Hi eveyone, first, thank you for even clicking on the topic
I know logfiles are not fun to look at.
So earlier this day, my map ran just fine when I compiled it. But since my last changes (adding textures and foliage models), It no longers finishes compiling.
Also, ever since I loaded the map into Radiant to start working on it, I always had a ton of errors, but in the end the map launched so I told myself I would figure them out later.
I think this day has come xD
So, each error comes with it's 2000 twins so i'll just put some [...] when they repeat.
CoD2Map v1.1 (c) 2002 Id Software Inc. / Infinity Ward
---- cod2map ----
----- FS_Startup -----
Current search path:
D:\World At War Zombies\bin/main
D:\World At War Zombies\main\iw_27.iwd (60 files)
BlahBlahBlah...
File Handles:
----------------------
27018 files in iwd files
Loading map file D:\World At War Zombies\map_source\ronstreet_zombies.map
Map D:\World At War Zombies\map_source\ronstreet_zombies.map, Entity 0, Brush 3082: mirrored plane
Map D:\World At War Zombies\map_source\ronstreet_zombies.map, Entity 0, Brush 3084: mirrored plane
WARNING: node without a volume
node has 3 tiny portals
node reference point 885.06 815.00 5.00
[...]
finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
ERROR: Texture repeats too many times.
In map D:\World At War Zombies\map_source\ronstreet_zombies.map on entity 0 brush 13352 at 2400 -929 25
[...]
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map D:\World At War Zombies\map_source\ronstreet_zombies.map on entity 0 brush 19871 at 14 -1207 73
[...]
Copying D:\World At War Zombies\mods\HumorModTWO\mod.arena
to C:\Users\User\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena
ERROR: L'accès au chemin d'accès 'C:\Users\User\AppData\Local\Activision\CodWaW\mods\HumorModTWO\mod.arena' est refusé.
Copying D:\World At War Zombies\mods\mp_HumorModTWO\mp_humormodtwo.iwd
to C:\Users\User\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd
ERROR: L'accès au chemin d'accès 'C:\Users\User\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mp_humormodtwo.iwd' est refusé.
Copying D:\World At War Zombies\mods\mp_HumorModTWO\mod.arena
to C:\Users\User\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena
ERROR: L'accès au chemin d'accès 'C:\Users\User\AppData\Local\Activision\CodWaW\mods\mp_HumorModTWO\mod.arena' est refusé.
Copying D:\World At War Zombies\mods\usermaps\images.iwd
to C:\Users\User\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd
ERROR: L'accès au chemin d'accès 'C:\Users\Valentin\AppData\Local\Activision\CodWaW\mods\usermaps\images.iwd' est refusé.
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map D:\World At War Zombies\map_source\ronstreet_zombies.map on entity 0 brush 19871 at 15 -1207 73
[...]
finished in 730 seconds
finding sun shadow casters...
splitting large windings...
merging into concave windings...
fixing t-junctions...
tethering holes to their concave windings...
building lightmap groups...
assigning lightmaps...
finding index mapping and snapping vertices...
ERROR: surface 'kwai_terrain_grass_dark_patchy_blend2' is partially floating or needs to be aligned
In map D:\World At War Zombies\map_source\ronstreet_zombies.map on entity 0 brush 194 at 256 -153 0
[...]
triangulating all windings...
ERROR: TriangulateWindings failed on in map D:\World At War Zombies\map_source\ronstreet_zombies.map Entity 0 Brush 38281 at 165 882 0
code bug: triangulation failed!
Include 'winding.bin' from the cod2map directory in your bug report.
Thank you very much