Hi
If You port with TOM-BMX the Aug viewmodel you will see these materials:
Compile with
blend option ONmtl_t5_weapon_aug_crosshair (For the acog sight)
colorMap:t5_weapon_aug_crosshair_c(TGA)
mtl_weapon_acog_lens_adzscale: (For the acog sight)
colorMap:_-gmtl_weapon_acog_lens_c (TGA)
normalMap:_-gmtl_weapon_acog_lens_c (TGA)
specularMap:__-gmtl_weapon_acog_lens_s-rg_bcbe31aa (TGA)
mtl_weapon_scope_reflex_lens (For the acog and red dot sights)
colorMap: ~-gmtl_weapon_reflex_lens_c (TGA)
normalMap: mtl_weapon_reflex_lens_n (TGA)
specularMap: ~~-gmtl_weapon_reflex_lens_s-~6c2cd6e6 (TGA)
mtl_weapon_reflex_red_dot (for the red dot sights)
colorMap: weapon_red_dot_reflexsight (DDS) (I Use the COD4 red dot, included in the link at the end)
detailMap: weapon_red_cross_background (TGA) (careful, You have to add this one manually, included in the link at the end)
Compile with
replace option ONmtl_t5_weapon_aug_scope: colorMap: ~-gw_aug_c (TGA)
normalMap: w_aug_n (TGA)
specularMap: ~~-gw_aug_sc-rgb&~-rw_aug_sr&w_aug_n-l (TGA)
mtl_t5_weapon_scope_inside_adszscalecolorMap: ~-gmtl_weapon_scope_inside (TGA)
normalMap: $identitynormalmap (TGA)
specularMap: ~$white-rgbl (TGA) -
I Don't Use This Onehttp://www.mediafire.com/?nsmp76yj3x9jqv2Tito