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Messages - AllMoDs

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1
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1
Epic Vegeta Super Saiyan blue transformation

2
Help Desk / Re: G-Spawn entity question.
« on: April 18, 2018, 08:01:20 am »
are you running t4m if so its 1022 if you look at  cg_drawfps2 if its on shows limit in top right hand corner

3
i just downloaded the latest demo(its the first time i download this map) and the game crashes when i launch the mod , any help on that? i really want to try this map it looks really cool .
ps i downloaded TM4 and i got the same issue so it wasnt a t4m error.
pss im running the steam version but with an uncut patch to play zombies because i live in germany.

sorry wish i could help have no clue how to help if you have t4m have you tried lanfix wawexe

4
Zombie Maps / Re: Pyramid Recreation Centre
« on: March 25, 2018, 09:12:17 pm »
looks bad ass good work

5
Piccolo player model added


6
 Advance character select & more

7
Scripting / Precache custom-named menus + Advanced ingame menu setup
« on: March 16, 2018, 04:34:30 pm »
it took me awhile but I finally figured out how to Precache your own  named menus
and buy  name I mean the menu file itself and the menu name  so that means you
can make as many in-game menu files as you want and not have to use Activision created menus

step 1

back up this file

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this file is what loads all in game menus

step 2
replace whats in side with this
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you will see this
loadMenu { "ui/_yourmenu.menu" } /// your .menu   #1
loadMenu { "ui/_yourmenu2.menu" } /// your .menu #2
add as maney as needed

step 3
add this to mod csv
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note
if you are building your mod and you get a error about duplicate menu
take any
menufile,ui
menufile,ui_mp
files out of mod csv you added the error will teal you what one " they will still get added because of the ingame.txt"
depending on the menu you use the error will give you the menu name not the file name


bugs
the option that has subtitle  settings in it is not there "ingame only"
the option to bind a key for talking and text in it is not there "ingame only"

todo
I will pull the menu files that run the above things and add them in


when you name your menus names, name them the same thing as the file with out the _

so lets say my menu file is _allmodsstore.menu

menu name in file needs to look like this
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step 4 optional
make a new menu file with this name
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put this in it
Code: [Select]
//#define ENABLE_BUTTON_BG		1	// enables button background image
#define ENABLE_SEPARATOR 1 // enables separator bars
#define ENABLE_TITLE_BG 1 // enables menu title background graphics

/*
#ifndef CHOICE_SIZE_X
#error "CHOICE_SIZE_X undefined"
#endif
#ifndef CHOICE_SIZE_Y
#error "CHOICE_SIZE_Y undefined"
#endif
*/

#ifndef CHOICE_SIZE_X
#define CHOICE_SIZE_X 150
#endif

#ifndef CHOICE_SIZE_Y
#define CHOICE_SIZE_Y 22
#endif

#ifndef CHOICE_SIDEITEM_SIZE_X
#define CHOICE_SIDEITEM_SIZE_X 64
#endif
#ifndef CHOICE_SIDEITEM_SPACING
#define CHOICE_SIDEITEM_SPACING 16
#endif

#ifndef CHOICE_GROUP
#define CHOICE_GROUP ""
#endif

#ifndef CHOICE_X_START
#define CHOICE_X_START 1 // +=right  -=left how far left and right ...
#endif

#ifndef CHOICE_X_SPACING
#define CHOICE_X_SPACING 25 //25 is min  // Allmods SPACING from left to right between buttons
#endif

#ifndef CHOICE_Y_START
#define CHOICE_Y_START -40// +=up -=down// up down all buttions
#endif

