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Created 114 days ago
by Bac0NM0nst3r
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5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.2 -1351.0 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 557.7 850.5 52.1) couldn't find path to goal.

AI (entity 160, origin -677.7 677.5 52.1) couldn't find path to goal.

AI (entity 175, origin -1981.5 -1349.5 52.1) couldn't find path to goal.

AI (entity 177, origin 526.0 827.2 52.1) couldn't find path to goal.

AI (entity 176, origin 553.3 849.4 52.1) couldn't find path to goal.

AI (entity 176, origin 552.8 855.5 52.1) couldn't find path to goal.

AI (entity 172, origin -70.5 362.7 44.1) couldn't find path to goal.

AI (entity 202, origin -256.3 -1461.8 52.1) couldn't find path to goal.

AI (entity 203, origin -1036.3 -1220.6 52.1) couldn't find path to goal.

AI (entity 213, origin -39.5 -1267.4 52.1) couldn't find path to goal.

AI (entity 68, origin -620.1 -1211.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1049.7 -937.3 52.1) couldn't find path to goal.

AI (entity 198, origin -458.4 388.1 52.1) couldn't find path to goal.

AI (entity 201, origin -1049.4 -825.4 52.1) couldn't find path to goal.

AI (entity 162, origin -121.0 -1543.1 52.1) couldn't find path to goal.

AI (entity 207, origin -632.6 1568.5 54.0) couldn't find path to goal.

AI (entity 172, origin -78.7 346.9 44.1) couldn't find path to goal.

AI (entity 202, origin -255.7 -1480.0 52.1) couldn't find path to goal.

AI (entity 203, origin -1021.4 -1222.0 52.1) couldn't find path to goal.

AI (entity 213, origin -56.7 -1273.3 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.4 -1546.3 52.1) couldn't find path to goal.

AI (entity 207, origin -605.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -632.6 1568.5 54.0) couldn't find path to goal.

AI (entity 172, origin -78.7 346.9 44.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.5 -1546.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -121.5 -1546.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -123.6 -1550.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.3 -1557.4 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -125.3 -1566.7 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -602.9 -1215.7 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -601.5 -1215.2 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1046.4 -955.2 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 203, origin -521.4 -1245.8 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -262.5 -71.9 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1045.0 -954.7 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 203, origin -511.6 -1250.0 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -269.2 -88.2 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1052.7 -843.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 172, origin -269.2 -88.2 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1060.5 -838.9 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 201, origin -1061.8 -839.7 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1038.5 -957.4 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1034.9 -963.8 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 162, origin -127.1 -1572.9 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -600.0 -1206.5 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 68, origin -597.0 -1206.1 52.1) couldn't find path to goal.

AI (entity 185, origin -1031.2 -958.0 52.1) couldn't find path to goal.

AI (entity 198, origin -454.5 370.3 52.1) couldn't find path to goal.

AI (entity 207, origin -602.8 1568.5 52.1) couldn't find path to goal.

AI (entity 204, origin -637.3 1568.5 52.1) couldn't find path to goal.

AI (entity 173, origin -797.0 1580.6 149.1) couldn't find path to goal.

AI (entity 173, origin -779.2 1578.9 149.1) couldn't find path to goal.

AI (entity 173, origin -629.1 1291.7 52.1) couldn't find path to goal.

AI (entity 209, origin 237.4 -1197.6 52.1) couldn't find path to goal.

AI (entity 220, origin -133.4 -745.6 52.1) couldn't find path to goal.

AI (entity 97, origin -611.7 818.9 52.1) couldn't find path to goal.

AI (entity 174, origin -910.5 -1127.2 52.1) couldn't find path to goal.

AI (entity 175, origin -479.1 -1277.3 52.1) couldn't find path to goal.

AI (entity 181, origin -267.5 -1647.1 52.1) couldn't find path to goal.

AI (entity 200, origin -420.1 -1362.7 52.1) couldn't find path to goal.

AI (entity 206, origin -973.2 1741.3 149.1) couldn't find path to goal.

AI (entity 207, origin -423.9 -1396.2 52.1) couldn't find path to goal.

AI (entity 213, origin -820.4 -679.4 52.1) couldn't find path to goal.

AI (entity 221, origin -1032.4 -981.7 52.1) couldn't find path to goal.

AI (entity 63, origin -783.9 -1217.8 52.1) couldn't find path to goal.

AI (entity 64, origin -528.2 624.3 52.1) couldn't find path to goal.

AI (entity 160, origin -1330.4 -1128.1 52.1) couldn't find path to goal.

