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Update #5
Finishing Up, Still a little more to add. Thought I'd share this pic of the spawn area.
(Image removed from quote.)
Sadly there are 2 reasons why the G36C didn't make it, image limit and I didn't like the way the texture looked in WAW. It looked amazing in blender, but shitty in game.
Rather do one of 2 things, go into maya and change the vert colour to white, or set the model as foliage. Basically that colours are like that due to the vert colour and waw uses the coloured verts to allow foliage and other models to move.
Its actually in material:
(Image removed from quote.)
It can be buggy and those settings might not be right ones, so mess with them
Rather do one of 2 things, go into maya and change the vert colour to white, or set the model as foliage. Basically that colours are like that due to the vert colour and waw uses the coloured verts to allow foliage and other models to move.
So did you put the name of your custom one instead of "zombie_factory"?
Also, if you want to include a vision file in your map you need to include it in a csv file (such as the mod.csv fastfile box).
Example:
zombie_factory is the default one thats loaded anyway?