#ifndef CHOICE_Y_SPACING
#define CHOICE_Y_SPACING 20
#endif

#ifndef CHOICE_Y_COUNT
#define CHOICE_Y_COUNT 20
#endif

#ifndef CHOICE_TEXT_OFFSET_X
#define CHOICE_TEXT_OFFSET_X 22
#endif

#ifndef SECTION_TEXT_OFFSET_X
#define SECTION_TEXT_OFFSET_X 0
#endif

#ifndef CHOICE_ACCEPT_ALIGN_X
#define CHOICE_ACCEPT_ALIGN_X 6
#endif

#ifndef CHOICE_ACCEPT_ALIGN_Y
#define CHOICE_ACCEPT_ALIGN_Y 2
#endif

#ifndef NEW_X_OFFSET
#define NEW_X_OFFSET 0
#endif

#ifndef NEW_Y_OFFSET
#define NEW_Y_OFFSET 0
#endif

#ifndef TITLE_Y_OFFSET
#define TITLE_Y_OFFSET 0
#endif

#ifndef TITLE_X_OFFSET
#define TITLE_X_OFFSET 0
#endif

#ifndef CHOICE_FOCUS_SOUND
#define CHOICE_FOCUS_SOUND ""
#endif

#ifndef CHOICE_ACTION_SOUND
#define CHOICE_ACTION_SOUND "mouse_click"
#endif

#ifndef CHOICE_TEXTSIZE
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
#endif

#ifndef CHOICE_TEXTFONT
#define CHOICE_TEXTFONT UI_FONT_NORMAL
#endif

#ifndef CHOICE_HEADERCOLOR
#define CHOICE_HEADERCOLOR 0 0 0 0
#endif

#ifndef CHOICE_TEXTCOLOR
#define CHOICE_TEXTCOLOR 0 0 0 0//1 1 1 1
#endif

#ifndef CHOICE_TEXTCOLOR_CAPT
#define CHOICE_TEXTCOLOR_CAPT CHOICE_TEXTCOLOR
#endif

#ifndef CHOICE_TEXTSTYLE
#define CHOICE_TEXTSTYLE 0
#endif

#ifndef CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
#endif

#ifndef ALT_HINT_X_OFFSET
#define ALT_HINT_X_OFFSET -16
#endif

#ifndef SECTION_X_OFFSET
#define SECTION_X_OFFSET 0
#endif

#ifndef SECTION_Y_OFFSET
#define SECTION_Y_OFFSET 0
#endif

#ifndef CHOICE_TEXTCOLOR_DISABLED
#define CHOICE_TEXTCOLOR_DISABLED 0 0 0 0
#endif

#ifndef CHOICE_TEXTCOLOR_SELECTABLE
#define CHOICE_TEXTCOLOR_SELECTABLE 0 0 0 0
#endif

#ifndef CHOICE_SEP_WIDTH
#define CHOICE_SEP_WIDTH 130
#endif

#ifndef CHOICE_SEP_OFFSET_X
#define CHOICE_SEP_OFFSET_X 0
#endif

#ifndef CHOICE_SEP_OFFSET_Y
#define CHOICE_SEP_OFFSET_Y 0
#endif

#ifndef CHOICE_DVAR_WIDTH_OFFSET
#define CHOICE_DVAR_WIDTH_OFFSET 120
#endif

#ifndef CHOICE_DVAR_TEXTALIGN
#define CHOICE_DVAR_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT //ITEM_ALIGN_MIDDLE_RIGHT
#endif

#ifndef CHOICE_DVAR_OFFSET_X
#define CHOICE_DVAR_OFFSET_X (0 - CHOICE_TEXT_OFFSET_X)
#endif

#ifndef CHOICE_SEP_BACKGROUND
#define CHOICE_SEP_BACKGROUND "menu_button_backing"
#endif

#ifndef HIGHLIGHT_SHADER_ART
#define HIGHLIGHT_SHADER_ART "button_highlight_end"
#endif

#ifndef ALTERNATE_HINT_SHADER
#define ALTERNATE_HINT_SHADER "alternate_hint"
#endif

#ifndef ALTERNATE_HINT_COLOR
#define ALTERNATE_HINT_COLOR 0 0 0 0 //0.55 0.95 0.55 0.9//0 1 0 0.35//0.75 .75 0.8 1
#endif

#ifndef HIGHLIGHT_COLOR
#define HIGHLIGHT_COLOR 0 0 0 0
#endif

#ifndef HIGHLIGHT_BORDER_COLOR
#define HIGHLIGHT_BORDER_COLOR 0 0 0 0
#endif

#ifndef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_DEFAULT
#endif

#ifndef CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN VERTICAL_ALIGN_DEFAULT
#endif