AI (entity 203, origin -635.1 -358.0 44.1) couldn't find path to goal.

AI (entity 205, origin -613.2 754.9 52.1) couldn't find path to goal.

AI (entity 211, origin -374.2 -25.7 44.1) couldn't find path to goal.

AI (entity 214, origin -350.2 -1494.0 52.1) couldn't find path to goal.

AI (entity 215, origin -369.5 -303.6 52.1) couldn't find path to goal.

AI (entity 219, origin -624.0 1092.8 52.1) couldn't find path to goal.

AI (entity 174, origin -892.8 -1131.5 52.1) couldn't find path to goal.

AI (entity 207, origin -430.0 -1413.2 52.1) couldn't find path to goal.

AI (entity 213, origin -830.4 -694.1 52.1) couldn't find path to goal.

AI (entity 221, origin -1028.9 -999.2 52.1) couldn't find path to goal.

Com_TouchMemory: 0 msec. Using sum: 1541625393



Unhandled exception caught
I FINALLY noticed how to get to the box after multiple playthroughs (please make the entrance door to the gymnasium have a larger buy-box, as I had to look at it from a weird angle on the left)
I got this crash right after getting my third gun from the box with mule kick. I was finally starting to enjoy the map, but the map didn't like me back as a final "fuck you".
ill definitlety keep this information in mind in my next map, thanks for the console info too! ill definitley use this

Double Post Merge: June 02, 2020, 11:12:18 pm
Is it possible to state that your map requires  T4M   in the thread title? Since it is not very obvious all the way down there...

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 i mean yeah it is, but i honesly couldnt figure out how to use flair and all that good stuff. Ill edit it as soon as i get the chance 
Last Edit: June 02, 2020, 11:12:18 pm by Bac0NM0nst3r
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Amazing map i enjoyed it i beat it within 24 rounds found a amazing place to shoot zombies down on top of the roof also i found a glitch under the stairs where if you crawl all the way to the bear and stay the zombies cant hit you but other than that 10/10 loved the map
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Amazing map i enjoyed it i beat it within 24 rounds found a amazing place to shoot zombies down on top of the roof also i found a glitch under the stairs where if you crawl all the way to the bear and stay the zombies cant hit you but other than that 10/10 loved the map
 thanks! ill definitley keep this in mind as i make my newest map. And yeah, i mmyself loved that spot on the roof and want to add more linear yet vertical elements to the next one 
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Will definately try out
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T4M seems like a huge hassle to install, but glad to see the community isnt dead!
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Is it possible to state that your map requires  T4M   in the thread title? Since it is not very obvious all the way down there...

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 To be fair its right next to the download button
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First of all the map is well made and entertaining to play. The bears were a little difficult to find on the first go. But it did give me a good amount of laughs throughout. But the map is not perfect.

There are several infinity spots in the map. It is possible to get on top of a filing cabinet in the starting room, outside power panel you can jump on top of the awning, and then jump to another awning and go prone, inside the tents by first box location you can crouch inside a generator, several boxes have no clipping walls allowing you to phase through them and break the zombie pathing. Near speed cola you can jump over the boxes and trap yourself. inside the barn by Jug you can jump through the wall and get outside the map. (I got it to work by jumping into the corner and pressing crouch) Literally anywhere there is a wooden chair you can crouch jump onto clipping walls. In the middle of the road in front of spawn buy door you can get on top of the truck by going up to power and sidling along the edge of the roof and then jumping onto the truck. It's possible to jump over the wall to go to PAP by Jumping on a snadbag wall, then jumping onto a fence, then a pile of boxes, then over the blockade. In the bathrooms by deadshot you can crouch jump onto the lockers (this one is Extremely difficult, I haven't been able to replicate it) The famas has a broken animation, It doesn't happen very often but its pretty janky, might be client side or lag. Possibly A bug or intentional, but you can turn off power after youve turned it on, causes you to lose all perks. Did that on accident while spamming F trying to find the last mother f*cking bear. And last but not least (Note this is my personal opinion ) no Wall buys, I got no issues with have box only maps, but would it kill you to add an M1A1 or M14 wall buy somewhere. Like in the road or something.

