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[Bo1]Battery

HOT
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Created 5 years ago
by Gogeta22344
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Location: mx
Date Registered: 17 May 2015
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 Yes, another remake, this time is battery from waw. The history is basically about how these guys get the summoning key and give it to the reporter from Shadows Of Evil.
Created By: Gogeta, Espi_thekiller & Shippuden1592.
Features:
*Mostly ww2 weapons
*10 perks(8 original perks + widows and cherry)
*Custom perk bottles and icons
*Custom Wonder Weapon
*Panzer Soldat
*Thief from five
*Bouncing Bettys
*Shadows of evil hud(kind of)
*Shadows of evil mistery box
*Buildables
*Muzzle Flashes
*Custom Characters
*Gorod Krovi round music
*Custom monkey bomb
*Easter Egg
*Boss Fight

Screenshots:





Download Links v1.1.9:
:homer: To play this map you must have game_mod installed:homer:  
https://github.com/Nukem9/LinkerMod/releases
Mega
mega.nz

Mediafire
www.mediafire.com

:nyancat_chainable: Want the spanish voiceovers?:nyancat_chainable2:
Dowload this file:
www.mediafire.com

 navigate to where the mod was installed and delete the file "clippy_vox.iwd" then paste the file you downloaded.
Changelog
Fixes 1.1:
*Fixed some areas without clip texture
*Fixed a bug in which the thief died without making his animation (I'm not sure if it's fixed since it works well in solo and also in 2 player coop)
*Changed bonfiresale time from 30 to 45 seconds
Fixes 1.1.1:
*Lowered the price of some doors
*player_backspeedscale and player_strafespeedscale set to 1 by default(suggested by Clippy95)
*Better lighting(I forgot that I had to compile the lights in extra)
*Bouncing bettys can no longer be pack a punched
*Changed some easter egg stuff
Fixes 1.1.2:
*Floating mg15 chalk
*Double tap now works like in bo2(thanks to Clippy95)
*Zombies shouldn't pile up in the elevator now
*English voiceovers added(thanks to Clippy95)
*The panzer suit won't change weapons when the thief returns the one he stole from you
*changed the easter egg song
Fixes 1.1.3:
*cherry now stuns zombies
*Fixed phd vision not showing up
*Fixed a lot of clipping issues(thanks to SilentR9 for reporting them)
Fixes 1.1.4:
*Changed how wonder weapon works(to prevent the game from crashing)
*Added a .vision file(made by Clippy95)
*Changed bonfiresale time from 45 to 60 seconds
*Fixed cherry and widows wine for coop
*Fixed mistery box for coop
Fixes 1.1.5:
*Fixed final boss health bar
*Increased laser gun stock ammo
*Turned zombies won't bug out in the underground area
*Start box now shows the gobo fx
*Fixed some easter egg stuff
Fixes 1.1.6:
*If someone dies in the elevator it won't take all your points and the person who died shouldn't respawn in the final boss area
*Fixed the panzer armor easter egg step for coop
*Fixed an error in which if you bleed out with the panzer armor you couldn't pick another one after being respawned
*Some other Elevator fixes for coop
Fixes 1.1.7:
*Fixed some spawns at start room.
*Fixed an error in which the "fuse" could be dropped into the boss area so you couldn't continue the easter egg
Fixes 1.1.8:
*Changed doubletap 2.0(now it only duplicate the damage)
*Fixed some issues with the m1887 dw and crank gun
*Fixed more glitch spots
*Deleted some useless entities
*Shotguns shouldn't crash the game but it may still happen in high rounds(like round 100 or higher)
Fixes 1.1.9:
*Fixed the bug in which you couldn't shoot the upgraded crank gun after you reload it(this fix should've been in 1.1.8 i'm sorry)


Credits:
*Nukem & Se2dev(linker mod and game_mod)
*Meet-Your-Maker(glitch finder)
*Clippy95(english voiceovers, doubletap 2.0, vision file and bug reporting)
*Scobalula(Bassdrop)
*Joshwoocool(BO4 voices)
*ricko0z(some bo3 sounds and models)
*alaurenc9(randomize characters tutorial)
*c.h.n(Lens Flare effect tutorial)
*ConvictioNDR(ar46, groza-1 weapons and double tap 2.0 tutorial)
*xSanchez78(conversion rig view hands)
*For widows, electric cherry & turned (scripts, fx & sounds).
Harry bo21
ProRevenge
StevieWonder87
BluntStuffy
RedSpace200
thezombieproject
Smasher248
JiffyNoodles
MZSlayer
AndyWhelen
HitmanVere
ProGamerzFTW
Scobalula
GerardS0406
PCModder
IperBreach
TomBMX
AllModz
JBird
Soy-yo
*DuaLVII's(rotating doors tutorial and yes i know they already work like that in bo1)