#ifndef HIGHLIGHT_BORDER
#define HIGHLIGHT_BORDER WINDOW_BORDER_RAISED
#endif

#ifndef HIGHLIGHT_SHADER
#define HIGHLIGHT_SHADER "menu_button_backing_highlight"
#endif

#ifndef A_BUTTON_SIZE
#define A_BUTTON_SIZE 0.4//0.33
#endif

#ifndef A_BUTTON_OFFSET_X
#define A_BUTTON_OFFSET_X 0//(0-4)
#endif

#ifndef A_BUTTON_FONT
#define A_BUTTON_FONT UI_FONT_NORMAL
#endif

#ifndef A_BUTTON_OFFSET_Y
#define A_BUTTON_OFFSET_Y 0
#endif


#ifdef PS3
#define A_BUTTON_BG_COLOR 0 0 0 0
#else
#define A_BUTTON_BG_COLOR 0 0 0 0
#endif

#define A_BUTTON_TEXTSTYLE ITEM_TEXTSTYLE_NORMAL

#ifndef A_BUTTON_COLOR
#define A_BUTTON_COLOR 0 0 0 0
#endif

#ifndef BUTTON_BG_COLOR
#define BUTTON_BG_COLOR .0 .0 .0 .0//0 0 0 0.5
#endif

// ------------ splitscreen ----------------


// -----------------------------------------

#if !defined( CHOICE_SEP_1 ) || !defined( CHOICE_SEP_SPACING )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) 0
#elif !defined( CHOICE_SEP_2 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ((itemIndex <= CHOICE_SEP_1) ? 0 : CHOICE_SEP_SPACING )
#elif !defined( CHOICE_SEP_3 )
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ((itemIndex <= CHOICE_SEP_1) ? 0 : ( (itemIndex <= CHOICE_SEP_2) ? CHOICE_SEP_SPACING : CHOICE_SEP_SPACING * 2 ) )
#else
#define CHOICE_SEP_TOTAL_SPACING( itemIndex ) ((itemIndex <= CHOICE_SEP_1) ? 0 : ( (itemIndex <= CHOICE_SEP_2) ? CHOICE_SEP_SPACING : ( (itemIndex <= CHOICE_SEP_3) ? CHOICE_SEP_SPACING * 2 : CHOICE_SEP_SPACING * 3) ) )
#endif

#define CHOICE_ROW( itemIndex ) ((itemIndex - 1) % CHOICE_Y_COUNT)
#define CHOICE_COL( itemIndex ) ((itemIndex - 1 - ((itemIndex - 1) % CHOICE_Y_COUNT)) / CHOICE_Y_COUNT)


#ifdef PC
#ifndef CHOICE_Y_OFFSET
#define CHOICE_Y_OFFSET 40
#endif
#else
#define CHOICE_Y_OFFSET 0
#endif

#define CHOICE_X( itemIndex ) (CHOICE_X_START + CHOICE_X_SPACING * CHOICE_COL( itemIndex ))
#define CHOICE_Y( itemIndex ) (CHOICE_Y_START + CHOICE_Y_OFFSET + CHOICE_Y_SPACING * CHOICE_ROW( itemIndex ) + CHOICE_SEP_TOTAL_SPACING( itemIndex ))
#define CHOICE_ORIGIN( itemIndex ) CHOICE_X( itemIndex ) CHOICE_Y( itemIndex )
#define CHOICE_RECT( itemIndex ) CHOICE_ORIGIN( itemIndex ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN

#define FOOTNOTE_RECT( x, y ) x y 240 60 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN

// ======================================================================================================================================
// ======================================================================================================================================
// ======================================================================================================================================

#define CHOICE_HIGHLIGHT( itemIndex, vis ) \
CHOICE_HIGHLIGHT_CUSTOM( itemIndex, HIGHLIGHT_COLOR, HIGHLIGHT_BORDER_COLOR, vis )

