Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Back in Black Ops zombies, on Five for example, when the player takes the elevator down, all of the zombies on the current floor that are outside of the windows and actively chasing the player, will respawn at windows on the floor that the player then arrives at.
In the map I am currently making, I have the player drop down a large hole, not quite an elevator, but I would love to know if there is a way to force any zombies above to respawn at that bottom level when all of the players have dropped down. Is there any way of achieving this, if so I would love any links or information! Alternatively, I have been trying to get the zombies to simply climb down, but the way I have the hole set up is proving to make that a bit difficult, I may just have to do some rearranging!
Just delete the script_struct (the red box). I realised there’s no need to remove any KVPs.
Now in the script, add:
Double Post Merge: July 08, 2018, 08:16:00 pm
To get one spawner per zone just duplicate the zombie spawner but with each duplicate, change the name of the zone in the targetname.
Delete the struct which the zombies are spawning from.
And then remove the script_string from the zombie spawner.
Also, why don’t you want risers? Without them, they will just appear in the map without an animation.
Delete the struct which the zombies are spawning from.
And then remove the script_string from the zombie spawner.
Also, why don’t you want risers? Without them, they will just appear in the map without an animation.
Scheiße
Double Post Merge: July 08, 2018, 12:54:45 pm
I wasn't using getEntArray on a struct, I was using it on the zombie spawner entities.
The game doesn't allow you to turn around while climbing which is why you can't keep turning around. It's not a bug, it's a feature
Awesome man, I hope you got this working, would love to see it in action!
Maybe try my way? the function it comes from does all the calculations so it might increase the health per round. Also, taking it out of the while loop might make it work if it doesn't work with the loop
Yea, I was afraid that the zombies might have a fixed health this way. Hopefully the riser thing works