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Contact Support - Help Center Get help on the UGX Discord. Join it now!Harry has a fix for the fx issues for his perks. I would recommend following whatever that is. Then if you still have issues, this is all I know about getting over the fx limit:
http://ugx-mods.com/forum/index.php?topic=5311.0
Some people don't understand what it is doing, so I will just go over it a little. If weapons are in raw/weapons/sp and in mods/mapname/weapons/sp, and you take out repeated fx in the weapons in the raw folder, it doesn't add them every single time they are used, in the mods folder.
So the tool takes your weapons in your mods folder and creates a folder in there for you with weapon files with the repeated fx removed. You then back up your raw/weapons/sp files and put those ones created in there (the ones with less fx). Don't forget to delete your mod from the activision folder before building mod again.
If that still doesn't work, you can remove fx, or use viewmodel fx for world as well, like shell ejects and muzzle flashes, and try to stick with a set of fx for your guns, instead of a unique set for every gun...
What have you tried to fix it? Are you using Harry's perks or nates weapons? Have you tried my weapon fx cleaner or manually reducing weapon fx used, or the singles fix?
No need to redo the mod. Simply copy the mapname_patch.ff from his downloads folder and rename it properly. Paste it back in your mods folder and do not build patch again.
did you compile patch in launcher? you cant do that as it overwrites his patch
Looks like you haven't included the FF correctly.
Shouldn't post links to ZM threads and use this http://ugx-mods.com/forum/index.php/topic,7656.0.html as those perks are way better than bam's. Also has the BO2/BO3 ones.
There is actually a fourth parameter that you can add in the adjacent zone function in your mapname.gsc that does that.
You have the first parameter which is your first zone, the second which is your adjacent zone, the third which is the flag to enter the zone, but you also have a 4th one that is set to false by default.
If you put it to true, that sets it so the zombies will only spawn in that zone if a player is currently in that zone.
You can just set all the zones to true, and then the zombies will only spawn in the zone you are currently in.
BTW congrats on 20 posts. You are now a "regular"
BTW congrats on 20 posts. You are now a "regular"
Open up _zombiemode_tesla.gsc
Find a function 'tesla_pvp_thread()'
You should see something like this there:
Change it to this:
And that should be it! Hope it helps