Other than those spots the map is great. I wasn't recording when I was playing, But if you need exact location of the spots I can try to get some screen shots or video of them.
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Please help me. How do you open your way to juggernog machine. I was trying to find the buy trigger while aggresively moving my mouse and jumping and got stuck on the stand lamp thing :(
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Maybe I got a bad download but it feels like so much is missing from this map and I am just confused
It seems like there is no wall weapons. If this is intentional, okay, that is fine, but what seems so weird is how there are so many dead ends and the buyable door that seems to go to no where. Some weapons also dont seem to work properly or aim right like the KF5 [Edit: found out only the KF5 has an aiming problem] and the fact you can turn OFF power, and not turn it back on is so strange to me, and I dont understand why you can or would do that

I'll see if a second go will help those problems, but overall the map I can see being pretty fun with the space and inclusion of napalms! Also a few glitches that- though dont help you (for instance, strafing from the rooftop to the cars,  the zombies just fly up there), are pretty fun and I can definitely see myself coming back (as long as I dont mess with power again and dont get the guns with no aim)
Last Edit: July 20, 2020, 06:58:51 pm by SirusLight
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Maybe I got a bad download but it feels like so much is missing from this map and I am just confused
It seems like there is no wall weapons. If this is intentional, okay, that is fine, but what seems so weird is how there are so many dead ends and the buyable door that seems to go to no where. Some weapons also dont seem to work properly or aim right like the KF5 [Edit: found out only the KF5 has an aiming problem] and the fact you can turn OFF power, and not turn it back on is so strange to me, and I dont understand why you can or would do that

I'll see if a second go will help those problems, but overall the map I can see being pretty fun with the space and inclusion of napalms! Also a few glitches that- though dont help you (for instance, strafing from the rooftop to the cars,  the zombies just fly up there), are pretty fun and I can definitely see myself coming back (as long as I dont mess with power again and dont get the guns with no aim)
the lack of wall weapons was intentional because i wasnt aware of how to make custom ones at the time, turning off power was unintentional and something i did overlook too. Ive already figured out how to make custom wall weapons though, so ill address that in another map. I got busy with college and will address turning off power in another map also. I am aware that some doors seem to go nowhere, i thought it was alright but im addressing that also! And i wasnt aware of the jumping on top of cars glitch! i thought i made those invisible walls tall enough lol. Thanks for the comment! ill definitley address these issues!

Double Post Merge: July 21, 2020, 06:17:11 pm
Please help me. How do you open your way to juggernog machine. I was trying to find the buy trigger while aggresively moving my mouse and jumping and got stuck on the stand lamp thing :(
there are hidden bears around the map. i put their locations in another comment :)

Double Post Merge: July 21, 2020, 06:18:34 pm
First of all the map is well made and entertaining to play. The bears were a little difficult to find on the first go. But it did give me a good amount of laughs throughout. But the map is not perfect.

There are several infinity spots in the map. It is possible to get on top of a filing cabinet in the starting room, outside power panel you can jump on top of the awning, and then jump to another awning and go prone, inside the tents by first box location you can crouch inside a generator, several boxes have no clipping walls allowing you to phase through them and break the zombie pathing. Near speed cola you can jump over the boxes and trap yourself. inside the barn by Jug you can jump through the wall and get outside the map. (I got it to work by jumping into the corner and pressing crouch) Literally anywhere there is a wooden chair you can crouch jump onto clipping walls. In the middle of the road in front of spawn buy door you can get on top of the truck by going up to power and sidling along the edge of the roof and then jumping onto the truck. It's possible to jump over the wall to go to PAP by Jumping on a snadbag wall, then jumping onto a fence, then a pile of boxes, then over the blockade. In the bathrooms by deadshot you can crouch jump onto the lockers (this one is Extremely difficult, I haven't been able to replicate it) The famas has a broken animation, It doesn't happen very often but its pretty janky, might be client side or lag. Possibly A bug or intentional, but you can turn off power after youve turned it on, causes you to lose all perks. Did that on accident while spamming F trying to find the last mother f*cking bear. And last but not least (Note this is my personal opinion ) no Wall buys, I got no issues with have box only maps, but would it kill you to add an M1A1 or M14 wall buy somewhere. Like in the road or something.

Other than those spots the map is great. I wasn't recording when I was playing, But if you need exact location of the spots I can try to get some screen shots or video of them.
 i maaaaaay have overlooked a few spots here and there lol. Thanks! ill definitley patch issues like this in the future! 
Last Edit: July 21, 2020, 06:18:34 pm by Bac0NM0nst3r
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Community Mapper Elite Has shown excellence and experience in the area of custom mapping in the UGX-Mods community.
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Currently map is still just called little town with no indication until the very end. :D 
Last Edit: August 05, 2020, 11:24:19 pm by RadimaX

 

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