Thought I'd share this video I made earlier which shows the map I've been working on for the last 2 weeks, although for whatever reason the video recorder decided to record in Half-Size mode which was activated by a ghost so the gameplay is kind of digitized and missing a little on the left side which sucks but any way;
- are you sure you don't have multiple of the same box in your map by mistake? like a "start_chest" and 2 "chest_1"s? - are you doing this in the Der Riese mod? - are you sure you ticked the _zombiemode_weapons.gsc in your mod builder?
- try re-extracting a fresh set of Sniperbolt prefabs - try a fresh _zombiemode_weapons.gsc script
- There are only 2, start_chest and chest1 - Yes - Of coarse
For the KVP's I wasn't sure originally when I made the boxes myself which is why I switched to Sniperbolt's but it turned out they are the exact same (Other than entity dimension differences) But I've been over them all and their correct.
As for the _zombiemode_weapon.gsc of coarse is in my mods and has been compiled.
Many Thanks, DuaLVII Post Merge: December 16, 2013, 04:46:37 pmPosting this in-case something else can be found
My _zombiemode_weapons.gsc - Treasure Chest related
Spoiler: click to open...
I believe that's all related to the treasure chest
I'm having an issue currently with the Treasure Chest, I've set currently only 2 locations for it which means the only 2 available are; start_chest chest1
Although I'll be adding more eventually but originally I created my own treasure chests (same box as most maps) and it somewhat worked as normal, the box itself worked and eventually you'd get the teddy bear and the box starts jiggling, raising and disappears, however the box returned back in the same location.
After a lot of messing around I kind of thought that maybe I was missing an entity or something misspelt and ended up finding Sniperbolts Treasure chest. I added his prefabs; start_chest chest1 But the same happened, even after stamping the prefabs in their location but still wouldn't work.
After this I want to my mapname.gsc and check the boxArray which I saw by default was;
I then removed;
Leaving only;
Because I though with the other names in the array it might be trying to access them on move but it turns out it wasn't the case and the exact same thing happened again, It put it's self in the same location.
So for now I've put the code back to;
And decided that I'm beat as far as trying to figure thing out goes. So if anyone else has had this problem and found a way to fix it, I'd greatly appreciate the help.
Many Thanks, DuaLVII Post Merge: December 16, 2013, 10:16:06 amUpdate;
After reading elsewhere about Treasure Chest moving issues I found that on script; _zombiemode_weapons.gsc
Is set to false by default, However after setting this to true;
The same thing `STILL` happens, Teddy appears, Box raises and jiggles, disappears and then reappears in the same spot.
I did the same thing again as I said on my first post;
We're using the UGX Map Manager to download and install these maps, But whenever we use Co-op doesn't matter who hosts, it wants to load Semper Fi and crashes.
I'm assuming Standalone isn't needed since it doesn't touch any of those files when loading a seperate map even if it uses UGX within it as it comes with those files on each map.
Is there any kind of console command that would set the host game settings to Zombies instead of co-op? Just might be an alternative to fixing it.
Thanks, DuaLVII
[Edit; Never mind, found that console is disabled with them and Game Options is blank in the mod also]
Turns out, It happens on any map on UGX 1.0x because the game mode selection screen has been removed. I think for the new upcoming UGX Mod, They need to bring it back such that we can select the Gamemode.
Hope I'm writing in the right location here, First want to say awesome mod, UGX-Mod is excellent to play on and I feel a bit of a bother since the work on this mod is being done freely for us to use.
Most of the time whenever I host a game for friends to connect too and start, It wants to load up the co-op mission Semper Fi, which I understand is the default whenever you host a new game but when I go to the Game Setup, It can't be changed since the UGX Map uses it's out HUD Layout.
Just in-case, I'm use the Kino Der Toten map, But I don't know if this problem has happened to others as well?
Any way, Not sure if it's probably some setting I need to change or anything, Thanks, DuaLVII