UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - ElTitoPricus

Very good job, sick attention to detail
9 years ago
maybe youcan split the meshes and make several xmodels
then convert them and put them into your project
9 years ago
What is that xanim?
ads up?

maybe youdidn't select the correct tags?
9 years ago
of course it works

That's why i put it
12 years ago
Hi

If You port with TOM-BMX the Aug viewmodel you will see these materials:

Compile with blend option ON

mtl_t5_weapon_aug_crosshair (For the acog sight)
colorMap:t5_weapon_aug_crosshair_c(TGA)

mtl_weapon_acog_lens_adzscale: (For the acog sight)
colorMap:_-gmtl_weapon_acog_lens_c (TGA)
normalMap:_-gmtl_weapon_acog_lens_c (TGA)
specularMap:__-gmtl_weapon_acog_lens_s-rg_bcbe31aa (TGA)

mtl_weapon_scope_reflex_lens (For the acog and red dot sights)
colorMap: ~-gmtl_weapon_reflex_lens_c (TGA)
normalMap: mtl_weapon_reflex_lens_n (TGA)
specularMap: ~~-gmtl_weapon_reflex_lens_s-~6c2cd6e6 (TGA)

mtl_weapon_reflex_red_dot (for the red dot sights)
colorMap: weapon_red_dot_reflexsight (DDS) (I Use the COD4 red dot, included in the link at the end)
detailMap: weapon_red_cross_background (TGA) (careful, You have to add this one manually, included in the link at the end)

Compile with replace option ON

mtl_t5_weapon_aug_scope:
colorMap: ~-gw_aug_c (TGA)
normalMap: w_aug_n (TGA)
specularMap: ~~-gw_aug_sc-rgb&~-rw_aug_sr&w_aug_n-l (TGA)

mtl_t5_weapon_scope_inside_adszscale
colorMap: ~-gmtl_weapon_scope_inside (TGA)
normalMap: $identitynormalmap (TGA)
specularMap: ~$white-rgbl (TGA) - I Don't Use This One

http://www.mediafire.com/?nsmp76yj3x9jqv2

Tito











12 years ago
Hi
I always select "blend" for all the lenses, reticle and red dot materials.
If You are using Tom Xmodel App. select in settings convert to tga.
For acog I use the tga from the convert and make the material
With blend option. For red dot i convert the reddot_reflexsight.tga to dds
and add the redcross_bacground.tga as a detailmap.

Hope it helps
12 years ago
You were Right Treminaor

Wrong material compile in the Asset Manager

Thanks for taking care and answer
12 years ago
Hello

I was following your tutorial to port BO weapons to WAW and I cannot make the red dot sights working
ELBIT and/or AIMPOINT working. No glass and no rd dot:






I am doing something wrong, but...
In Maya?
In Asset Manager?
In Both?

Any Tips willbe appreciated, because I have no more shotguns to port!!!

Thnaks
Tito
12 years ago
Loading ...