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Topics - EAT13

everytime i kill a zombie it takes one second to die, including building windows takes one second , and buying weapons , idk if its the game or the zombies
9 years ago
Group 931 V1.0.6
You crashed in an abandoned city covered in lava this happened after the moon event "The Big Bang Theory" now you 4 marines must survive in this city against the undead of group 931. Marine 1 says to his marines "The dead walk the earth , and what remains of civilization is that the mercy of forces that we barely understand... how do we get out of here ? we dont know... we must fight for our lives against these creatures .... we face the future alone.."



         


features:

bo , bo2 , cod4 weapons

bo perks

bo revive-Disabled due to errors

five zombies

New zombie animations

Double PAP for only BO2 Guns

and some secrets along the way :pffft:

credits:

jei9363 for the five zombie models , Black Ops 1 perks , and for Electric Cherry

rorke for the BO,BO2  weapons

UGX Mods team for Easy fx

GreenLung Custom Zombies for the script placer for this map

Hitmanvere for the pap camo

Mrdunlop4 for the Nuketown 2025 Character models

Fixes
Code Snippet
Plaintext
Removed Solo Revive Due it errors
Some Errors have been fixed
Teleporter is now fixed and works right
Now has a zombie counter
9 years ago
ive been trying to get the mod to build but it wont build form this Error -1073741819



