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Messages - Bwc66930

The creature is called pregnant (just saying)  bwc has been busy. :P
Does that mean mini mez will come out of it and kill everyone :))
8 years ago
I think you need to improve your taste in love interests
But your my lover too
8 years ago
Um, what in gods name is that abomination?
its my lover!  :yuno:
8 years ago
I know you have questions, but you have to trust me. I have seen things you wouldn't believe... things... you couldn't even imagine. :please:
But you for saw yourself getting the tools as well
8 years ago
LMAO


Double Post Merge: July 29, 2016, 01:29:07 am
Why do zombies in your map like to not do as there told >:( >:(
Because zombies don't listen to people in the first place :))
8 years ago
(Image removed from quote.)
Just because I see some shades of blue as purple doesn't mean I use more blue!
8 years ago
DYKIP This is the 19th time this month My Graphics settings reset. I keep telling you It never did that before T4M! PLEASE FIX DUDE!
what if there is no fix!
8 years ago
In BO2? I just may actually want to download that! :o
of course not in bo2
8 years ago
I'm just imagining playing Nacht Der Untoten where every zombie was a Panzer Soldat.
Don't give him ideas!
8 years ago
I tried doing it, but when doing the character part, it asked for this: (Image removed from quote.)

Where is this located? I'm not sure where to put the xmodels.
i just copy and paste the model name in there, never needed to make that path

Okay, I did that, but now when I do the aitypes, and I go to character1, there is only char_viewmodel_usa_player in the list. How do I put my new one there?
if you converted the character right, youll need to close asset manager and reopen it for the character to show up in aitype
8 years ago
Make Zombie Spawners

In order to make a zombie spawner, you must do the following three steps. Details for each below.
    1. Setup zombie models
    2. Setup character in asset manager
    3. Setup aitype in asset manager


Setup Zombie Models
1. Port the zombie model and make sure they all have the right hitbox to them
    http://ugx-mods.com/forum/index.php/topic,8904.0.html

Make sure to remember the zombie models, for example:
Spoiler: click to open...


Setup Character
1. Open asset manager
2. Select character
3. Select New Entry and select OK
4. Enter new character name
         Example: char_zom_tomb_1b
5. For each model group select the browse buttons and locate the relevant model, as applicable.
         For zombies that will not gib, only the Body Model need selected
(note: youll need to copy the name of the model, and paste it in the blanks instead of browsing the model or you'll come across this error
Spoiler: click to open...
)
6. For spawned gib models, youll need to insert the joint name, for example
Spoiler: click to open...
Right Arm Spawn Tag: j_elbow_ri
left Arm Spawn Tag:  j_elbow_le
Right Leg Spawn Tag: j_knee_ri
Left Leg Spawn Tag:  j_knee_le
7. Save gdt and convert current asset


Setup Aitype
remember to close asset manager, then reopen it, or the character file you created wont show up for this next step. You may open last gdt or create a new one.
1. Select aitype.
2. Select New Entry.
3. Enter new aitype name and select OK
NOTE
If you name it something like Char_zombie_nub, then you name another one Char_zombie_plop,
you will create a sub menu within radiant for actors>char>zombie> nub and plop
        Example: char_zombie_tomb
4. Select browse button for radiantModel
        For example, the zombies body model would fit this best
5. Change health to 150
6. Select defaultweapon from weapon
7. Type will remain human unless making a dog
8. In the character1 select the browse button and select the character(s) you just made previously
        For example, char_zom_tomb_1b
        If you want multiple characters to spawn from this, then add other characters to 2 - 8
9. Save gdt and convert current asset


Verify Spawner Was Made

1. Open radiant, close if it was open during converting assets, and reopen it.
2. Right click 2d area and select actor>your zombie path or name...
3. Enter kvps as you would any spawner

credit: SSPartisan ExecutionerSS
8 years ago
All in favor or renaming t4m to fxm say I
FXM?
8 years ago
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