Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!This doesn't work. But if I put an empty sound file in the mus_roundstart<number>_intro, it works until round 6, then the music from The Giant plays after the music I put in mus_roundstart_first_intro, even if I have a mus_roundstart6_intro.
By the way, this does fix the looping issue.
Also, which of the numbers is the volume? It's pretty quiet for me.
Might I ask how you were able to keep it checked?
No you need to be "eye level" I believe
The craftable table I had to make the trigger as tall as a player or I had to jump around to hit it
Thanks guys, for your patience and replies. It was the PRIMARY_NOSHADOWMAP causing it. The reflection probes make it look nicer though, so appreciated!
Sucks now though, cause I have to go through my entire map and change the lighting up haha. Ah well, better it happened earlier on than later.
I use Ctrl+C/P method and renamed them and such, and right when I deleted the pasted zone, it ran like normal, so I counted that as the issue
I had this happen a variety of times, but it was usually because I copied and pasted a zone volume rather than dragging a new one, which sounds like a software bug to me. Also, once I found out that it never actually finished compiling because it couldn't find the pickup truck models, which makes them unusable :|
could anybody help? Im having the same error and theres no out of place fx or anything so idk what to do.
nav_volumes aren't normally needed since navigation is generated when compiling the map.
If you really need to add this go into the Entity Browser and drag in a nav_volume then just cover your map I suppose.