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Oil Rig (T4M/BO3 Update)

HOT
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Created 8 years ago
by Deleted User
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This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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This map is one of the best maps i played. The only problem is that there are random textures everywhere when trying to play the new version of this map. If you could fix that would be appreciated. Thanks.
its not his map - that's what some people get from using t4m

Usual advice is turn settings down ( texture quality and spec maps )
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  • steviewonder87
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Hi there.

Just thought I'd let you know there's a glitch needs addressing on the Map.
Zombies continuously die when I'm in this spot.

https://www.youtube.com/watch?v=Vje08lraqFY

Kind Regards.
TritanHD

Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance ;D

guys i have a big problem  :-\

when i launch the map (even with corpse number set on tiny and spec map off) , i have the classic spawn problem (zombies die when they spawn a little bit too far from you)

so they spawn from only one or two windows and that's not so cool when you're playing the best custom zombie map ever

please help ! :P

(i m french , 15 year old sorry about my english)



This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.
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Lol, I'm really not planning on updating the map so I guess just avoid that spot, pretty funny though, guess the distance from the spawns in that spot exceeds the respawn distance ;D

This is intentional, I made the zombie respawn distance really short so the spawns are much quicker (like BO3) and it increases the difficulty a bit and speeds up the gameplay. If I took it off you would complain the zombies take too long to reach you probably lol.

the old version was much better and harder imo
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the old version was much better and harder imo

Play that version then. :)
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thank you for answer so fast

i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies  :o

second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me  ???

that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map  :'( :'(

(spec map off , corpse nomber set on tiny) - best map ever without that !  :)

thank you a lot for helping me
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thank you for answer so fast

i say that even when i m not in the glitch zone , for example : just after oppening the 1st door at the top of the stairs but not inside the 1st structure , at this point only the first window inside it is giving zombies  :o

second spawn problem (i think it is but i m not sure) is when i open a door during a round : once the door open , a bunch of zombies already spawn , waiting for me block me and kill me  ???

that's my entire problem . i love ugx map (especially well detailed , with great sound like MR4) and i was pretty happy but with this the map is so easy even with panzer , super sprinters ... and this just because it's a one window challenge all around the map  :'( :'(

(spec map off , corpse nomber set on tiny) - best map ever without that !  :)

thank you a lot for helping me

Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.
Last Edit: June 26, 2016, 10:35:51 pm by steviewonder87
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Please give me beta access, I would LOVE to test CO-OP
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Oil Rig Beta Access
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Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.

I'm scared as to what this will do :mother:
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Open the Oil Rig T4M V.1 folder in appdata/mods.

Open the nazi_zombie_oil_rig.iwd with WinRar.

Open the 'maps' folder.

Open _zombiemode.gsc.

Line 1933, change '1000' to '2000'.

Enjoy.

change to 3000. much much better now.thx very much
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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I'm scared as to what this will do :mother:

Change the max distance before the zombie dies/respawns.
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Change the max distance before the zombie dies/respawns.
oh :poker:
what's the fun in that?
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my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Heres the report:

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 4022 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.21429".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
end $init 994 ms
--- Common Initialization Complete ---
Waited 182 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 1 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames.............................
Populated dw_user dvars with 1 accounts
Profile 'ghostviper69' already exists
secretsauce is 2]70E200
DW_AUTHORIZING ghostviper69
DW_AUTHORIZED (353 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
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......
.......
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.........................
..........................
...........................
............................
.............................
.............................2 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
..........
..........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
...........Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Imp read successful
Imp read successful
Imp read successful
Save Message First Frame Shown: 5209
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1
C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\DREW\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
56824 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.82 MB memory in DB alloc
ERROR: image 'images/hand_us_c.iwi' is missing
ERROR: image 'images/hand_us_n.iwi' is missing
ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3892 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 20715
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_oil_rig
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3804 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 25830
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_oil_rig
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_oil_rig.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_patch'
used 17.02 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig
Loading fastfile 'nazi_zombie_oil_rig'
Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...


Unhandled exception caught
Last Edit: June 27, 2016, 05:19:46 pm by HitmanVere
broken avatar :(
  • steviewonder87
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steviewonder87
This user is deleted :(
oh :poker:
what's the fun in that?

:facepalm:

my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Do other T4M maps work?
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Mr3B0L4's Groups
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my game crashes every time i launch this map, I've got t4m installed and other maps run completely fine. Anyone know whats wrong?

