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Messages - death_reaper0

no  ???
its a script brush with a targetname of your choice 
6 years ago
In this mod, will there be only Black Ops 1 weapons or will there be weapons from other cods?

only bo1, but i will probably add the ones from campaign and the waw maps such as the ppsh that weren't in zombies originally
6 years ago
simple, the model the ai is using doesnt have a bone called j_helmet, this bone should be pretty much next to the head tag
6 years ago
you probabbly have kvps wrong, if they need to walk directly to the player you need script_noteworthy find_flesh on the spawn point ent. if not make sure they can reach the barrier with the path nodes
6 years ago
well still its not 1 line, the bare minimum is probbably 3 lines

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door = getent("DOOR_TARGETNAME","targetname");
door connectpaths();
door delete();

this wont look nice and isnt a proper way to do it but hey if thats what you want  :-\
6 years ago
(Image removed from quote.)

trademarked lol

the ice napalm was also done by both Arbnormal and Jbird
ive never seen an ice napalm, was it in a released map? wasnt trying to copy anyone
6 years ago
update:
added works of a pub and front to what will be some kind of restaurant



also heres the first of 2 planned custom perks, tufbrew based of cut stopping power perk. design may not be final (mostly not quite happy with how the name is placed)

6 years ago
pretty sure the game doesnt support that many ai at once, and i assume you dont want this to be played with anyone on co-op
6 years ago
its not just one line, the one IZaRTaX made above is along the lines of what you need
6 years ago
launch map after typing "logfile 1" into console
6 years ago
missing images and bad syntax are two different things. should be able to still play with missing images, just wont be visible in the map
6 years ago
update

new areas and buildings added in town area


6 years ago
setting is a small town trapped in a snowstorm over run with undead. i started this about 2 years ago now but stopped after about a week but now that bo1 tools are out i decided to port it over and finish it off in black ops 1

it is a fairly large map with multiple sections to explore (most not added yet, just base landmarks)

not much is added yet and much is planned including a bo1 styled easter egg

pictures: (may be out of date)







boss:
a custom boss is already added and working. its basically a napalm zombie but instead of fire it uses ice, being near it will start to freeze your screen and if you freeze too long you get trapped in ice for 5 seconds, allowing nearby zombies to hurt you. if get too close he will shatter and freeze any nearby players instantly


weapons:
ive replaced some weapons with MP/SP weapons not normally in zombies which are papable. so far this includes:
m60
Spoiler: click to open...
kiparis
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stoner63
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no image yet sorry
enfield
Spoiler: click to open...
mac11
Spoiler: click to open...
makarov
Spoiler: click to open...
sickle (melee weapon)
Spoiler: click to open...
sten
Spoiler: click to open...
wa2000
Spoiler: click to open...
ppsh
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ks23
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note: camo was in the works while making these, should look like mac11's one

perks:
this will include all 8 black ops perks plus 2 custom perks based on cut perks from the game

pap/teleports:
ive made five styled teleports, after powers on lamps around the map can be used to teleport around. if you turn 5 vavles you can then teleport to the pap room for 30 seconds
6 years ago
waw is not up to date, looks like someones not using a proper version of the game  ::)
6 years ago
yes you can actually do this with any ai however the hellhounds are the only ones that actually drop a max ammo and once you kill all of the AI you replaced for the hellhound round then the game never continues until the max ammo is spawned...at least thats what happened to me
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level notify( "last_dog_down" );

just put that when the last one dies
6 years ago
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