#define UI_EDGE( porigin, palign, poffset_x, poffset_y, pcolor ) \
UI_EDGE_RAW( porigin, palign, 5, 20, poffset_x, poffset_y, pcolor )

#define UI_EDGE_REVERSE( porigin, palign, poffset_x, poffset_y, pcolor ) \
UI_EDGE_RAW( porigin, palign, -5, 20, poffset_x, poffset_y, pcolor )

#define UI_EDGE_RAW( porigin, palign, pw, ph, poffset_x, poffset_y, pcolor ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect porigin pw ph palign \
origin poffset_x poffset_y \
background HIGHLIGHT_SHADER_ART \
forecolor pcolor \
visible 1; \
decoration \
} \

#define CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_BUTTON_BG_RAW( itemIndex, "menu_button_backing", BUTTON_BG_COLOR, visArg )

#define CHOICE_BUTTON_BG_RAW( itemIndex, bgimage, foreColorArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp material( bgimage ); \
forecolor foreColorArg \
visible visArg; \
decoration \
}

#define CHOICE_HIGHLIGHT_CUSTOM( itemIndex, foreColorArg, borderColorArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background "menu_button_backing_highlight" \
forecolor 0 0 0 0 \
border HIGHLIGHT_BORDER \
bordersize 2 \
bordercolor borderColorArg \
visible when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && visArg ); \
decoration \
} \
CHOICE_ACCEPT_HINT( itemIndex, visArg )

#define CHOICE_HIGHLIGHT_CUSTOM_NOICON( itemIndex, foreColorArg, borderColorArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background "menu_button_backing_highlight" \
forecolor foreColorArg \
border HIGHLIGHT_BORDER \
bordersize 2 \
bordercolor borderColorArg \
visible when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && visArg ); \
decoration \
} \

// used for custom highlights for itemDefs that are special and can not use itemIndex or complie with the strict alignment of this macro set
#define CHOICE_HIGHLIGHT_CUSTOM_2( px, py, pw, ph, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (px+(ph/4)) py (-(pw-(ph/4))) ph CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background HIGHLIGHT_SHADER \
forecolor BUTTON_BG_COLOR \
visible 1 \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (px+(ph/4)) py (-(pw-(ph/4))) ph CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
background HIGHLIGHT_SHADER \
forecolor HIGHLIGHT_COLOR \
visible visArg \
decoration \
}

//CHOICE_TEXT_OFFSET_X

#if defined( CONSOLE ) && !defined( SPLITSCREEN )
#define CHOICE_ACCEPT_HINT( itemIndex, vis ) \
itemDef \
{ \
rect CHOICE_RECT( itemIndex ) \
origin A_BUTTON_OFFSET_X A_BUTTON_OFFSET_Y \
text "@PLATFORM_UI_SELECTBUTTON" \
textfont A_BUTTON_FONT \
textscale A_BUTTON_SIZE \
textstyle A_BUTTON_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX 0\
textAlignY -1\
forecolor 1 1 1 1 \
visible when( localVarInt( ui_highlight ) == itemIndex && localVarString( ui_choicegroup ) == CHOICE_GROUP && vis ); \
decoration \
}
#else // #if defined( CONSOLE ) && !defined( SPLITSCREEN )
#define CHOICE_ACCEPT_HINT( itemIndex, vis )
#endif // #else // #if defined( CONSOLE ) && !defined( SPLITSCREEN )

#ifdef CONSOLE
#define TITLE_STRIP \
/* title bar */ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -5 40 640 25 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "menu_lobby_title_back" \
forecolor 0.2137 0.2346 0.2398 0.75 \
/*forecolor COLOR_TITLEBAR*/ \
visible 1 \
decoration \
} \
/* bottom white strip */ \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -107 65 854 1 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "menu_white_line_faded" \
forecolor 0.20 0.216 0.22 1 \
visible 1 \
decoration \
}

#define OVERLAY_TITLE_STRIP \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect -107 66 500 27 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN \
background "gradient" \
forecolor COLOR_TITLEBAR \
visible 1 \
decoration \
}
#else // #ifdef CONSOLE
#define TITLE_STRIP
#define OVERLAY_TITLE_STRIP
#endif // #else // #ifdef CONSOLE

