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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Lol i think the anim tree is in one of the ff files that get loaded for the credits for some reason, same for the dogs
same error on all my maps too lol
but yes the credits are a bit pointless, I wonder if theres a easy way to just remove that button on our custom mods
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Oil Rig Beta Access |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Why would you want to view the credits anyway?
And World at War uses the cymbal monkey anims in there credits.... ???
Lol i think the anim tree is in one of the ff files that get loaded for the credits for some reason, same for the dogs
same error on all my maps too lol
but yes the credits are a bit pointless, I wonder if theres a easy way to just remove that button on our custom mods
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has permission to post map review topics in the Custom Map Reviews section of the forum. | |
Oil Rig Beta Access |
I have never seen or heard of that error happening on the credits which is why I was confused lol.
There is a way to remove that, seen it on other maps but not sure how to do it.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
Removing the button is like the easiest thing ever.
Then make your first tutorial
Id appreciate it
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I'm not sure if that is necessary, there is already many tutorials dealing with menu editing (although not directly dealing with this aspect). All you need to do is apply the knowledge that you learned from that to this. But if necessary I dont mind posting it for ease of access and maybe some other lines that are not listed in many menu tutorials.
Meh, I could do some kind of small tutorial Like adding bg, removing buttons, fixing alien font on texts. Like an all around tutorial
Its nice to see this map finally released, going to play new version, when Mega link is up
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Also do the line dividers? and rearranging buttons?