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Messages - c.h.n

Absolutly outstanding map!

Had a bug - i got 5 guns:)
I bought Commando on the wall, then i bought 3 guns from the Box and they didn't appear:)

Solo or co-op?

Could you tell me more about the error?
7 years ago
(Image removed from quote.)

It will be hard to not see any more masterpieces..  :-[

Do you plan on making any tutorials before you go, wise man?

i'm gonna do something far better than posting a tutorial. i'll release all the raw files i have.


Great job on the release! I really enjoyed the map. Really well good job done. I made gameplay video here:
 http://ugx-mods.com/forum/index.php?topic=14781

The only bug I found so far was the quick revive. Zombies surround you while being revived causing insta down again :alone:

Best map I've played this year :nyan:

everyone's talking about the quick revive bug but there are more bugs you haven't noticed :D

hopefully i'll release an update in a week.
7 years ago
Congratulations on the release!!

Thank you my friend.  :-*

Lovely. Just lovely. Kind of feels like what Der Riese would be like if it was made with Black Ops-era design. I DO have a few problems, though. Specifically, the teleporters are just too far away from the mainframe for you to make it in time when doing it solo. It feels like using Stamin-Up is a must...which IS in the map, but it doesn't work.

Stamina works at certain intervals.

7 years ago
I just read all the replies. Thank you all for your positive feedback. Please keep me informed about the bugs and everything. I'm going to update the map in a week or two because we just found a bug :D
7 years ago
Where is the fucking electric cherry? :)

Johndoe is not here and we are with bad english.



This is the only way to have it. :)
7 years ago
Congrats on releasing this masterpiece! Glad i could help with some of the final details, maps like this dont come allong too often. Really awesome job man!!

 :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-* :-*
7 years ago
















t4m not required
drive.google.com


Der Berg is the back door of Der Riese. A similar place that is built on a different place on the same world.


-1.1a-
-The mods size has been reduced to 355 MB from 515 MB. The sounds got converted using the standard ADPCM instead of PCM.

-1.1-
-There was a bug that made the trap do no damage at all.
-The zombies wouldn't go away during solo revive.
-The vision changes wouldn't work when you go down.
-Reload bug with MG08.

-We've had numerous bug reports about firesale on co op but I guess those couldn't be fixed because it wasn't possible to reproduce those bugs on our end.

-Thanks BluntStuffy for updating.


Features

Default Der Riese features.
Mule Kick, Stamin-up and Electric Cherry (which can only be acquired by completing a simple easter egg).
Changed character voxes.
Altered gameplay dynamics (sounds, fx etc.)
Fov slider.


Credits (let me know if i missed anyone)

Tom-Bmx (tools)
johndoe (technical support, human resources)
BluntStuffy (scripting support)
Makecents (scripting support)
codmoddd1234 (technical & scripting support)
Ege115 (scripting support)
HarryBo21 (scripts/tutorials)
steviewonder87 (asset support)
SparkyMcSparks (technical support)
DidUknowiPwn (fonts/hud)
Ray1235 (ppsh anims)
Radimax (logo design)
YaPh1l (scripts/tutorials)
RDV (technical support)

I also would like to thank haxman, who claimed he was the creator of Farm Swamp, my previous map and almost did the same for this one until I noticed it and revealed the truth. If it wasn't for him, I wouldn't be able to find about other modding sites and wouldn't meet so many great people that helped me make this map.

Beta testers

Special thanks to JiffyNoodles & chromastone10 for their feedback
ville88
RadimaX
Ray1235
HitmanVere
Ege115
codmoddd1234
sethnorris
DidUknowiPwn
MakeCents
BluntStuffy
chromastone10
Harry Bo21
RDV
natesmithzombies

The games I extracted & used assets from

Call of Duty: Black Ops - models, textures, weapons and sounds
Call of Duty: Ghosts - fx textures
Fallout 4 - round ost's, perk jingles, some ambient sounds
Blackops 3 - announcer, ost's, some character vox
Sniper Elite: Nazi Zombie Army - round start music
Far Cry 4 - some fx textures
Metal Gear Solid V: The Phantom Pain - ambient music
Half-Life 2: Episode 2 - sky fx textures
Counter-Strike: Global Offensive - skybox textures
Insurgency - muzzleflash fx textures


RESHADE GRAPHİCS MOD:

Download
https://goo.gl/LRCRDU

I highly recommend you play this map using ReshadeFx. I modified it to make the map look so much better than WaW itself could. I also recorded all the videos while it was enabled. To install ReshadeFx, you just need to extract the files into your WaW root directory.
You can turn it on/off by pressing "Scroll Lock"
http://imgur.com/a/BPY9X
7 years ago
Oh my God! I've been looking for this for centuries.

 :poker:

7 years ago
If you turn off VSync, it loads faster.
7 years ago
Hi. @RDV

johndoe showed me a solution similar to yours but when i do that the zombies don't lose any limbs or anything.

but i want zombies to lose them only without spawning limb models and i achieved it by deleting those lines.

Code Snippet
Plaintext
// in char_ger_honorguard_zombies.csv and char_ger_honorguard2_zombies.csv
xmodel,char_ger_honorgd_body1_g_rarmspawn
xmodel,char_ger_honorgd_body1_g_larmspawn
xmodel,char_ger_honorgd_body1_g_rlegspawn
xmodel,char_ger_honorgd_body1_g_llegspawn

i can play until round 13 if i set the corpse count to insane or large and i can play until round 20 with the solution above. but this time i hit g_spawn because of the corpses on the ground (ragdoll).

this is how i fixed it.

i don't get any errors when corpse count is on medium so i made the mod force it to medium and disabled it on the menu.

it's kinda cruel but i had no choice :)

@MakeCents

I'll look into your script but it doesn't seem it'll reduce much even if i trim the triggers.
7 years ago
Hey everyone.

I keep hitting those sweet limits everytime i fix another one. i can trim the fat of fx, sound, material, image, brush, vertex limits and the likes but this limit i'm hitting at the moment drives me nuts.

Motherfucking g_spawn limit is what i'm talking about of course :D

I play Der Berg from til round 20 from time to time but yesterday, when i threw a grenade among the zombies on round 13, the game crashed and gave me this error.



johndoe told me how and why this happens but i guess he doesn't know much either :D

Question 1: Can you guys give me more detail about this limit?
Question 2: I don't want zombies to spawn limbs upon gibbing. Can we make this happen without disabling gibbing? If that's possible i think the issue will be solved.

By the way, when the corpse setting is large or insane, i get free entities flooding the console log so it kinda implies the coming of the error. This doesn't happen on medium or below.

Thanks in advance.
7 years ago
Don't think I'm working on small details only

for your eyes only :) (not the finished version)


Spoiler: click to open...

7 years ago
İ really liked the texture johndoe showed me last night so i decided to fiddle with it. after playing around with normal and specular maps i really liked the outcome so i decided to share it.



İmage's source
Spoiler: click to open...





8 years ago
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