WOW!!!!!!!!!! I have t4m installed into my WAW ROOT directory, but it still crashes!! My Bro thinks this is a
theres a number of problems you could be having make sure your game isnt pirated make sure texture settings are not automatic OR extra check t4m is properly installed
i really shouldn't need to be dealing with everyone's t4m issues when people cant read the instructions for it
dont know why you needed sound effects and and intro... but it looks like you just gave them to yourself via console, its not going to work. the stuff to set them up only activates when obtained legit. same goes with monkey bombs and maybe Molotovs (dont use them so not sure)
buy them and see if it still happens, if it does your probably not having the script added somewhere
just wanna say, if using some kind of script placer it may have made a new main menu for the mod, if this is the case you should be editing that file instead. if so it should appear as your mapname.menu in the ui folder
update since last post, minor more details and new weapons added. most of my time since last updates has been model porting and script improvements so not too much to show. but this did include fx related stuff and sounds. also snow is now a thing
this is a modification to the base perks script that allows people to do multiple things easier, this includes: -easy to add custom perks -built in perk slots (per player and global) -automatically detects any perks in the map ran (no need to add level variables) -changes functions to allow perks to be customized with 1 line each (price, model, sounds, bottle weapon etc)
first of all, back up your original perks script (in case something goes wrong or you want to revert back)
go to bo1 raw/maps and find _zombiemode_perks.gsc and make a copy of it, rename to whatever you want (e.g. _zombiemode_perks_old.gsc)
save the file and that's pretty much it, now i'll go over how to use any additions (these are also listed in the file)
adding a perk WITH a specific specialty used by the game around line 113 you should see some lines like this: this is what adds juggernog specifically to the map/mod, there's one of these for each perk native to the game (including dlc) to add a new perk your going to copy that line and place it under them. now we're going to change it, heres what each part of that line means (also listed in the file if you forget)
adding a perk WITHOUT a specific specialty used by the game this is pretty much the exact same as the above, except you WILL NOT need a specific specialty, i can be literally anything you can think of, like "specialty_a_custom_perk" only thing is each perk needs a unique one, can even be as simple as "specialty_perk1" and "specialty_perk2" when adding, use instead when using this however you will need to use different ways of checking the perk, such as finding if the player has it, for giving it and removing it by special means. these are also listed in the file but here they are again
some small extra stuff for this are as follows
now on to some small extras changing perk slots per player you will need to call
on a player, this gives 1 perk slot. if you want to add more just call it as many times as you wish to change the base perk slot amount change
to however many you want, should be at line 28
custom perk fuctions this already includes 2 custom perks i have made, use them if you want but you may need to edit if you do. these will not come with any models or shaders, you will need to make your own TUFBREW this is pretty much the double damge doubletap 2.0 uses, if you would like this to be doubletap 2.0 instead you can change
to
this should be around line 1738
CANDOLIER this perk lets each gun have 2 more clips of ammo this one will require a LOT of editing. if you want to get it to work uncomment line 129, should look like
and now you will need to go to EVERY gun you are going to use and change the maxammo and startammo to be 2 clips higher than it should be, and how the script will work is WITHOUT the perk it detects if the player has any ammo from these 2 extra clips, and if so remove them, with it, it will ignore the extra ammo and let the player take it. its important that all guns do this cause it will not skip over the guns you dont use this on. this is why it is commented out by default
if used please credit, if you have any trouble reply here and i'll answer if i can