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Contact Support - Help Center Get help on the UGX Discord. Join it now!Would look shit since you have turn around to use your mouse... this means you can't really change the alpha of the bg
+ This was already released for bo2 and it's just a port.
Sorry but I just don't think you made that...
I am also interested in this topic and have been pursuing much research. I am looking at the world at war ability as its 100% possible and seeing how I can adapt it to work with bo3... so far... not good XD but I am not giving up on this one. I will let you know when I have cracked it. I am on the official mod tools discord if you want to help.
[UPDATE]: I have found this tutorial and I am seeing what this matey can offer: https://www.youtube.com/watch?v=9KxFd4pqJoY
Map by Zom Beast
Mod by Darkghost620
ScreenshotsSpoiler: click to open...
(window texture gona be changed)[close]
What to expect
-Bo2 perk
-Custom Weapons
-Bo1 knife settings
-Easter egg
And much more let us know what you would like to see.
Map progression :Mod progression :30%10%
(sorry for my bad english)
Not all heroes wear capes.
Before we all go nuts here talking about how great the map looks, which it definitely does , lets take the time to figure out who " Zom Beast " is. Is this another dude on the forums? And you say yourself you are the modder.
What stuff are you handling and what stuff is Zom Beast doing? I love that a team is taking on this project, and so far you guys seem promising.
Really excited to see a great map in the making with so little percentage done. Also love seeing that the mappers have a plan for their map Be patient with it, we'll all still be here when you're done
Whenever I see a new mapper/map I've never heard of before in the WIP section I always check it in the hope that they will show off something with effort and quality, and produce something that actually gets me excited; alas 99% of the time I'm disappointed as it's just another box. But every once in a while someone comes along who bucks this trend and shows something with real potential - like this map (granted it's only in test textures atm but I can see the intention already.) Keep up the good work and if you need any help feel free to PM me.
Edit: One thing I would suggest is to reduce the open areas (I know this is very early progress) as it seems like it's more MP friendly atm as opposed to a ZM map.