#define CHOICE_MENU_TITLE_SS( titleArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 5 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textalignx -14 \
textfont UI_FONT_NORMAL \
textscale TEXTSIZE_DEFAULT \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
visible 1 \
decoration \
}

#define CHOICE_MENU_TITLE_NO_STRIP( titleArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 5 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textfont UI_FONT_NORMAL \
textscale TEXTSIZE_TITLE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
textaligny TITLE_Y_OFFSET \
textalignx TITLE_X_OFFSET \
visible 1 \
decoration \
}

#define CHOICE_MENU_TITLE( titleArg ) \
/* white bar backing */ \
TITLE_STRIP \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 5 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textfont UI_FONT_OBJECTIVE \
textscale TEXTSIZE_TITLE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
textaligny TITLE_Y_OFFSET \
textalignx TITLE_X_OFFSET \
visible 1 \
decoration \
}

#define CHOICE_MENU_TITLE_VIS( titleArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 5 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
text titleArg \
textfont UI_FONT_NORMAL \
textscale TEXTSIZE_TITLE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
visible when( visArg ) \
decoration \
}

#define CHOICE_OVERLAY_TITLE( titleArg ) \
CHOICE_OVERLAY_TITLE_VIS( titleArg, 1 )

#define CHOICE_OVERLAY_TITLE_VIS( titleArg, visArg ) \
/* black bar backing */ \
/*OVERLAY_TITLE_STRIP*/ \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 32 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textfont UI_FONT_NORMAL \
textscale TEXTSIZE_TITLE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
textaligny TITLE_Y_OFFSET \
textalignx TITLE_X_OFFSET \
visible visArg \
decoration \
}

#define CHOICE_OVERLAY_SUB_TITLE( titleArg ) \
CHOICE_OVERLAY_SUB_TITLE_VIS( titleArg, 1 )

#ifdef PC
#define CHOICE_OVERLAY_SUB_TITLE_VIS( titleArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 58 300 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
textaligny TITLE_Y_OFFSET \
textalignx TITLE_X_OFFSET \
visible visArg \
autowrapped\
decoration \
}
#else
#define CHOICE_OVERLAY_SUB_TITLE_VIS( titleArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect 22 58 100 100 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP \
origin ORIGIN_TITLE \
forecolor COLOR_TITLE \
exp text( titleArg ) \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textalign ITEM_ALIGN_TOP_LEFT \
textaligny TITLE_Y_OFFSET \
textalignx TITLE_X_OFFSET \
visible visArg \
decoration \
}
#endif

#define CHOICE_SECTION_TITLE( itemIndex, titleArg ) \
CHOICE_SECTION_TITLE_VIS( itemIndex, titleArg, 1 )

#define CHOICE_SECTION_TITLE_VIS( itemIndex, titleArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (SECTION_X_OFFSET+0) (SECTION_Y_OFFSET+3) 245 1 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
origin CHOICE_ORIGIN( itemIndex ) \
background "menu_white_line_faded" \
forecolor 0 0 0 0 \
visible visArg \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (SECTION_X_OFFSET+0) (SECTION_Y_OFFSET+4) 245 17 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
origin CHOICE_ORIGIN( itemIndex ) \
background "menu_black_line" \
forecolor 0 0 0 0 \
visible visArg \
decoration \
} \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (SECTION_X_OFFSET+0) (SECTION_Y_OFFSET+21) 245 1 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
origin CHOICE_ORIGIN( itemIndex ) \
background "menu_white_line_faded" \
forecolor 0 0 0 0 \
visible visArg \
decoration \
} \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect (SECTION_X_OFFSET+0) (SECTION_Y_OFFSET-1) 245 24 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
origin CHOICE_ORIGIN( itemIndex ) \
forecolor 0 0 0 0 \
exp text( titleArg );\
textstyle ITEM_TEXTSTYLE_SHADOWED \
textfont UI_FONT_OBJECTIVE \
textscale TEXTSIZE_DEFAULT \
textstyle CHOICE_TEXTSTYLE \
textAlign ITEM_ALIGN_MIDDLE_CENTER \
textAlignX SECTION_TEXT_OFFSET_X \
visible visArg \
decoration \
}


