECOMMENDED TO BE PLAYED WITH >6 PLAYERS AND REQUIRES 2 PLAYERS TO PLAY!

CODWare is a brand new multiplayer gamemode based off of TF2Ware for TF2. In CODWare, players are thrown into an arena with nothing but their own wits and have to face off against each other in intense, fast-paced microgames in order to score points.

Microgames:
Microgames range from double-negative thought challenges to avoiding a blood-thirsty shark in a dark underwater arena! Each microgame has a set of rules that will appear on the screen and will guide the player on how to complete them.

Current list of Microgames:
  • Nailgun Jump
  • No Scope Only
  • Gravity Mayhem
  • Don't Move
  • Don't Stop Moving
  • Crab Walk
  • Sawblade Course
  • Get on a Platform
  • Marco Polo
  • Shark Dodge
  • Wallrun!
  • Target Practice
  • Kill an Enemy
  • Fight & Stay Alive
  • Exploding Man
  • Simon Says
  • Axe Rain

Boss Games:
At the end of a microgame set, the players will have to strategize in a final mega BOSS GAME! These boss games are longer games that have their own special arena and special rules.

Current list of boss games:

  • Don't Fall!
  • Get to the End!
  • Avoid the Cuddly Margwas!
  • Frogger!
  • Survive the Maze!

Special Rounds
Special rounds are special rules that apply to the match for one entire cycle of microgames.

Current Special Rounds:

  • Don't Score!
  • Double Boss!
  • Thirdperson

Wanna find people to play with?



Versions:

v1.0.2
  • Fixed a bug where spectators could ruin certain microgames (Dodge the Shark)
  • Fixed a major issue where non-English game versions could not play.
  • Fixed an issue where two of the same boss game could be played in a row.

v1.0.1
  • Fixed a bug where spectators would cause the Margwas to lose.
  • Fixed a bug where spectators would cause the Maze Hunters to lose.
  • Fixed a bug where spectators could win the game.

v1.0
  • Public release!
7 years ago


This is the official launch map for the CODWare Gamemode!

THIS MAP WITH MOD IS RECOMMENDED TO BE PLAYED WITH >6 PLAYERS AND REQUIRES 2 PLAYERS TO PLAY!

Supported Microgames:

  • Nailgun Jump
  • No Scope Only
  • Gravity Mayhem
  • Don't Move
  • Don't Stop Moving
  • Crab Walk
  • Sawblade Course
  • Get on a Platform
  • Marco Polo
  • Shark Dodge
  • Wallrun!
  • Target Practice
  • Kill an Enemy
  • Fight & Stay Alive
  • Exploding Man
  • Simon Says
  • Axe Rain

Supported Boss Games:

  • Don't Fall!
  • Get to the End!
  • Avoid the Cuddly Margwas!
  • Frogger!
  • Survive the Maze!

Wanna find people to play with?



Special Thanks:
Special thanks to all the playtesters who helped make CODWare a fun experience for everybody!

Big thanks to DTZxPorter for Wraith used in extracting the Margwa & other models.

Any and all Wario Ware and related audio used in this modification are ©Nintendo and is used without permission.
7 years ago



Note: Map is meant to be played with UGX Mod BO3. We highly suggest installing/loading it first before playing, thank you! Link can be found here:
http://ugx-mods.com/forum/index.php/topic,13781.0.html


UGX Christmas Remastered is a map originally made in 2011 and was brought into Black Ops 3 with twice the playable area's size and more stuff to do than in original, very basic map!

Screenshots:






Features:
- Small Pack-A-Punch Easter Egg Quest
- Buyable Ending
- Small modifications to stock setup, like Dark Matter-Pack-A-Punch camo, new round/Game Over sounds and new starting weapon

Download link:

Contributors:
- HitmanVere: Mapping more areas, adding features and handling release
- treminaor/W1NG3D: Original mapping/layout
- JBird632: Help on converting to Black Ops 3

Extra Credits:
- Ardivee: Soundalias help
7 years ago


Note: Map is meant to be played with UGX Mod BO3. We highly suggest installing/loading it first before playing, thank you! Link can be found here:
http://ugx-mods.com/forum/index.php/topic,13781.0.html


UGX Azrael is a Halloween map made in less than a month. While it's not big or most detailed map, it has thought put into it and can be fun to play with friends, especially while running our new mod: UGX Mod BO3!

