Hi, I'm using SniperBolts Tutorial Prefab's mystery boxes and the box does not move from the start location, I have checked the kvp's of each boxes and they are all correct. please help!
5 years ago
Hey guys, im having a slight issue with the mysterybox that comes with the ugx mod tools/prefabs. Any help?
Heres an image of the error I have been getting
Heres an image of the error I have been getting
5 years ago
Ok i have done this and now i am getting another error.
Server script compile error
Unknown function
user thread harrybo21_give_gun(
weapon_spawn_org.weapon_string);
(see console for details)
know any fixes?
Server script compile error
Unknown function
user thread harrybo21_give_gun(
weapon_spawn_org.weapon_string);
(see console for details)
know any fixes?
8 years ago
Now im getting another error.
Sever script compile error
could not find script 'maps/_harrybo21_utilites'
#include maps\_harrybo21_utilites
how do i fix this?
Sever script compile error
could not find script 'maps/_harrybo21_utilites'
#include maps\_harrybo21_utilites
how do i fix this?
8 years ago
sorry i am really new and i dont get most of this,
in my map file i have this
// Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
boxArray = [];
boxArray[ boxArray.size ] = "start_chest";
boxArray[ boxArray.size ] = &quo...
in my map file i have this
// Magic Boxes -- The Script_Noteworthy Value Names On Purchase Trigger In Radiant
boxArray = [];
boxArray[ boxArray.size ] = "start_chest";
boxArray[ boxArray.size ] = &quo...
8 years ago
how do i change that. and the only chest i can see in prefabs is treasure_chest
8 years ago