#define CHOICE_SEPARATOR( afterItemIndex ) \
CHOICE_SEPARATOR_VIS( afterItemIndex, when( ENABLE_SEPARATOR ) )

#define CHOICE_SEPARATOR_VIS( afterItemIndex, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (CHOICE_SEP_OFFSET_X) (CHOICE_Y_SPACING + CHOICE_SEP_SPACING / 2 + CHOICE_SEP_OFFSET_Y ) CHOICE_SEP_WIDTH 1 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
origin CHOICE_ORIGIN( afterItemIndex ) \
background CHOICE_SEP_BACKGROUND \
forecolor 0 0 0 0 \
visible visArg \
decoration \
}

#define CHOICE_BUTTON( itemIndex, textArg, actionArg ) \
CHOICE_BUTTON_VIS( itemIndex, textArg, actionArg, 1 )

#define CHOICE_BUTTON_NOHI( itemIndex, textArg, actionArg ) \
CHOICE_BUTTON_VIS_NOHI( itemIndex, textArg, actionArg, 1 )

#define CHOICE_BUTTON_VIS( itemIndex, textArg, actionArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
CHOICE_BUTTON_VIS_NOHI( itemIndex, textArg, actionArg, visArg )

#define CHOICE_BUTTON_VIS_ADV( itemIndex, textArg, actionArg, visArg, vis ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, vis ) \
CHOICE_BUTTON_VIS_NOHI( itemIndex, textArg, actionArg, visArg )

#define CHOICE_BUTTON_VIS_NOHI( itemIndex, textArg, actionArg, visArg ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, ;, ;, visArg )

#define CHOICE_BUTTON_FOCUS( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_VIS( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )

#define CHOICE_BUTTON_FOCUS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, 1 )

#define CHOICE_BUTTON_FOCUS_VIS( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )

#define CHOICE_BUTTON_FOCUS_VIS_NOICON( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT_CUSTOM_NOICON( itemIndex, HIGHLIGHT_COLOR, HIGHLIGHT_BORDER_COLOR, 1 ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_NOICON( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )

#define CHOICE_BUTTON_FOCUS_VIS_NOHI_NOICON( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )

#define CHOICE_BUTTON_FOCUS_VIS_ADV( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, vis ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, vis ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg )

#define CHOICE_BUTTON_FOCUS_VIS_NOHI( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, ; )

#define CHOICE_BUTTON_EX( itemIndex, textArg, actionArg, extraArgs ) \
CHOICE_BUTTON_BG( itemIndex, 1 ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, ;, ;, 1, extraArgs )

#define CHOICE_BUTTON_NOHI_EX( itemIndex, textArg, actionArg, extraArgs ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, ;, ;, 1, extraArgs )

#define CHOICE_BUTTON_EX_ADV( itemIndex, textArg, actionArg, extraArgs, visArg ) \
CHOICE_BUTTON_BG( itemIndex, 1 ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, ;, ;, visArg, extraArgs )

#define CHOICE_BUTTON_FOCUS_VIS_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )

#define CHOICE_BUTTON_FOCUS_VIS_EX_ADV( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs, vis ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, vis ) \
CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )

#define CHOICE_BUTTON_FOCUS_VIS_NOHI_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
extraArgs \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, onFocusArg, leaveFocusArg ) \
} \

#define CHOICE_BUTTON_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_BUTTON_FOCUS_COLOR_VIS_NOHI_EX( itemIndex, textArg, ;, ;, ;, colorArg, visArg, ; ) \

#define CHOICE_BUTTON_FOCUS_COLOR_VIS_NOHI_EX( itemIndex, textArg, actionArg, onFocusArg, leaveFocusArg, colorArg, visArg, extraArgs ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor colorArg \
visible visArg \
extraArgs \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, onFocusArg, leaveFocusArg ) \
} \

