what i was doing was i was porting a map i had started using sniper bolts scripts, i will restart with sniperbolts map and port in the brushes (which i have yet to really edit at all) and terrain patches. oh i also ported the map from hankey's script placer's prototype tutorial, that is probably why i have problems. i dunno i will check when i get home, i am at class atm ( going to ITT tech for electronics technologies).
Post Merge: June 18, 2013, 11:58:21 pm
by porting in the prototype map i mean i ported the room because that was the basis of the original map i am attempting to remake ( Deadlight 1.2 was the original, seeing as i lost all the files i am remaking it from scratch for Deadlight v2, the only reason it took so long to make v2 was i was waiting for a great working 1.4 mod to base it off of, was waiting for the UGX mod XD).
Post Merge: June 19, 2013, 05:43:52 am
apparently that was my problem, good thing i really wanted to look at the tiny bit of detail i had added so far in my map, or else i would of had to port over TONS of brushes and terrain patches instead of only 100 or so, although when compiling i get alot of lmap errors, even though i am SURE i hit lmap on everything XD, oh well i will fix it LOL
Post Merge: June 19, 2013, 05:45:22 am
Thanks for the help trem, basically i ported all of the brushes and ignored all of the script_structs and all of the scripted things (wallbreaks, etc.)