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Bus Depot (Update V1.2 - NEW AREA & GAMEMODE)

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Created 9 years ago
by RichGaming
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Find Map Gameplay Here: http://YouTube.com/RichGaming
Support The Map: https://bit.ly/RGDonate



Introduction:

I want to start off by telling you all a little about the map.
The map is based on the Black Ops 2 Zombies map with the same name. There are however some differences such as features and some extra rooms added by myself. As well as extra rooms you will find that the Tranzit Bus, fog and exploding fire are not a part of this map to make it much more enjoyable for the player. I have tried as best as possible to discard of the nasty features within Tranzit that everyone hated and instead add new, fresh features which have never been seen before. This is my first map that I am releasing but have had other projects in the works to help me build my mapping skills. I greatly appreciate the help and support that has been given with the production of this map and hopefully from this, the map will be enjoyable and fun for you to play. Thanks for reading this map introduction. Be sure to continue reading for more in depth detail and images.



Map Download V1.2 (New Area & Gamemode)
(Optional Download At Bottom Of Post)

Loadscreen Download (Optional)
Place in C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\video



Map Images:
Below are a collection of images taken within the map itself. These images do not show the full map as there are many small hidden areas for you to find. Click on the images to increase their size. The official trailer for the map can also be found directly underneath the images.






Features and Credits:





Change Log:

Version 1.1
Spoiler: click to open...
-Fixed an issue where player would become stuck inside ladder when building.
-Addressed an issue where players would not take damage if a widows wine grenade went off when hit
-Have changed the HUD apperance of buildables to be more appealing
-Added additional debris to increase map difficulty
-Limited weapons that can be placed in the storage locker
-Moved locations of radios and buildable parts
-Changed locations for Skull Easter Egg
-Replaced wall weapons to be more suitable
-Altered spawns surrounding NDU to prevent bugs
- Changed cost of end radios

Known Bugs:
-Players can leave the playable area through Nacht Der Untoten
-Players can stand on top of pap
-The fridge causes an issue where player can only have one weapon.
-Using monkeys gained from dig site wont cause the monkey to activate.
-If receiving a weapon from a dig site you can buy an infinite number of weapons. 
-More than one of the same character can spawn at once.

Further updates to come to fix other issues currently being addressed.

Version 1.2
Spoiler: click to open...
-Fixed an issue where players could leave the playable area through Nacht Der Untoten.
-Players can no longer stand on top of pap by using dive to prone.
-The fridge has been removed from the map due to a weapon bug.
-The ability to gain weapons from dig sites has been removed. 
-Fixed an issue where one of the same character models could spawn at once.
-Added a sun to the map.
-Included BO3 powerup models.
-Added the BO3 Mystery Box model.
-Fixed an issue where hitmarkers would not appear on occasion.
-Added a new area to the map.
-Added a new game mode to the map.
-Added custom muzzle flashes to weapons.
-Small mapping details have been improved.

Please report any bugs that you may find to me by sending me a pm or replying to this post. Thank you!



Last Edit: June 07, 2016, 01:29:11 pm by RichGaming
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Maps:

Too many canceled ones to count

Leningrad BO3

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Congrats on the release man. Beta was really fun :)

Will download and try later.
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Congrats on the release m8, Jimmy Zielinski approved! :gusta:
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Downloading! :D
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HYPE
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Good fucking job Rich. I've been waiting quite a while to play this map. Now that I've played it , all I can say is : Amazing. Seriously , you weren't lying when you said that you got rid of all the annoying features. Good map layout , amazing weapon sounds, great ported weapons , working perks. (Solo Quick-revive works perfectly fine) Working Pack-A-Punch and so far no invisible barriers. I'm impressed. Keep up the good work man , I'm looking forward to your next map.

-Ryuji.
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Yes Rich yes!!! I've been waiting since forever for this. Absolutely cannot wait to download and play! I know it will be amazing!
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Yes, you did it man, U made one of the best maps outthere. congratzzz  ;D
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Congrats on the release man. Sure will give this a go.
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perhaps something other than mega?
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Congrats on the release man. Beta was really fun :)

Will download and try later.
Congrats on the release man. Sure will give this a go.
Good fucking job Rich. I've been waiting quite a while to play this map. Now that I've played it , all I can say is : Amazing. Seriously , you weren't lying when you said that you got rid of all the annoying features. Good map layout , amazing weapon sounds, great ported weapons , working perks. (Solo Quick-revive works perfectly fine) Working Pack-A-Punch and so far no invisible barriers. I'm impressed. Keep up the good work man , I'm looking forward to your next map.

-Ryuji.
Yes Rich yes!!! I've been waiting since forever for this. Absolutely cannot wait to download and play! I know it will be amazing!
Congrats on the release man. Beta was really fun :)

Will download and try later.

Thanks guys! Hope you enjoy the map! :D
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perhaps something other than mega?
(Optional Download At Bottom Of Post)

Double Post Merge: April 03, 2016, 05:41:20 pm
Took me ages to find that last trigger haha

Spoiler: click to open...

Nice job! :D
Last Edit: April 03, 2016, 05:41:20 pm by RichGaming
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Sieht richtig gut aus super Arbeit soweit | Looking good, super work so far
Last Edit: April 04, 2016, 09:23:58 am by lukkie1998
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Not sure if it's a bug, but once you fill all the soul boxes and earn the special weapon, do you only get to have it for a certain amount of time?

This is what happened. Since I couldn't find Mule Kick anywhere, and did not check the OP to see if it was listed, and kept running out of ammo, I went ahead and utilized the Weapon Storage (Refrigerator). I did this AFTER picking up the "reward" weapon. I stored a PaP'ed Galil and went straight to the box to try and get another weapon. So all I had on me, was the "special" weapon. When I spun the box, in my hands, it showed I was carrying the Mauser (I think), I then picked up the gun from the box, but then no longer had the "special" weapon.

LOVE the map!! Great job!
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Yesssss! Finally  8)

 
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