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Messages - DidUknowiPwn

I suggested adding powerups like zombies but you can get things like gun attachments, sights, ammo, ETC and objectives but he doesn't seem to be for either.
We're thinking of not doing powerups at all, but hey if you can persuade us by all means go ahead :P


Post Merge: June 02, 2014, 07:29:30 pm
Sounds awesome! I am interested in how you would prevent players from just running from one side to another though, like deadra said. But it's a very nice idea! Can't wait to see some ingame action!!
At the moment we're looking into various events that occur when a player reaches a point in the map, so something like in the beginning we might have some player take time to find parts scattered in the first area in order to move the debris. (Won't be an easy challenge :P)
10 years ago
I've pretty much done the same thing except for the fact that you reach too many sound asset/fx in 2 custom weapons .-.
10 years ago
any updates?
and can you add attachments to the upgraded versions like an red dot sight or masterkey?
Been busy with finals lately m8 and I don't think I'll do it unless I have a lot of left over space for weapons.
10 years ago
In BO1 and WAW is a file called "gamefonts_pc" if you use the BO one it all should work :1
You're forgetting another crucial part in using a new font.
10 years ago
10 years ago
Just a small update found a realllllly amazing program that does spectacular texturing magic.


Will find some other weapons to do :3
10 years ago
It would be better if you used the "insert image function" to show them directly at your thread.
Besides that it looks quite promising(:
IIRC PHPBB has a max amount images in one post, so I was forced to use links in this :(
10 years ago
Not being funny but that RGMK3 honesty looks well, pretty terrible IMO, and if it's 'way more powerful' then a MK2 then it's just gonna be way OP...just my 2 cents
No worries the mod is still in-development so it's okay :3
10 years ago
cool, you should attempt the Ray Gun Mark II as well
Actually I'm not going to use the RGM2, I'm going to use my friends custom Ray Gun. Rollonmath42's Ray Gun Mark 3 it's a 3 round burst assault rifle, it's a Galil mixed with Ray Gun parts and is way more powerful than the RGM2 :3
10 years ago
Project NZR isn't just some random zombie mod that everyone has seen before but rather a take on revamping the players experience in zombiemode itself. Currently I'm trying to get it to work on the Stock Maps by getting a couple of my R.E. friends to extract the WAW BSP so we could recompile the original level fastfiles. But other than that, I'm slowly working towards a complete overall of the weapons as well as creating an attachment system where players can "upgrade" their weapons for some certain points (supported attachments are rather small to save asset limits), including customized PAP camos (and not just the default waw camos) almost every weapon will (attempt) to have their own certain camo when upgraded through the PAP machine, and finally upgradeable perks (still in the animating faze) this would allow the default perks to have an upgraded benefit currently it's not possible to use the official perks that have come within the game itself so we'd have to make some sort of enhancement to each perk that is possible through WAW SP (not much is possible unless you're really at scripting).
Also I've added an FOV slider just for the hell of it, as I've hated how we're stuck at 65 FOV (when not in devmap) unless the map/mod changes it manually and you could never change it back, this allows the user to change it themselves through Options -> Texture Settings -> FOV Slider (65-80 FoV).

All the raw files would be provided along with release of the mod (including some to all weapons).

Weapons consist of currently:
  • Black Ops 2:
    • AN-94
    • Ballista [No-Scope]
    • DSR-50 [Scoped]
    • MP7
    • Peacekeeper
    • Remington New Model Army
    • B23R
    • PDW-57
  • Modern Warfare 3:
    • MP9
    • PP90M1
  • Modern Warfare 2:
    • ACR
    • Intervention
    • Desert Eagle
    • F2000
    • MG4
    • Model 1887
    • MG4
  • NOTE: All weapons are using official sounds and animations.