Screenshots:






Features:
- Small Pack-A-Punch Easter Egg Quest
- Buyable Ending
- Easter Egg Song
- Small modifications to stock setup, like Shadows of Evil-PaP camo, new round/Game Over sounds and new starting weapon

Download link:

Contributors:
- HitmanVere: Mapping most of this, scripting extra map-related EE's, sounds etc.
- Delta (and his GF KokoAwesome): Feedback, ideas, pumpkin models/sound/FX, testing
- treminaor: Mapping, Feedback, Ideas
- MrSlagovich: Testing
7 years ago


Unfortunately our second Quality Assurance member TheOGKody has left the team due to just being inactive.
Thank you for being in the team even when it was for a small amount.
7 years ago

Kill Confirmed is a Multiplayer gamemode, first introduced in Call of Duty: Modern Warfare 3. After making the mode for World at War and Black Ops 1, I decided to modify it slightly and get it to work in Black Ops 3 stock maps.

This version (v1.0.2) supports Shadows of Evil, The Giant, Der Eisendrache, Zetsubou No Shima, Gorod Krovi, Revelations and custom maps.

Main Point of Mode:
-Every zombie drops a tag. Pick it up and you get a point. Special zombies (except Keepers) do not drop tags (dogs, parasites and spiders). Bosses drop blue tags which are worth five points. If you don't pick up the tag before 15 seconds is up, the tag disappears into thin air.-
First person to get 150 tags wins. Game will then automatically end, announcing winner.

Notes:
-Best played in co-op (the more players, the merrier) Solo is same as surviving to certain round, so I highly suggest getting friends and playing with them.
-Dead Ops Arcade 2 is not supported (duh)
-Dog tags can sometimes drop outside the map and I 100% can't fix that. This isn't gamebreaking issue, but mentioning it so you don't need to report tags dropping behind barriers and such.

Credits:
-Syphon (For doing announcer quotes)
-TheRelaxingEnd (For testing first build)
-FranticCbeezy (For testing final build)
-HypeCreature (For testing final build)

8 years ago

Description:
Compound is a map released in 2015. Back then main work crew consisted of ElTitoPricus, iZaRTaX and I. After release, RadimaX joined up and made the map two times bigger for update. After update, Compound was forgotten in about month or two later, which was a real shame as it was (and still is) a gem. But now we can see this map inside Black Ops 3 and hopefully as playable product to everyone later on!

While working on Courtyard (my current testmap that I will make playable to everyone at some point and that is not remaster or remake), I wanted to see how well new Radiant responds to old brushes/patches and while I had some issues with cylinders and lightleaks as usual, everything ported over pretty well. While all brushes/patches are there, I had to remove all models since I want to update them to BO3 versions and thus you dont see almost any models in pictures. About 97% of what you see is brushes/patches.

More info soon...

Features:
-Original layout of Compound + more added areas
-Stock perks that are included in tools (Quick Revive, Juggernog, Double Tap 2.0, Speed Cola, Deadshot Daiquiri, Stamin-Up, Mule Kick)
-Possibly boss zombie
-Ending of some sort (whether it's buyable ending or something related to small scaled Easter Egg

Screenshots:

All screenshots are taken inside Radiant Black.





8 years ago
Seems like BO3 got new set of Alpha testers:

8 years ago

Mapper: ville88



Setting: Old Nazi cabin in the middle of burning forest with secrets buried under. Have we been here before? Rack up on guns and we shall see, if there is way out.



Pros: Detailing was on-point with this map, feeling like one of those very old custom maps that were highly detailed with only stock assets.

Stock setup. Both pro and con for me. I can appreciate the stock setup more, when the map looks good at least and isnt just some boxmap.

Ambient sounds were really well laid out across the map and Russian announcer quotes are also always fun to hear for some reason.

Power objective. Although base he used for this objective has been in multiple different maps, he changed it a bit to have zombie brains as triggers, which felt unique.



Cons: Stock setup. As I said before, it is both pro and con for me. Everything is stock in this map (well, some stuff was changed, but they were still from World at War)

Map is very small and can be hard to train in. Camping is the only choice really, which can get boring,



Conclusion: Although we have seen a lot of maps like this, it is still a good map and deserves at least one playthrough, especially if you like World at War content still.



Level of Detail: 9/10
Custom Content: 2/10
Fun Scale: 5/10
Replayability: 3/10

Overall Score: 19/40

Download link: http://ugx-mods.com/forum/index.php/topic,11603.0.html
8 years ago

Ever wondered how Kill Confirmed would work in zombies? No need to anymore, thanks to this mod. Idea given by TheRelaxingEnd, I started making this mod in the middle of the night and finished next day, so it's really not filled with features, but it can be very hectic and is most suitable with more players rather than playing alone. This mod should work on all maps, except Dead Ops Arcade. If there are any issues, report them and I will check, if they are happening due to this mod or if its stock scripts.

