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[Released] Nuketown Remastered 1.2

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Created 8 years ago
by SirJammy
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Map created by SirJammy & Ege115
















     Features:
 
Spoiler: click to show...
An EE with an ending
Extended areas (Bunker entrance and the rest of the town itself)
FOV slider (In the game options menu)
Cod and BF weapons
Baby gun
Upgradeable C4
Claymores
Tactical Insertion
Watershoots
Zipline
WaW, BO1 perks and electric cherry from BO2
Buildable Shield (2 parts)
Buildable Rake trap (3 parts)
Electric water trap
EE song (Nightmare - By Avenged Sevenfold)

    Known bugs:
 
Spoiler: click to show...
Zombies will bug out at the centre of spawn sometimes and we have tried for months to fix it, but nothing worked.
 
There is a visual glitch in the tunnel near the first water shoot.
 
The shield / rake trap has glitched 3rd person animations.

     Credits:
 
Spoiler: click to show...
RDV
BluntStuffy
shippuden1592
HitmanVere
Lukkie1998
Codmoddd1234
Johndoe
Chromastone10
TomBMX
Rollonmath42
Smasher248
GreenBean - Billy Fredericks II
TheRelaxingEnd
CHN
thecaljitsu
KDXDARK
Makecents
DuaLVII
Treminaor
Ray1235
 
If I forgot anyone, please PM me!

    Tip for opening bunker:
 
Spoiler: click to show...
The bunker door is being held shut with an electrical current. Blow up the power sources keeping that door shut!

 
Nuketown: Remastered is a recreation of Nuketown from BO2 as a base, and then expands drastically of the original map including being able to access the outside map houses & gardens, being able to unlock the bunker (which is far larger than the original Nuketown itself.)
 
 
This map does NOT require T4M!

MEGA Download link:

Google Drive Download link:

The map itself took me over a year to map. Also Ege115 essentially brought the map together with scripting, adding weapons, fixing bugs and so much more for months on end.
 
Fixes and changes in Nuketown Remastered 1.1:
 
- Changed it so you can now both have the rake trap and the zombie shield in your inventory.
- Changed it so you have the normal ray gun and not the upgraded one when you go down with QR on solo.
- Fixed the vision glitch that happens when the map restarts automatically after dying on solo. And no more black and white vision after taking a Time Warp powerup.
- Fixed a hole in the ground where you could see through the map in the yellow house garden next to where a shield part can be.
- Fixed the game breaking glitch that made you get stuck on the ramp by Deadshot Daiquri.
- Fixed Mule Kick in coop where if you went down and someone revived you, you'd still keep your third gun. And then afterwards get unlimited guns.
- Fixed an issue where zombies start spawning in the blue house without actually opening to the blue house. The blue house will only have 1 debris so the zombies can get out of the house in some way.
- Fixed some places where powerups could spawn outside the map where you killed zombies.
- Added a clip to a wooden pole under the outside stairs of the yellow house.
 
Fixes and changes in Nuketown Remastered 1.2:
 
- The zombie spawning is improved, the map is now harder and more hectic!
 
- Fixed the out of map exploit in the house by deadshot daiquri
- Fixed an open window that you couldn't shoot through.
- Fixed another spot where powerups could spawn outside the map.
- Fixed a bug were the game could crash if you're in laststand and try go with the zipline/watershoot/escape truck in the EE.
- Fixed a bug were you couldn't melee when holding the MK-11.
 
- Added the correct ammo stats for the upgraded PPSH-41.
- Buffed galvaknuckles so it's 1 hit kill up to 15, before it was round 14.
- Added more traverses for zombies to get to you.
Last Edit: September 23, 2021, 10:22:43 pm by smasher248
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oohhhh boy its a day of releases
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worth the wait :)
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congrats!
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The hype is real! congrats! :o
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Let the pant pissing commence!
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Nice, but i kinda wanted to see this move to BO3
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Oh yeah... now this is something I have been waiting for! Pity I've just finished a 12 hour shift and am working again in the morning. Maybe squeeze a quick game in though  :P
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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The mod tools get released, this map comes out...can everyone please just stop. :alone:
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Nice, but i kinda wanted to see this move to BO3
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thanks ray for all your hard work in getting this released, couldn't have done it without you, especially those 6 months idle, we really got a chance to get nothing done, now i will follow in the masters foot steps and finish this post in 6 months...
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This is what Nuketown Zombies should have been. Big props to you dude and I'm just so amazed, I'm speechless.
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Very fun map, made it to round 14, figured out pack a punch which is really cool - this is how nuketown should have been on bo2. Ran into a few invisible barriers and had some zombies stuck at windows but they eventually worked there way out. I hate the AS-Val, the rocket launcher and the tec-9, love the Ace-23!
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Very fun map, made it to round 14, figured out pack a punch which is really cool - this is how nuketown should have been on bo2. Ran into a few invisible barriers and had some zombies stuck at windows but they eventually worked there way out. I hate the AS-Val, the rocket launcher and the tec-9, love the Ace-23!
Would you say...

it's the last great WaW Custom Zombies map?

https://twitter.com/HexZombies/status/761748758396739584
Last Edit: September 27, 2016, 08:23:33 pm by MAK911

 
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