*BluntStuffy(panzer soldat tutorial)
*treminaor(or whoever did the icons for the installation creator)
*Thunderfrost(beta testing, trailer)
*Assets for weapons, models, fx and the bo1 beta mod tools
Treyarch
Sledgehammergames
Infinity ward
Activision
Trailer made by Thunderfrost:
If I forgot to mention someone in the credits or you found a bug please tell me.
Last Edit: February 05, 2021, 01:57:27 am by Gogeta22344
:thumbsup-smiley:22:+1:17:cool_doge:8:homer:13:nyan:12:bananadance:8:D5:cheesy:1:shuffle_party_parrot:1:gentleman_parrot:1:sad_parrot:1:33:1:nyanrainbow_chainable:1:nyancat_chainable:1
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I'll make a video if you want, but im going to give this a try right now :)
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Can't wait to hunt the easter egg, wish voices were english, i might have the SOE english voices around but looking forward to play this!
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Can't wait to hunt the easter egg, wish voices were english, i might have the SOE english voices around but looking forward to play this!
In fact, I planned to do it for both spanish and english, but when I finished listening to more than 1000 audios without name, I didn't want to continue with the voices in english, maybe in the future I'll do it, but for now I will leave it like this. If you don't like it, you can delete the zombie_test_vox.iwd file and the voices should be the originals (dempsey, nikolai, takeo & richtofen).
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Ok first off, Im really digging this map right off the bat. The whole boat/oil rig (?) theme is very well excucated here, and it seems like what we seeing isnt everything we getting in this map. Id love to do a whole run down when the ee is solved and all that to give a fair-er review. But overall, Im enjoying it with all the bonus features that have been ported here  ^^ 

If I were to suggest anything though, I would rework the prices of the doors a little. They seem to go all over the place which (in my opinon) can slow the early rounds down. I dont mind expensive doors, but I think having them get more expensive the further you progress through the map is a better choice to go with.
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Ok first off, Im really digging this map right off the bat. The whole boat/oil rig (?) theme is very well excucated here, and it seems like what we seeing isnt everything we getting in this map. Id love to do a whole run down when the ee is solved and all that to give a fair-er review. But overall, Im enjoying it with all the bonus features that have been ported here  ^^

If I were to suggest anything though, I would rework the prices of the doors a little. They seem to go all over the place which (in my opinon) can slow the early rounds down. I dont mind expensive doors, but I think having them get more expensive the further you progress through the map is a better choice to go with.
Thank you. When I was testing the map I realized that getting to the other side of it was very fast, so I made them more expensive. I may be used to a slower playstyle, but I think I exaggerate a bit. I will change the cost of some of them in the next update, just need to fix some things.
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The VR-11 but better gun crashes the game...but only the electric varient crashes the game. The infinite laser is fine. 
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The VR-11 but better gun crashes the game...but only the electric varient crashes the game. The infinite laser is fine.
 He fixed it, but stll haven't uploaded the patch for that.
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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I don't care if its a remake, this is treyarch level of detail. definetly playing this after work today:+1:
Last Edit: October 19, 2019, 02:40:53 pm by conn6orsuper117
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Electry cherry is bugged it didnt do her work 
I see the light but it didnt stun the ZM 
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He fixed it, but stll haven't uploaded the patch for that.
 He fixed it for most of it. I upgraded and shot the electric shot at a large group of zombies and it crashed lol
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He fixed it for most of it. I upgraded and shot the electric shot at a large group of zombies and it crashed lol
I thought i fixed it but apparently the problem was that i didn't delete the effect that comes out of the gun when firing


Double Post Merge: October 20, 2019, 02:17:43 pm

Electry cherry is bugged it didnt do her work
I see the light but it didnt stun the ZM
it seems that the harry script doesn't work like that but ill try to change it
Last Edit: October 20, 2019, 02:18:15 pm by Gogeta22344
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Omg.thanks for continue this awesome custom maps, i will testing today.

Thank you so much.
:-X1
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The .exe file doesn't seem to work for me. I don't know what to do lol. 
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Love me or hate me
I'm stopping 'til I'm on top
I'm screaming f*** the world like 2Pac
Say my name and you might get shot
It's Nine Lives motherf***er 'til I drop
When the guns go off they "pop"
We leave your body outlined in chalk
If you talk you better learn to walk the walk
'Cause it's Nine Lives motherf***er 'til I drop
                                                                   - Deuce
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Looks good, will try later... also gonna stream it on Tuesday

 
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