Heres the report:

Code Snippet
Plaintext
----- Initializing Renderer ----
execing ragdoll.cfg from disk
----- Client Initialization -----
----- Client Initialization Complete -----
Trying SMP acceleration...
...succeeded.
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Setting initial state...
DirectX reports 1024 MB of video memory and 4022 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Error: Could not load material "water_dynamic_spray".

------- sound system initialization -------
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
------- sound system successfully initialized -------
--------------
GamerProfile_UpdateProfileFromDvars(0):
 "mis_01" = "0".
 "mis_difficulty" = "00000000000000000000000000000000000000000000000000".
 "cheat_points" = "0".
 "cheat_items_set1" = "0".
 "cheat_items_set2" = "0".
 "takeCoverWarnings" = "6".
 "r_gamma" = "1.21429".
 "snd_volume" = "".
 "ps3_voiceSpeakerGain" = "".
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
end $init 994 ms
--- Common Initialization Complete ---
Waited 182 msec for asset 'loadscreen_mak' of type 'material'.
Waited 4 msec for asset 'loadscreen_pel1' of type 'material'.
Waited 10 msec for asset 'loadscreen_pel2' of type 'material'.
Waited 1 msec for asset 'loadscreen_see1' of type 'material'.
Waited 1 msec for asset 'loadscreen_see2' of type 'material'.
Waited 4 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'.
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Waited 982 msec for asset 'ui/patch_menus.txt' of type 'menufile'.
Working directory: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War
Huffman Took 1 Milliseconds
Controller #0 signed in locally
DW_DNS_RESOLVING
DW_DNS_RESOLVING

DW_GETUSERNAMES(10 msecs)
Retrieving usernames
Retrieving usernames.
Retrieving usernames..
Retrieving usernames...
Retrieving usernames....
Retrieving usernames.....
Retrieving usernames......
Retrieving usernames.......
Retrieving usernames........
Retrieving usernames.........
Retrieving usernames..........
Retrieving usernames...........
Retrieving usernames............
Retrieving usernames.............
Retrieving usernames..............
Retrieving usernames...............
Retrieving usernames................
Retrieving usernames.................
Retrieving usernames..................
Retrieving usernames...................
Retrieving usernames....................
Retrieving usernames.....................
Retrieving usernames......................
Retrieving usernames.......................
Retrieving usernames........................
Retrieving usernames.........................
Retrieving usernames..........................
Retrieving usernames...........................
Retrieving usernames............................
Retrieving usernames.............................
Retrieving usernames.............................
Populated dw_user dvars with 1 accounts
Profile 'ghostviper69' already exists
secretsauce is 2]70E200
DW_AUTHORIZING ghostviper69
DW_AUTHORIZED (353 msecs)
DW_LOBBY_CONNECTING
DW_LOGON_GETFRIENDS
DW_LOGON_GETFRIENDS
DW_LOGON_COMPLETE
DW_LOGON_CHECKPROFILEEXISTS
DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists..
.
..
...
....
.....
......
.......
........
.........
..........
...........
............
.............
..............
...............
................
.................
..................
...................
....................
.....................
......................
.......................
........................
.........................
..........................
...........................
............................
.............................
.............................2 friends, populating list..
g_numFriends is now 1
g_numFriends is now 2
starting to get public profiles for 2 friends..
We have 0 outgoing proposals
.
..
...
....
.....
......
.......
........
.........
..........
..........Messages retrieved ok
.
..
...
....
.....
......
.......
........
.........
..........
...........
...........Profile exists!

DW_LOGON_COMPLETE
starting to get public profiles for 2 friends..
Hostname: DESKTOP-I1HK2QI
PC IP: 192.168.0.14
Controller #0 signed in to live
Error: line 317: Invalid line in playlist 0
Error: line 322: Invalid line in playlist 0
Error: line 327: Invalid line in playlist 0
Error: line 332: Invalid line in playlist 0
Setting playlist version to 102 for controller 0
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Got friend profiles OK!
updating profile info for friend jamalshep88
Client: nulling invite info for friend jamalshep88
updating profile info for friend Ammouflage22
Client: nulling invite info for friend Ammouflage22
Imp read successful
Imp read successful
Imp read successful
Save Message First Frame Shown: 5209
Imp read successful
PATCH Imp read successful
Upload Bandwidth: 3000.00 Kbits/s
Download Bandwidth: 0.00 Kbits/s
Database: Assets Sync Started
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Unloaded fastfile patch
PMem_Free( patch, 1 )
Unloaded fastfile common
PMem_Free( common, 1 )
Unloaded fastfile ui
PMem_Free( ui, 0 )
Unloaded fastfile code_post_gfx
PMem_Free( code_post_gfx, 0 )
Database: Assets Sync Started
Database: Assets Sync Finished
----- FS_Startup -----
Current language: english
Current search path:
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\nazi_zombie_oil_rig.iwd (2599 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW\mods\Oil Rig T4M V.1\dlc3_weapons.iwd (189 files)
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods/Oil Rig T4M V.1
C:\Users\DREW\AppData\Local\Activision\CoDWaW/usermaps
C:\Users\DREW\AppData\Local\Activision\CoDWaW/mods
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files)
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War/main_shared
C:\Users\DREW\AppData\Local\Activision\CoDWaW/players
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files)
    localized assets iwd file for english
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files)
    localized assets iwd file for english

