Hey, my power switch is not working. I have placed it into the map, and I have tested different power switches such as Sniperbolt's tutorial one and Harry Bo21's. I have even followed a tutorial on how to make one, and it isn't working. I'm not sure if this has anything to do with it, but the power switch is on the second floor.
Do you see a hand icon, when you stand next to the power switch?
But would require level variable so it carries over the multiple functions so you don't have mismatching models showing up, same with using _zombiemode_weapons.gsc. Did the same thing for Perish when I fixed the worldmodel issue like year ago
I'll add this to the tutorial later on. Thanks again
You don't have to copy the sounds into your mods folder. They will be added via the soundalias in the mod.csv. You also have to add the weaponfiles into it. I basicly copy all files into raw. After that i copy the images and weaponfiles into the folder of my mod. Then i add the soundalias and weaponfiles into my mod.csv like this
My zones wont properly. I want the zombies to spawn in zones 1 and 3 when I'm in zone 2, and if I'm in zone 2 and 3 hasnt been entered, I only want zombies to spawn from zone 1 and 2. But when I do the zones and doors properly, the zombies only spawn in the 1 zone I'm in. Any ideas why?
PS. I would also like to know the line to have doors make a sound when you open them like on Der Riese. I tried looking them up, but to no prevail, I get nothing on that matter.
You should do one change to the script where you set the random camo as variable at the start of PaP'ing and set the variable on giveWeapon + on worldmodel (You don't have worldmodel stuff setup unless that is not possible in WaW) Also what is the _zombiemode_weapons.gsc part for? Curious. Good tutorial anyways, nicely laid out and easy to follow
Thanks. I also noticed that the worldmodels doesn't work.
I think that the function in _zombiemode_weapons.gsc is called when the player has two weapons, so i changed it there to choose a random camo too.
Code Snippet
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primaries = player GetWeaponsListPrimaries(); if( isDefined( primaries ) && primaries.size >= 2 ) { player maps\_zombiemode_weapons::weapon_give( weapon+"_upgraded" ); }
After that you have to create the models you named inside the file. I think that you'll know how to do that. Copy and paste your xmodel, rename it to the name you gave them in the step above, open them with a text editor and change the material to your new pap camo. If you need more help with this just ask down below.
For some reason, when I added shippuden1592's IW Vlad and ricos FFAR, the nonupgraded version does not appear even though I used the console to give the said weapon. If anyone can help, that would be appreciated.
Do you get any error message while building your mod?
Make sure that you have a lightgrid volume, a skybox and a caulk box around your map with a sky texture on it. Maybe it has something to do with one of these things. But i'm not sure, i'm better in scripting than in mapping
what if i put find_flesh? Double Post Merge: March 03, 2018, 11:55:41 pmUhh so i tried all of that but the zombies spawns by it self without the trigger and again the issues with points and other zombies chasing the player happened
Then make sure that all of the kvp's in radiant are correct.