Images & Videos:
[MENUS]
http://puu.sh/8rxi1/bc6881109c.jpg
http://puu.sh/8Ee25/b448974e27.jpg - Credits
[WEAPONS]
http://puu.sh/8ru1E/fbc39cafd4.jpg - MP7

http://puu.sh/8u4Wj/43f5010f44.jpg - Ballista [Clip Fixed]
http://puu.sh/8ukje/c81155f41e.jpg

http://puu.sh/8taoH/f7c96da71b.jpg - Peacekeeper
http://puu.sh/8uqcT/0423c073cb.jpg

http://puu.sh/8upXA/1beadd6af8.jpg - AN-94 [Camo Replaced]
http://puu.sh/8wROV/c7e0e9eeaa.jpg

http://puu.sh/8uX6A/c2229cded5.jpg - Remington New Model Army
http://puu.sh/8uX7a/2661b802a7.jpg

http://puu.sh/8ybvh/3ac5452b5f.jpg - F2000
http://puu.sh/8ypd9/5051bb5471.jpg

http://puu.sh/8zjbP/eb72a1028b.jpg - Intervention
http://puu.sh/8zvIw/64c727fc43.jpg

http://puu.sh/8zFO1/be8af5f518.jpg - Desert Eagle
http://puu.sh/8zFOn/015ce3600e.jpg

http://puu.sh/8AjlD/42cc7f7b7d.jpg - TMP
http://puu.sh/8Ajsx/cb115751c0.jpg

http://puu.sh/8ADlz/aedcb78e22.jpg - DSR-50
http://puu.sh/8AGA6/8b3dd1c971.jpg

http://puu.sh/8ASQY/0ae0164338.jpg - ACR

http://puu.sh/8DGpv/589f284142.jpg - B23R

http://puu.sh/8BBMD/9d5a34c200.jpg - PDW57
http://puu.sh/8BBMD/9d5a34c200.jpg

http://puu.sh/8Ddw4/79384e3800.jpg - PP90M1
http://puu.sh/8DdTx/cea9b5e4a4.jpg

http://puu.sh/8AlD6/5d2dedc858.jpg - MG4
10 years ago
The ones that allow mappers to make mods for Call of Duty: World at War?
In that case yes   :)
10 years ago
isn't SparkyMcSparks one of the devs that worked on Mod Tools? o.O
Depends on which "tools".
10 years ago

Hey there fellow CoD enthusiast, DUKIP here with some information regarding a group that's been created for the modding community specifically. The group is starting out now we're trying to get some more users including developers/modders to join in.
The purpose of this group is to have fun with older generations of CoD that are still kicking with the massive UGC there is out right now. Every week we'll schedule a mod, the game, and if everything goes smoothly on the first event we'll have one of the mods stream the entire event from their perspective.
This isn't just for the Users, developers can contact the moderators and admins of the group to pitch their mod for it to be showcased on the event.

Admin(s):
  • SparkyMcSparks steamcommunity.com/id/SparkyMcSparks
Moderators:
  • Intricate steamcommunity.com/id/intricate_/
  • ZCTxCHAOSx steamcommunity.com/id/ZCTxCHAOSx/

Schedule:
  • May 3, 2014 [Saturday]
    • Mod: "Spain at War" Multiplayer Mod -- Downlad: Connect to IP: 178.33.165.189:28990 on WaW
      • UK: 1PM [London, England]
      • US: 12PM PST
      • Spain: 2PM [Madrid]

Steam Group Link: steamcommunity.com/groups/CoDUGC
We'd like to ask you to join the group so you can get all the latest update & news concerning the group. And it will be easier to contact everyone using the Steam Group Chat. Also spread the word about the group!

We'll see you in server, thanks for participating!

10 years ago
I didn't get my animations from some random source, I got them directly from Tom. I have some of the Black Ops 2 weapons: AN-94, Blundergat, Hamr, PDW, Peacekeeper, RGM2, M1216, and Thompson (MOTD Edition). Note these are raw anims.
11 years ago
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