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Firing Range v1.2

HOT
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Created 8 years ago
by oshawat750
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Maps:
Unterwegs
Hello Kitty Remastered
Firing Range
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This map is a remake of the classic map from Black Ops 1, Firing Range. Oshawat750 & UrbanSpiral are the map creators.
CO-OP STILL DOESN'T WORK!

YOU NEED T4M!
Download and install it here: http://ugx-mods.com/forum/index.php/topic,8092.0.html
Changelog for 1.2:
Spoiler: click to open...
- Added Dingo and HG-40 from BO3
- Fixed Muzzleflashes on Dual Wield weapons
- Fixed Razorback and Locus PaP camo
- Added non-hugging zombies
- Removed EE songs (Copyright Reasons)
- Removed Buildable Shield
Changelog for 1.1:
Spoiler: click to open...
- Double PaP icons now appear on HUD
- Vulture Aid now shows all perk locations and Mystery Box locations
- Changed Perk and Powerup shaders
- Added more BO3 weapons (Purifier, Bootlegger, Razorback, Locus, KN-44)
- More Wall Weapons
- Added Thunder Wall back
Changelog for 1.0.1:
Spoiler: click to open...
- Removed Avogadro
- Removed Widows Wine (Until fixed)
- Removed Thunder Wall from Double PaP (Causing errors)
- Fixed TONS of zoning problems
- Banana Colada now kills zombies!

Features:
- 11 Perks (INCLUDING BANANA COLADA)
- BO1, BO2, and BO3 Weapons
- Double PaP (BO3 Style) (Harry's)
- Main Easter Egg (Shoot all 20 Targets)
- Mini Easter Eggs
- Buyable Ending (75K)
- Buried Zombies
- Russman
- Brutus Boss
- Custom Perk Shaders & Drops
- Custom Drops
- Hell's Retriever and MotD Hellhounds
- Custom HUD

What does Banana Colada do?
Spoiler: click to open...
- Allows you to slide by pressing Sprint + Crouch
- Leaves a trail that zombies slip and die on when you slide.

TRAILER:
IMAGES:




Loadscreen:


Objectives:

Spoiler: click to open...
1. Find the 3 keys to open the PaP door.
2. Shoot all 20 targets.
3. Escape the firing range!
CREDITS:Walkthrough:
Spoiler: click to open...
Oshawat750 - Mapping, Creator, and Model Porting
UrbanSpiral - Mapping, Creator, BO2 Weapons, PaP Camo, and Some Perk Shaders
Sylvacre - Grenade Images & Kewl Guy
Jerri13 - SoE Shaders & Drops
HarryBo21 - Perks, Shield, Double PaP, Weapons, Hell's Retriever, HUD
Rorke - B01 Weapons
DUKIP - Zombie Blood
Shippuden - Some BO1 Weapons and Buried Zombies
NateSmithZombies - Some BO2 Weapons, Banana Colada, Avogadro, MotD Wolves, CoD4 Models, and Help
FearxReaper666 - Bonus Points Script
Tim Smith & Ricko0z - BO3 Weapons
Rdv - Brutus
Ray - PPSH
MakeCents - Shootable Door Script
buttkicker - Key for Door Script
Tombmx - Amazing tools
Treyarch - For WaW, BO1, and BO2 Models
Byzmodz - Easter Egg Scripts And An Amazing Help!

Did we miss anyone? PM me!

KNOWN ISSUES:
- If your game crashes before the game loads, that means YOU DO NOT HAVE T4M INSTALLED! INSTALL IT AT THE TOP OF THE POST!
- idk any right now
Last Edit: August 18, 2016, 03:56:20 pm by oshawat750
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its here great looking map too  :D :D
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This map is a master piece just like rainy death.
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Wait ? When did i give you bo3 weapons ?
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Help i cant play the map is stuck on loading screen forever even with T4M.  :(
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Have a disc copy of W@W, which is why steam doesn't display it
WaW: XxIceBearxX
Steam: Nightmare_Pie
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Just played the map and was wondering why the map requires t4m. While I was playing, I didn't notice anything too major, and honestly the map is kind of bare.
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I like to test this map,but I can't install T4M, cuz I've disc version of game.People have said that I need to install Lanfix.I've tried and my computer or game doesn't let me install it.So,why nearly everyone use's T4M getting their maps work?
I'm aware off map limits,but is it here any another  way to get maps work without T4M? :D
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Pretty nice map man , but it has alot of problems sometimes its unplayable. Beyond what you say about known issues, the map crashes,( it happened once when i used melee with the shield and it crashed some rondom time on round 17). Also, some interact parts as when you pick up the hells retriever and the shield dont appear as they should. The spawns are much worse as you say, zombies glitch to some unlocked parts of the map and there is a big delay when they spawn. Zombies dont run( i dont know i f you did that on purpose). In terms of the main EE i dont know if it has to do with the targets but if it is, it would be a good idea to say how many targets there are.
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T4M doesn't work for me. When I download it its a word doc. Can you help?
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zombie lover / beta tester in training / perfectly loved
FREAKING YES MAN, been waiting for this release for awhile. Thanks for the map :D
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Great map love the everything about it especially the textures and innovative thought you gave to this map! There were only a couple bugs that were experienced as follows:

-Riot Shield when destroyed crashes map, gives an "overload" error/script
-Widow's Wine doesn't work completely, it gives grenades instead and doesn't act as a semtex/sticky to slow them down when exploded. Causes a glitch and gives you 4 grenades and 4 Widow's Wine semtexes in the HUD. The Widow's Wine grenades (semtexes as shown in HUD) have about a 10-15 second time frame for an explosion to occur. Also when hit/slapped by zombie(s), it doesn't slow them down/freeze them temporarily.

Other than that I absolutely had a blast playing this map. Thank you for the excellent release!  :D
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if you have a problem call me, i'm a fucking Genius. (fake C:)
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what the effect of the perk "banana colada" on this map ? :/
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what the effect of the perk "banana colada" on this map ? :/
While sprinting, hit crouch. Your character will slide, leaving behind a trail that makes zombies slip
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Just played the map and was wondering why the map requires t4m. While I was playing, I didn't notice anything too major, and honestly the map is kind of bare.
It's not the mapping the reason why it uses T4M. It's because of the weapons, mostly. If anyone could help me with the assets, that would be lovely.
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"My maps might not be the best looking, or the most hyped, but I still release them in hopes that they can make others somewhat happy"

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It's not the mapping the reason why it uses T4M. It's because of the weapons, mostly. If anyone could help me with the assets, that would be lovely.

If I were you oshawat, I would remove as many weapons as possible or soundailiases or what have you to make this map NON-T4M. By having it require T4M you are limiting the number of people who can play the map (let's be honest, some people are just too lazy to install T4M).

 
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