mod.csv
Code Snippet
Plaintext
//BO Perk Shaders
material,vending_phd_shader
material,vending_staminup_shader
material,vending_deadshot_shader
material,vending_mule_kick_shader
// Zombie Mode Stuff
include,zombiemode
// Zombie Mode Strings
localize,zombie
// Mod Strings
localize,mod
material,mission_screen_nazi_zombie_931
material,loadscreen_nazi_zombie_931
stringtable,maps/mapsTable.csv
// Edited Loadout For Zombie Heroes
rawfile,maps\_loadout.gsc
// Edited LastStand For Deep Water Like Sumpf
rawfile,maps\_laststand.gsc
// Edited For Developer_Script
rawfile,maps\_debug.gsc
stringtable,maps/mapsTable.csv
localize,mod,,
menufile,ui/nazi_zombie_931.menu
weapon,sp/colt45
weapon,sp/colt45_upgraded
weapon,sp/bo1_mp40
weapon,sp/bo1_mp40_upgraded
weapon,sp/stg_44
weapon,sp/stg_44_upgraded
weapon,sp/stg_44_upgraded_upgraded
weapon,sp/ks23
weapon,sp/ks23_upgraded
weapon,sp/m60
weapon,sp/mac11
weapon,sp/mosin
weapon,sp/ppsh
weapon,sp/psg1
weapon,sp/skorpion
weapon,sp/sten
weapon,sp/stoner63
weapon,sp/m16
weapon,sp/python
weapon,sp/l96a1
weapon,sp/mp5
weapon,sp/mpl
weapon,sp/rpk
weapon,sp/hk21
weapon,sp/aug
weapon,sp/commando
weapon,sp/commando_upgraded
weapon,sp/fal
weapon,sp/fal_upgraded
weapon,sp/galil
weapon,sp/m14
weapon,sp/famas
weapon,sp/famas_upgraded
weapon,sp/pm63
weapon,sp/stakeout
weapon,sp/kiparis
weapon,sp/spectre
weapon,sp/cz75
weapon,sp/g11
weapon,sp/hs10
weapon,sp/spas
weapon,sp/ak74u
weapon,sp/ak74u_upgraded
weapon,sp/asp
weapon,sp/asp_upgraded
weapon,sp/uzi
weapon,sp/enfield
weapon,sp/wa2000
weapon,sp/enfield_upgraded
weapon,sp/kiparis_upgraded
weapon,sp/aug_upgraded
weapon,sp/l96a1_upgraded
weapon,sp/m14_upgraded
weapon,sp/m16_upgraded
weapon,sp/galil_upgraded
weapon,sp/cz75_upgraded
weapon,sp/hs10_upgraded
weapon,sp/g11_upgraded
weapon,sp/hk21_upgraded
weapon,sp/wa2000_upgraded
weapon,sp/mp5_upgraded
weapon,sp/mpl_upgraded
weapon,sp/rpk_upgraded
weapon,sp/spectre_upgraded
weapon,sp/pm63_upgraded
weapon,sp/ppsh_upgraded
weapon,sp/python_upgraded
weapon,sp/spas
weapon,sp/spas_upgraded
weapon,sp/uzi_upgraded
weapon,sp/mac11_upgraded
weapon,sp/stoner63_upgraded
weapon,sp/m60_upgraded
weapon,sp/skorpion_upgraded
weapon,sp/sten_upgraded
weapon,sp/ks23_upgraded
weapon,sp/psg1_upgraded
weapon,sp/mosin_upgraded
weapon,sp/stakeout
weapon,sp/stakeout_upgraded
weapon,sp/an94
weapon,sp/an94_upgraded
weapon,sp/an94_upgraded_upgraded
weapon,sp/m27
weapon,sp/m27_upgraded
weapon,sp/m27_upgraded_upgraded
weapon,sp/m1927
weapon,sp/m1927_upgraded
weapon,sp/m1927_upgraded_upgraded
weapon,sp/m8a1
weapon,sp/m8a1_upgraded
weapon,sp/m8a1_upgraded_upgraded
weapon,sp/bo2_scarh
weapon,sp/bo2_scarh_upgraded
weapon,sp/bo2_scarh_upgraded_upgraded
weapon,sp/peacekeeper
weapon,sp/peacekeeper_upgraded
weapon,sp/peacekeeper_upgraded_upgraded
weapon,sp/mp7
weapon,sp/mp7_upgraded
weapon,sp/mp7_upgraded_upgraded
weapon,sp/m4
weapon,sp/m4_upgraded
weapon,sp/g36c
weapon,sp/g36c_upgraded
weapon,sp/g3
weapon,sp/g3_upgraded
weapon,sp/crossbow
weapon,sp/zombie_perk_bottle_phd
weapon,sp/zombie_perk_bottle_deadshot
weapon,sp/zombie_perk_bottle_mulekick
weapon,sp/zombie_perk_bottle_staminup
xmodel,bo2_an94_upgraded_upgraded_view
xmodel,bo2_an94_upgraded_upgraded_world
xmodel,weapon_usa_ray_gun_upgraded
xmodel,bo1_ppsh_non_upgraded_view
xmodel,bo1_ppsh_non_upgraded_world
xmodel,bo2_stg_44_non_upgraded_view
xmodel,bo2_stg_44_non_upgraded_world
xmodel,bo2_stg_44_upgraded_view
xmodel,bo2_stg_44_upgraded_world
xmodel,bo2_stg_44_upgraded_upgraded_view
xmodel,bo2_stg_44_upgraded_upgraded_world
xmodel,viewmodel_zombie_cymbal_monkey
xmodel,weapon_zombie_monkey_bomb
xmodel,viewhands_black_kit
xmodel,nt_2025_dempsey
xmodel,nt_2025_nikolai
xmodel,nt_2025_richtofen
xmodel,nt_2025_takeo
xmodel,weapon_usa_ray_gun_upgraded
xmodel,weapon_usa_tesla_upgraded
material,hud_icon_monkey
fx,env/smoke/fx_fog_rolling_thick_600x600
fx,maps/zombie/weapon_glow
fx,env/fire/fx_fire_smoke_md_dist_jp
fx,env/smoke/fx_smoke_door_top_exit_drk
font,fonts/bigFont,,
font,fonts/boldFont,,
font,fonts/consoleFont,,
font,fonts/extraBigFont,,
font,fonts/normalFont,,
font,fonts/objectiveFont,,
font,fonts/smallFont,,
xanim,viewmodel_ppsh_sprint_in
xanim,viewmodel_ppsh_sprint_loop
xanim,viewmodel_ppsh_sprint_out
xanim,viewmodel_ppsh_banana_clip_reload
xanim,viewmodel_ppsh_banana_clip_reload_empty
xanim,exposed_death_neckgrab
xanim,exposed_death_groin
xanim,exposed_death_headtwist
xanim,exposed_death_falltoknees
xanim,exposed_death_nerve
xanim,run_death_fallonback
xanim,run_death_fallonback_02
xanim,ch_dazed_a_death
xanim,ch_dazed_b_death
xanim,standunarmed_idle_loop
xanim,hunted_dazed_walk_c_limp
xanim,hunted_dazed_walk_A_zombie
xanim,ai_zombie_sprint_w_object_5
xanim,ai_zombie_jap_walk_v2
xanim,ai_zombie_jap_walk_v4
xanim,ai_zombie_jap_run_v4
xanim,ai_zombie_jap_run_v1
xanim,ai_zombie_jap_attack_v1
xanim,ai_zombie_jap_attack_v2
xanim,ai_zombie_jap_attack_v3
xanim,ai_zombie_jap_attack_v4
xanim,ai_zombie_jap_attack_v5
xanim,ai_zombie_jap_attack_v6
xanim,ai_zombie_jap_run_attack_v1
xanim,ai_zombie_jap_run_attack_v2
xanim,ai_zombie_jap_run_v3
xanim,ai_zombie_jap_run_v6
sound,M1911,,all_sp
sound,ak74u,,all_sp
sound,asp,,all_sp
sound,aug,,all_sp
sound,bo1_stg44,,all_sp
sound,commando,,all_sp
sound,cz75,,all_sp
sound,enfield,,all_sp
sound,famas,,all_sp
sound,fnfal,,all_sp
sound,g11,,all_sp
sound,galil,,all_sp
sound,hk21,,all_sp
sound,hs10,,all_sp
sound,ithaca,,all_sp
sound,kiparis,,all_sp
sound,ks23,,all_sp
sound,l96a1,,all_sp
sound,m60,,all_sp
sound,mac11,,all_sp
sound,mosin,,all_sp
sound,mp40,,all_sp
sound,mpl,,all_sp
sound,pm63,,all_sp
sound,ppsh,,all_sp
sound,psg1,,all_sp
sound,python,,all_sp
sound,rpk,,all_sp
sound,scavenger,,all_sp
sound,skorpion,,all_sp
sound,spas,,all_sp
sound,spectre,,all_sp
sound,sten,,all_sp
sound,stoner63,,all_sp
sound,uzi,,all_sp
sound,wa2000,,all_sp
sound,an94,,all_sp
sound,m27,,all_sp
sound,m1927,,all_sp
sound,m8a1,,all_sp
sound,stg44,,all_sp
sound,bo2_scarh,,all_sp
sound,peacekeeper,,all_sp
sound,mp7,,all_sp
sound,dlc3_vox,,all_sp
sound,colt45,,all_sp
sound,g3,,all_sp
sound,m4a1,,all_sp
sound,g36c,,all_sp
sound,mp5,,all_sp
sound,m14,,all_sp
sound,m16,,all_sp
sound,usp45,,all_sp
sound,mosin,,all_sp
sound,crossbow,,all_sp
9 years ago
when i complied my map i get this