File Handles:
----------------------
56824 files in iwd files
----- Initializing Renderer ----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Shader model 2.0 code path is available.
Shader model 3.0 code path is available.
Using Shader model 3.0 code path because it is the best available path on this hardware.
Attempting 1024 x 768 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Using 4x anti-aliasing
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile code_post_gfx
Loading fastfile mod
Database: Assets Sync Started
Loading fastfile 'code_post_gfx'
used 1.13 MB memory in DB alloc
Loading fastfile 'mod'
used 38.82 MB memory in DB alloc
ERROR: image 'images/hand_us_c.iwi' is missing
ERROR: image 'images/hand_us_n.iwi' is missing
ERROR: image 'images/~hand_us_s-rgbl-11.iwi' is missing
Database: Assets Sync Finished
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile ui
Loading fastfile localized_common
Loading fastfile common
Loading fastfile patch
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
Loading fastfile 'ui'
used 39.48 MB memory in DB alloc
DirectX reports 1024 MB of video memory and 3892 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff'
Loading fastfile 'common'
used 41.51 MB memory in DB alloc
Loading fastfile 'patch'
used 2.06 MB memory in DB alloc
Error: Waited 1211 msec for missing asset "zombie_electric_shock_overlay".
Error: Could not load material "zombie_electric_shock_overlay".
Error: Could not load material "zombie_transporter_overlay".
Error: Could not load material "water_droplet".
Save Message First Frame Shown: 20715
Database: Assets Sync Started
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_load
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_load'
used 0.00 MB memory in DB alloc
Database: Assets Sync Finished
PROFILES: setting server info to 0.0.0.0:0
Couldn't get profiles instance, are we logged on?
------ Server Initialization ------
Server: nazi_zombie_oil_rig
Database: Assets Sync Started
Database: Assets Sync Finished
----- R_Init -----
DirectX reports 1024 MB of video memory and 3804 MB of available texture memory.
Using video memory size to cap used texture memory at 1008 MB.
Picmip is set manually.
Using picmip 0 on most textures, 0 on normal maps, and 3 on specular maps
Save Message First Frame Shown: 25830
Database: Assets Sync Started
Database: Assets Sync Finished
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\main\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
BinkOpen failed on C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\raw\video\nazi_zombie_oil_rig_load.bik because: Error opening file.
R_Cinematic_BinkOpen 'nazi_zombie_oil_rig_load' failed: BinkOpen: Error opening file.; trying default.
Unloaded fastfile ui
PMem_Free( ui, 0 )
Loading fastfile localized_nazi_zombie_oil_rig
Database: Assets Sync Started
WARNING: Could not find zone 'C:\Program Files (x86)\Steam\steamapps\common\Call of Duty World at
War\zone\english\localized_nazi_zombie_oil_rig.ff'
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig_patch
Database: Assets Sync Started
Loading fastfile 'nazi_zombie_oil_rig_patch'
used 17.02 MB memory in DB alloc
Database: Assets Sync Finished
Loading fastfile nazi_zombie_oil_rig
Loading fastfile 'nazi_zombie_oil_rig'
Error: Need 66047895 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
 - R_Cinematic_BeginLostDevice()...
DB_BeginRecoverLostDevice()...


Unhandled exception caught

Having the same problem. I've been really looking forward to this map, can't even use it. (And yes, other T4M maps work fine.)
broken avatar :(
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broken avatar :(
Location: us
Date Registered: 30 July 2015
Last active: 3 months ago
Posts
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minecraftexpert2's Contact & Social Links
 Hey steviewonder87 where did you get the weapons

 
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