Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Yes there is a limit, I believe they are listed alphabetically, so if you want a texture to show name it so it will show up (e.g. begin the material name with 'a' or whatever).
Add the name of the viewhands you are using in the weapon files too under 'handmodel'.
Stevies right, I did the exact same as he says
It works fine
My guess is you haven't tested what I said at all, and you are just assuming what you wrote here. I assure you it works fine if you do what I said.
It will work for all players, as long as you don't put WAW viewhands in the weapon files. I also have separate viewhands for all 4 players and it works fine.
Add the name of the viewhands you are using in the weapon files too under 'handmodel'.
I did compile now without the connect paths and still got error
The only problem with this theory is that there is no pathnodes in map