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Messages - hajhaka

Does that really matter obviously i know you can
thread
insted of
level thread
Its my first script and i used another script as reference so sorry if i used it the wrong way
1394 days ago
check the gscs.
1396 days ago
Fixed this looooong time ago
1396 days ago
Your stuck in abounded skyscraper all hope has faded
This map is my first map that is properly done
well done custom weapons:
MPL from black ops 1
Ray Gun Mark 2 From black ops 2
SCAR-H From black ops 2
This map got my
God Mode Script
This map got my
Speed Mode Script
NateSmithZombies Kino Der Toten teleporter
A minecraft pap room!
shinged Buyable powerup Script
And alot more
Map is far from done so leave weapon suggestions/map suggestions
Have Fun Guys!  :nyan:








credits DTZxPorter
azsry
NateSmithZombies
shinged
treyarch
1397 days ago
Looks really good im definitely gonna check out when i get home  :nyan:
1397 days ago
This is the only way you can find em use wraith or something sound studio? to export all voxes for der eisendrache and follow that tutorial http://wiki.modsrepository.com/index.php?title=Call_of_Duty_bo3:_ZM_Voxes
1397 days ago
u have setup the sounds in alias wrong use this as an example
ak47_fire,,,wpn\ak47\ak47_fire.wav,,,UIN_MOD,,,,,,,,,,,100,100,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1400 days ago
Yeah sorry about that i forgot about needing to include zm_score im gonna update ty make cents
1402 days ago
Hello everyone today im gonna release my 2nd script in 1 day wowwowow  :rainbow:
So this one is really simular to my last one but it gives you speed
Installation:

add
#using scripts\zm\_zm_score;

at the top of your mapname.gsc

here
zm_usermap::main();

add this underneeth
thread speed();

Make a trigger_use in Radiant
give it target name SpeedTrigger

Add this at the bottom of your mapname.gsc

function speed()
{
    trigger = GetEnt("SpeedTrigger", "targetname");
    trigger SetHintString("Press ^3&&1^7 For Speed [cost 10000");
    trigger SetCursorHint("HINT_NOICON");
    SpeedCost = 10000; // Edit the value to change how mutch points its gonna cost

     
    while(1)
    {
        trigger waittill("trigger", player);
   
        if(player.score >= SpeedCost && !isDefined(player.is_speed))
        {
            player zm_score::minus_to_player_score(SpeedCost);
            player PlayLocalSound( "cha_ching" );
            player SetMoveSpeedScale(2);
            player.is_speed = true;
            trigger SetHintStringForPlayer( player, "You Are Already in Speed Mode" );
            player iprintlnbold("Speed mode for 10 minutes GO SUPER SAIYAN");
            player thread speed_cooldown(trigger);
            wait(2);
        }
        else if( isDefined(player.is_speed) && player.is_speed )
        {
             
        }
        else
        {
            trigger SetHintStringForPlayer( player, "You Need "+SpeedCost+" points to Enable Speed Mode" );
            trigger PlayLocalSound ( "deny" );
            wait(2);
            trigger SetHintStringForPlayer(player, "Press ^3&&1^7 For Speed Mode");
        }
    }
}

function speed_cooldown(trigger)
{
    wait(600); // Edit this for the cooldown value 1 = 1 second
    self.is_speed = undefined;
    self SetMoveSpeedScale(1);
    self iprintlnbold( "Speed Mode Disabled You can buy again in 45 sec" );
    trigger SetHintStringForPlayer( self, "Comback later!" );
    wait (45);
    trigger SetHintStringForPlayer(self, "Press ^3&&1^7 For Speed Mode [Cost 10000");
}

For this script i have added a cooldown so the player have to wait 45 seconds before buying the trigger again
U can remove this by changing
This
function speed_cooldown(trigger)
{
    wait(600); // Edit this for the cooldown value 1 = 1 second
    self.is_speed = undefined;
    self SetMoveSpeedScale(1);
    self iprintlnbold( "Speed Mode Disabled You can buy again in 45 sec" );
    trigger SetHintStringForPlayer( self, "Comback later!" );
    wait (45);
    trigger SetHintStringForPlayer(self, "Press ^3&&1^7 For Speed Mode [Cost 10000");
}

to this
function speed_cooldown(trigger)
{
    wait(600); // Edit this for the cooldown value 1 = 1 second
    self.is_speed = undefined;
    self SetMoveSpeedScale(1);
    self iprintlnbold( "Speed Mode Disabled" );
    trigger SetHintStringForPlayer(self, "Press ^3&&1^7 For Speed Mode [Cost 10000");
}

credit me if u want but its up to you
Have Fun!  :nyan:
But if ur gonna credit me use name "m1cke"
1402 days ago
Thanks :)
1402 days ago
he did help getting me started but i made the start  :'(
1402 days ago
Hello guys and zombie modders!
Today im gonna release my god mode script
What it does is it gives the player ability to buy god mod for 10 minutes
You can edit the time for how long you want the player to have god mode
and edit the price
Thanks to natesmithzombies for fixing the script and helping me


Make sure to add
#using scripts\zm\_zm_score;

at the top of your mapname.gsc

Installation add the script down below to your mapname.gsc

go to
zm_usermap::main();
and add
level thread givegod();

Then open radiant make a trigger_use and simpely use the target name GetGod


function givegod()
{
    trigger = GetEnt("GetGod", "targetname");
    trigger SetHintString("Press ^3&&1^7 For GOD MODE");
    trigger SetCursorHint("HINT_NOICON");
    GodCost = 1000; // Edit the value to change how mutch points its gonna cost

     
    while(1)
    {
        trigger waittill("trigger", player);
   
        if(player.score >= GodCost && !isDefined(player.is_god))
        {
            player zm_score::minus_to_player_score(GodCost);
            player PlayLocalSound( "cha_ching" );
            player EnableInvulnerability();
            player.is_god = true;
            trigger SetHintStringForPlayer( player, "You Are Already in God Mode" );
            player thread god_cooldown(trigger);
            wait(2);
        }
        else if( isDefined(player.is_god) && player.is_god )
        {
             
        }
        else
        {
            trigger SetHintStringForPlayer( player, "You Need "+GodCost+" points to Enable God Mode" );
            trigger PlayLocalSound ( "deny" );
            wait(2);
            trigger SetHintStringForPlayer(player, "Press ^3&&1^7 For GOD MODE");
        }
    }
}
 
function god_cooldown(trigger)
{
    wait(600); // Edit this for the cooldown value 1 = 1 second
    trigger SetHintStringForPlayer(self, "Press ^3&&1^7 For GOD MODE");
    self.is_god = undefined;
    self DisableInvulnerability();
    self iprintlnbold( "God Mode Disabled" );
}

Thats it it would be nice with a credit but up to you lol  :nyan:
Have Fun!
If ur gonna credit me use name "m1cke"
1403 days ago
for the Weapons sounds just use the test_sound in user_aliases.csv and just change test_sound to "whatever the fire sound is called in ape" or "whatever the reload notetracked u called in maya it might be hard to understand me but i don't really know how to explain to you  :please:

Double Post Merge: November 23, 2016, 12:20:39 pm
and obiusly u need to change the sound.wav location to your sound assets folder where u have the .wav sounds

Double Post Merge: November 23, 2016, 12:22:43 pm
and for music and fire sounds or whatever u need to look inside of the tryarch modd tools documentation.
1404 days ago
All depends on what short of sound you want. If ur doing gun sound or music or perkjingles.
1404 days ago
this is the tutorial desk not help.
1404 days ago

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