Hello lovely community,
It's finally time for me to let some more information out to the public. (Transparency YAY!)
You might be thinking "Who the hell is this guy and what is he doing!" - and thats exactly why I made this thread today
Additionally, I would like to announce some upcomming changes, so it's definitely worth reading this thread
So let's start with
UGX Mod Standalone v1.1:
No, I won't say a specific date on when we release it. - It's
impossible to predict yet.
BUT! - I want to give the community the opportunity to track our progress, aswell as maybe even participate a bit more into our development.
Internally, we use a planning software and I hope to enable a publicly-viewable section, which lists what issues/features we are currently working on.
Stay tuned for more about this in the upcoming days.
Finally I would also like to clarify some confusion about who is actually working on UGX Mod Standalone currently.
Although we have a team of 8 people, only 4 are currently active: treminaor, Delta (me) and SajeOne - Mr.Slagovich is doing QA.
The next huge thing which we want to deliver to the community is our own "
Developer Package".
Included in this package is an example map with all UGX Mod features. ( you have already seen it in our recent YouTube videos
)
We are also in the process of adding a ton of
new Wiki pages, which will become public when they are all finished.
-> In our opinion we are providing better instructions and more detail than any currently existing CoD wiki.
For community mappers, we will deliver our own
UGX Modtools Patch. - The advantage of our patch is that it contains all fixes from Sniperbolt's Tutorial Map patch, plus:
- fixed Juggernog hitcount
- an on-screen in-game debugging system for all types of zombie doors (blockers, sliding doors, etc)
- and more to be announced later on
I also have more exciting news to share with all scripters / modders out there aswell:
I personally don't like the current CCoD/Zeroy scripting reference and it has a lack of features in my opinion,
so UGX has decided to deliver
our own custom scripting reference, with some neat features you have never seen or dreamed of
Last but not least, let's talk a bit about the UGX-Mods website. - You might have noticed recently some minor changes and a major one, the chat room.
While using the chat you might have encountered some ?;> &;> weird chat output.
This will be finally over soon. - I would like to introduce a fully reworked system:
I personally brand it as
usermenu.
Technically, it appears on each side of your web browser as small bar, where you can have access to certain new windows / features. (similar to the tasklist in Windows)
My goal is to make the current site experience more userfriendly, so I integrated the chat and a couple of other features directly into each page.
That means, as long as you stay on UGX-Mods, you have the chat always with you on the userbar.
And yes,
the chat system has been fully rewritten - a lot of cool new features will be added and I even plan to expand support for older browsers.
That also mean it will has a special version for mobile platforms aswell! (yay)
The new chat will be launched at the same time as the userbar.
I can't go into any more detail yet - But when time comes, any member who is interested in the new userbar can participate in the closed beta to test it out.
That's all the news I can give for now - check back often to see when all these new things will be released!
Oh and of course, thanks to YOU guys. Your feedback, support and sharing is just freaking awesome! - keep it up!