Error:
******* Server script compile error *******
Error: unknown function: (file 'mods/_the_firston.gsc', line 1)
9 years ago
while i making a new map  ;)  i get this error when i load into the game
9 years ago
ive been working with this for a while and i tried co-op then i get this

map name is zm_931
9 years ago
im trying to convert some models and i get this
9 years ago
when i load my map then the next 10 sec it freezes and i see this
9 years ago
when im working with my mod it doesnt work and it crashes and the bottom it shows Error -1073741819
9 years ago
Group 931 V1.0
Group 931 UGX Style
57%
You crashed in an abandoned city covered in lava this happened after the moon event "The Big Bang Theory" now you 4 marines must survive in this city against the undead of group 931. Marine 1 says to his marines "The dead walk the earth , and what remains of civilization is that the mercy of forces that we barely understand... how do we get out of here ? we dont know... we must fight for our lives against these creatures .... we face the future alone.."



         

features:

bo , bo2 , cod4 weapons

bo perks

bo revive

five zombies

New zombie animations

Double PAP for only BO2 Guns

credits:

jei9363 for the five zombie models , Black Ops 1 perks , and for Electric Cherry

rorke for the BO,BO2  weapons

UGX Mods team for Easy fx

GreenLung Custom Zombies for the script placer for this map

Hitmanvere for the pap camo

Mrdunlop4 for the Nuketown 2025 Character models
10 years ago

i get this when i build the mod
10 years ago
trying to add bo2 zombie animations and i get this in game and i have this in asset manger
10 years ago
when im compiling my map after the last line

 File Handles:
----------------------
27055 files in iwd files

using map radiosityScale 0.75


using map contrastGain 0.8


it crashes someone tell whats wrong
10 years ago
im trying to reskin the gus to a bo 1 pap camo but idk how to to it is there a tut out there help
10 years ago
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