So i want to port the fg42 from waw to black ops 3 but when i export the .ma it dosen't give me eny of the images i have the mod tools and i have pressed the converter buttom.
Your stuck in abounded skyscraper all hope has faded This map is my first map that is properly done well done custom weapons: MPL from black ops 1 Ray Gun Mark 2 From black ops 2 SCAR-H From black ops 2 This map got my God Mode Script This map got my Speed Mode Script NateSmithZombies Kino Der Toten teleporter A minecraft pap room! shinged Buyable powerup Script And alot more Map is far from done so leave weapon suggestions/map suggestions Have Fun Guys!
Hello everyone today im gonna release my 2nd script in 1 day wowwowow So this one is really simular to my last one but it gives you speed Installation:
add
at the top of your mapname.gsc
here
add this underneeth
Make a trigger_use in Radiant give it target name SpeedTrigger
Add this at the bottom of your mapname.gsc
For this script i have added a cooldown so the player have to wait 45 seconds before buying the trigger again U can remove this by changing This
to this
credit me if u want but its up to you Have Fun! But if ur gonna credit me use name "m1cke"
Hello guys and zombie modders! Today im gonna release my god mode script What it does is it gives the player ability to buy god mod for 10 minutes You can edit the time for how long you want the player to have god mode and edit the price Thanks to natesmithzombies for fixing the script and helping me
Make sure to add
at the top of your mapname.gsc
Installation add the script down below to your mapname.gsc
go to and add Then open radiant make a trigger_use and simpely use the target name GetGod
Thats it it would be nice with a credit but up to you lol Have Fun! If ur gonna credit me use name "m1cke"
I made this script when i was board but it dosen't give me god mod and when i buy it the trigger dosen't dissaper like it still says press f for god mod thanks for eny help
so i saw another post about this he had apparently fixed it using a script called _clienttids.gsc so i added it to my scripts zm in my mod and the script looks like this { // this is now handled in code ( not lan ) // see s_nextScriptClientId level.clientid = 0; }
function on_player_connect() { self.clientid = matchRecordNewPlayer( self ); if ( !isdefined( self.clientid ) || self.clientid == -1 ) { self.clientid = level.clientid; level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave level.player_starting_points = 500000; }
} but when i launch the game nothing happens yes i have tried adding leved thread points();
So when i port a weapon evry anim works except ads_fire when i ads and shot the sight disappears until i stop shoting then it goes back normal think the problem is caused by something i did wrong in maya
So how do i find the origin angles becuse if i wanna add perks they need to be somewhere and i need thoose i saw in no mans land only work progress post https://gyazo.com/44b46c1c571f7a319203ad1d9adde7f1 u can see it says origin angles
So im making a mod for my black ops 1 whit some custom weapons and stuff but my question is can enyone help me put out lets say phd flopper on kino der toten or nact der rise or something detailed help is is appreciated thanks.
9 years ago
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