I'm almost a complete noob at mapping, I made one small map on vanilla WaW and I had to follow a long in depth tutorial to make it. Do you think I could follow just a normal tutorial and have it work fine on prototype style tools?/Are there modern tutorials for Prototype style maps?
This was my attempt to recreate the map (1:1 Scale) from the old flash game SAS: Zombie Assault. This is my first map and I made it a while ago but I never got around to uploading it. There are no new features, just vanilla WaW zombies (Der Riese style (4 Perks, Power, Mystery Box, and PaP)) in a small/box map.
Also for fun, and that I always wanted a leaderboard for custom maps, if you comment your highest round with proof, I'll put the highest round achieved on this post. One for video proof and one for screenshots
HOW TO LAUNCH GAME SOLO: Open console, and type (without quotations ofc) "map SAS"
Highest Round Achieved: By video:12 (cyrik) By screenshot: 21(dextro183)
this fucking map crashed so goddamn hard for me playing solo, it forced me to reset my computer to another save point before i installed this map holy fuck dude how do you even manage that
Great map, keep it up! I love how it keeps the same layout as Der Riese 8). My only nit-pick would be how little time you have to connect the teleporters. You have earned "Seal Of Approval" from some guy on the forums who has nothing better to do but complain about some maps about their tiny little quirks (me).
Dude, GREAT MAP 9.99999999/10 , Honestly my new favorite, but the reason its 9.99 is cuz a very small nit-pick from the guy who loves complaining (me) . When you kill the zombies on the ladder to the top of the tower you no points for their death but it wouldn't be a problem if the ladder to the top wasn't where half of the zombies come to kill you.
I love the guns chosen for this map and the custom perk & mystery box, but it's hard to hear the jingles when all I hear is "volume maxed out" sniper elite nazi zombie screeches and gun sounds louder and longer than the Tsar Bomb , what I'm trying to say is the volume ratio of the guns and zombies to the rest of the game is way off and the other nit-pick I have is some of the doors blend in with the environment a little too well otherwise , great map!
7 years ago
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