Features:
-Classic gametype from Infinity Ward/Treyarch titles, Kill Confirmed, brought into Black Ops 1 zombies. Alone or in co-op, gain 150 tags and you win. Penalties will be given, if you go down though. Going down, when you have more than five tags makes you lose five of them, so better be without downs. And also remember, lonely tags will disappear after 15 seconds, so grab them quick!
-Starting pistol has been changed to MK23 from Killing Floor 1, which is also upgradable to Dual Wield version, just like M1911.
-Custom perk and powerup shaders are applied in this mod, which are also used in some other mods, such as Mod Of The Dead by Rollonmath42. Round chalks have also been changed to be ones from Black Ops 3 zombies.
-Pack-A-Punch camo has been changed to Etching camo from Black Ops 3 (Note, this camo does get applied to World at War guns as well, except it will look a bit different)

Video of the Mod:

Note: To run this mod, you will need game_mod made by SE2DEV, which can be found here:
http://ugx-mods.com/forum/index.php/topic,10956.0.html

After installing game_mod, you need to drag the mod in root/mods, then extract it there. After that, run BO_Mods.bat and select this mod. After that, just run any map other than Dead Ops Arcade and have fun!

Download link:

Credits:
  • Rollonmath42
  • SE2DEV
  • Gildor
  • Fruckbatt
  • TheRelaxingEnd
  • Tom-BMX
8 years ago
Got bored, decided to release this, as some people might find it useful. Yes, I know its easy to do yourself. Yes, I know there are better ways.
Just something better to use rather than using non-fading iPrintLnBold, that a lot of people use

Text itself in use in 8 seconds:


Code Snippet
Plaintext
/*
level.iprint_1 = false; // Need these 3 in init
level.iprint_2 = false;
level.iprint_3 = false;
self thread randomizing_partprint(); // Calling it on player
*/

At the bottom of your script:

Code Snippet
Plaintext
randomizing_partprint()
{
text_1 = "Picked up One Thing"; // Change to whatever you like
text_2 = "Picked up Anything";
text_3 = "Picked up Something";

defined_text = undefined;
rand = randomInt(3);
if(rand == 0)
{
if(level.iprint_1 == false)
{
defined_text = text_1;
level.iprint_1 = true;
self thread new_text_function(defined_text);
}
else
{
self thread randomizing_partprint();
}
}
else if(rand == 1)
{
if(level.iprint_2 == false)
{
defined_text = text_2;
level.iprint_2 = true;
self thread new_text_function(defined_text);
}
else
{
self thread randomizing_partprint();
}
}
else if(rand == 2)
{
if(level.iprint_3 == false)
{
defined_text = text_3;
level.iprint_3 = true;
self thread new_text_function(defined_text);
}
else
{
self thread randomizing_partprint();
}
}
}

new_text_function(defined_text)
{
screen_text = newClientHudElem(self);
screen_text.foreground = true;
screen_text.sort = 1;
screen_text.hidewheninmenu = false;
screen_text.alignX = "center";
screen_text.alignY = "bottom";
screen_text.horzAlign = "center";
screen_text.vertAlign = "bottom";
screen_text.fontscale = 8;
screen_text.color = (1, 1, 1);
screen_text.x = 0;
screen_text.y = -265;
screen_text.alpha = 0;
screen_text SetText(defined_text);

screen_text FadeOverTime(1);
screen_text.alpha = 1;
wait 2;

screen_text FadeOverTime(2);
screen_text ScaleOverTime(2, 0, 0);
screen_text.alpha = 0;

wait 2;

screen_text destroy_hud();
}
8 years ago

Set your feet to the solid grounds of Paris to unfold its mysteries. Will you find your way or will you perish in the darkness?

100%

What do you get when you combine a well-known standalone mod maker, a level designer who was behind creation of Rainy Death and Project Contamination, maker behind popular Nova Six-series, and Black Ops 1 Radiant? A Paris-themed map with high quality features and unique ambience.

We as a team want to bring an authentic zombies feel to Perish, as if it belonged with the other maps already in Black Ops 1.

In terms of the gameplay and level design, we are drawing upon inspiration from Kino, Moon, and Origins while mixing some Black Ops 3 elements to make a balanced feel between what is just normal gameplay and objective-focused.

Special thanks to SE2DEV for making this project possible in the first place.
Also thanks to Harry Bo21 for scripting work he did that was implemented.

Features:
-Fully non-Black Ops 1 weaponry, such as some World War 2, Infinite Warfare, Modern Warfare Remastered, Killing Floor 2 and Payday 2 weapons
-Black Ops 3 characters to play as
-New enemies, Buildables, Time Trials, Dig Sites and more
-Ten perks with one being something special...
-In-depth main Easter Egg and various smaller ones lying around







8 years ago
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