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Contact Support - Help Center Get help on the UGX Discord. Join it now!do you mean to take them out of the mystery box ?
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.
Put a # at the start of each line like this:
https://i.imgur.com/ImdggZB.png
Or do what i did and add the T4M extension to your root folder it fixed it for me
https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/
This should work.
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.
Put a # at the start of each line like this:
https://i.imgur.com/ImdggZB.png
Or do what i did and add the T4M extension to your root folder it fixed it for me
https://www.ugx-mods.com/forum/mods-releases/61/world-at-war-modification-t4m-r45/8092/
Hi, I've been mapping for a long time now and this is my first time ever getting this error. Help would be greatly appreciated!
it's easy follow this steps:
1: Download the weapons files from here: (you can also create or export the weapons but is more hard to do )
http://www.cfgfactory.com/downloads/show/54f1021f45383 (Pack 1)
http://www.cfgfactory.com/downloads/show/54f10703403e1 (Pack2)
(Remember to add the credit of weapons files provider in your map relase post!)
Ps you can find other nice weapons already exported here:
http://www.cfgfactory.com/downloads/category/387
2: Install the hands (the weapons are compatible with a specific type of hands)
how install the hands: put all hands files in raw except mod.csv. and add the images into your mod/map
and add to mod.csv the xmodel of the hands (you can find how add from the txt into pack)
open _loadout.gsc in mod/mapname/maps
(if u don't have this file copy from raw/maps and past to mod/mapname/maps)
find this line else if( level.script == "YOURMAPNAME"
ad under this line change:
set_player_viewmodel( "viewmodel_usa_marine_arms");
set_player_interactive_hands( "viewmodel_usa_marine_player");
with:
set_player_viewmodel( "YOURHANDSMODEL");
set_player_interactive_hands( "YOURHANDSMODEL");
now you have set new hands!
3: how install weapon:
chose the weapon and open his folder (if there is a different aim or equip chose it)
add the mod.csv text of the weapon to your mod.csv (like with hands)
put all file in raw except weapon and sound folder and mod.csv
and put image,weapon,sound folder into your mod/mapname
4: add weapon to list and box:
(if u don't have dlc3_code.gsc copy from raw/maps and past it to mod/mapname/maps)
open dlc3_code.gsc and find this line:
include_weapons()
under this function you can find all weapons order by type (Snipe,Fullauto,Special) chose the type of your weapon
and add this line: include_weapon( "WEAPON_FILENAME" ); under the last weapon of his type
(if u don't have _zombiemode_weapons.gsc copy from raw/maps and past to mod/mapname/maps
open _zombiemode_weapons.gsc and find this line:
init_weapons()
under this function we can find again all the weapons order by type so chose the gype of your weapon and add this:
add_zombie_weapon( "WEAPON_FILENAME", &"ZOMBIE_WEAPON_NAME_750", 750, "vox_ppsh", 5);
Save and recompile, and enjoy
That depends tho, if he is making a private map for only him to play or maybe with a friend in the same room as him on co-op or something then T4M would be the easiest route to just continue moving forward.
But if he plans on releasing his map to the public or having multiple different people play it, since everyone would then have to have the T4M mod installed, this would be more cumbersome then it was worth unless 100% necesszry, like you stated ie Oil Rig
Either way some useful links
- T4M (As mentioned above) http://ugx-mods.com/forum/index.php?topic=8092.0
- Actual 400 fx asset fix http://ugx-mods.com/forum/index.php/topic,5311.0.html
- UGX Asset Counter http://ugx-mods.com/forum/index.php?topic=2756.0
LOL
I got shit on my Hijacked map but I didn't throw a fit
Also, the other people have way more expirience than you