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[RELEASE] Zombie Garage [V1.1]

HOT
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Created 8 years ago
by Scobalula
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OnionmanVere Bo21
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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This map does not require T4M.

I put a lot of work into this map, and currently putting a lot of work into upcoming updates and maps, if you enjoy my work, consider donating: :)

Donate

Zombie Garage

As the recent outbreak sweeps through the United States, killing all those around you, you and your team take shelter in a nearby Garge, but things aren't what they seem.

Officially this is my second map, but first to be released to the public, I have spent and still am spending a lot of time making sure the map is good enough. :)

It's a small map, make sure to get that into your head, this is not Origins. It's a small survival map, for sitting back and relaxing, there's no easter egg, etc. just kill the zombies!

Download Sweetness:

Mediafire:


Mega:


Screenshots:





















Videos from community (PM me to be featured):

UltzZ



The Relaxing End:


Kong Zombies




Features

This map uses UGX Mod 1.1, for a list of features, check out the topic here.


Credits:
UGX-Team - UGX Mod, tools such as Weapon Editor, etc.
Tom_Bmx- Tools such as Xmodel Utils, Lime, Lemon, etc.
Rollonmath42- Porting tutorials
YhPh1l- Kino Like Wall lights, Typewriter intro
DualVII - Rotating Doors
DUKIP - ASM1
JBird632 - Secondary Alias Tutorial
Treyarch- Black Ops 1, 2 and 3 Textures, Models and anims.
Infinity Ward- MW2, 3 and Ghosts Textures, Models and anims
HitmanVere- General Help, Beta Tester.
Koan- Beta Tester
Valve- Textures from Counter Strike - Global Offense
TheScotchGuy- Scrub
Uk_ViiPeR- Why is he here again?


V1.1 Fixes/Additions:

Spoiler: click to open...
+: New areas, access routes, etc.
+: Stamin Up
*: Various bug fixes including playable area bugs, etc.
*: Games of 3 or 4 should be able to enter game now.

+ Many more additions.


If you feel I should have given you credit (helped me, used something made by you, etc.) please do not hesitate to PM me here or on Skype.

Regarding Beta Period: So many applied, lol, and I felt a lot of the bugs were found by Hitman, also the forum wouldn't let me PM since it exceeded 15 PMs :lol:
Last Edit: July 29, 2016, 07:00:02 pm by Scobalula
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congrats for the release scoba,downloading
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NICE  :rainbow:
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Love me or hate me
I'm stopping 'til I'm on top
I'm screaming f*** the world like 2Pac
Say my name and you might get shot
It's Nine Lives motherf***er 'til I drop
When the guns go off they "pop"
We leave your body outlined in chalk
If you talk you better learn to walk the walk
'Cause it's Nine Lives motherf***er 'til I drop
                                                                   - Deuce
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Gersh Devices don't work

I threw a gersh and died because it did the laugh like it was thrown outside of the map. Please fix
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(_̅(_̅м̅a̅я̅i̅j̅u̅a̅n̅a̅_̅0 ด้้้้้็็็็็้้้้้็็็็็้
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oh there was no beta? i got the access for it yesterday but saw now its released had no time to test  :lol:
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oh there was no beta? i got the access for it yesterday but saw now its released had no time to test  :lol:

yeh so many people applied it wouldn't allow me to even PM the map because it exceeded 15 messages :lol:

Gersh Devices don't work

I threw a gersh and died because it did the laugh like it was thrown outside of the map. Please fix


Thanks, this will be fixed, where did you throw it?

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maybe make the roof broken over the vending machine so it dont clip trough the roof but just a suggestion tested solo quickly need somone for a coop game later
Last Edit: July 09, 2016, 05:37:39 pm by RadimaX
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yeh so many people applied it wouldn't allow me to even PM the map because it exceeded 15 messages :lol:

Thanks, this will be fixed, where did you throw it?
I threw in the middle of the area before PAP in the deadshot area.
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OnionmanVere Bo21
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I threw in the middle of the area before PAP in the deadshot area.

The playable area is bugged, this ties in with the bug mentioned in the OP about drops not dropping for zombies in the second area also.

maybe make the roof broken over the vending machine so it dont clip trough the roof but just a suggestion tested solo quickly need somone for a coop game later
(Image removed from quote.)

done


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great work on the map m8  :D :D
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Looking good, downloading :)
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Map looks great,downloading.I will play it a lot as i see from screenshots great job scobalula
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Cool looking map, detailing is very nice. Bit cramped though and a few too many dead ends for my liking, makes it pretty hard. :P
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Cool looking map, detailing is very nice. Bit cramped though and a few too many dead ends for my liking, makes it pretty hard. :P

That's one thing I've gotten off people who played (Hitman said it was pretty small when he tested), and even from my own playing.

One area in particular is the Power Area, every time I played, and went down there, I was pretty much down there until the zombies stopped coming, lol, I'll try and make it a little easier to get out of there.

I've improved on the "dead ends" a little by adding "loops" so the player isn't constrained to going one way and being stuck that way.

Spoiler: click to open...

I'll expand on the Power Area in another update but for now this might help.



PaP has been moved and creates a another way to access the Who's Who area.



This is a new area, I made it so the zombies can only jump up from where the ladder is, as I felt that it would be too OP to have them also jump up from the green door.




V1.1 will come tomorrow fixing Day One bugs, it will include the following fixes/additions:

Code Snippet
Plaintext
* = Bug Fix + = Addition - = Removal
+: New area on the roof of the Power Building.
+: Loops added near Who's Who and in the Power Building.
+: Stamin Up added because why not.
+: PaP Moved to the roof.
*: Fixed Playable Area bug in second room causing power ups and equipment to bug out.
*: Fixed box facing wrong way.
*: Fixed AUG knifing bug.
*: Fixed Mule Kick clipping through ceiling.

If you find anymore bugs please tell me within the next 2-3 Hours as I will start uploading 1.1 then. :nyan:


 
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