#define CHOICE_DBUTTON_VIS( itemIndex, textArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
} \

#define CHOICE_DBUTTON_NO_BG_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
} \

#define STATUS_AREA( textArg, xArg, yArg, visArg ) \
itemDef { \
name description_status \
type ITEM_TYPE_TEXT \
rect 10 0 210 36 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP \
origin xArg yArg \
text textArg \
textfont CHOICE_TEXTFONT \
textscale TEXTSIZE_SMALL \
textaligny 16 \
forecolor COLOR_DESC_TEXT \
visible visArg \
autowrapped \
decoration \
}

#define CHOICE_DVARENUMLIST( itemIndex, textArg, dvarArg, dvarListArg, actionArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_DVARENUM, dvarEnumList dvarListArg, actionArg, 1 )

#define CHOICE_DVARENUMLIST_VIS( itemIndex, textArg, dvarArg, dvarListArg, actionArg, visArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_DVARENUM, dvarEnumList dvarListArg, actionArg, visArg )

#define CHOICE_DVARSTRINGLIST( itemIndex, textArg, dvarArg, strListArg, actionArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_MULTI, dvarStrList strListArg, actionArg, 1 )

#define CHOICE_DVARSTRINGLIST_VIS( itemIndex, textArg, dvarArg, strListArg, actionArg, visArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_MULTI, dvarStrList strListArg, actionArg, visArg )

#define CHOICE_DVARFLOATLIST( itemIndex, textArg, dvarArg, strListArg, actionArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_MULTI, dvarFloatList strListArg, actionArg, 1 )

#define CHOICE_DVARFLOATLIST_VIS( itemIndex, textArg, dvarArg, strListArg, actionArg, visArg ) \
CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_MULTI, dvarFloatList strListArg, actionArg, visArg )

#define CHOICE_DVARFLOATLIST_FOCUS_VIS( itemIndex, textArg, dvarArg, strListArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_DVARLIST_FOCUS_VIS( itemIndex, textArg, dvarArg, ITEM_TYPE_MULTI, dvarFloatList strListArg, actionArg, onFocusArg, leaveFocusArg, visArg )

#define CHOICE_DVARLIST_VIS( itemIndex, textArg, dvarArg, listTypeArg, listArg, actionArg, visArg ) \
CHOICE_DVARLIST_FOCUS_VIS( itemIndex, textArg, dvarArg, listTypeArg, listArg, actionArg, ;, ;, visArg )

#define CHOICE_DVARLIST_FOCUS_VIS( itemIndex, textArg, dvarArg, listTypeArg, listArg, actionArg, onFocusArg, leaveFocusArg, visArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type listTypeArg \
dvar dvarArg \
listArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign CHOICE_DVAR_TEXTALIGN \
textalignx CHOICE_DVAR_OFFSET_X \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg ; \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, onFocusArg, leaveFocusArg ) \
}

#define CHOICE_DDVAR_VIS( itemIndex, textArg, dvarArg, visArg ) \
CHOICE_BUTTON_BG_RAW( itemIndex, "menu_button_backing", BUTTON_BG_COLOR, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
exp text( textArg ); \
rect CHOICE_RECT( itemIndex ) \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
} \
itemDef \
{ \
type ITEM_TYPE_TEXT \
dvar dvarArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textAlign CHOICE_DVAR_TEXTALIGN \
textAlignX CHOICE_DVAR_OFFSET_X \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
}

#define CHOICE_DDVARALTTEXT_VIS( itemIndex, textArg, textArg1, visArg ) \
CHOICE_BUTTON_BG_RAW( itemIndex, "menu_button_backing", BUTTON_BG_COLOR, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
exp text( textArg ); \
rect CHOICE_RECT( itemIndex ) \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
} \
itemDef \
{ \
type ITEM_TYPE_TEXT \
exp text( textArg1 ) \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textAlign CHOICE_DVAR_TEXTALIGN \
textAlignX CHOICE_DVAR_OFFSET_X \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
}

#define CHOICE_STATUS_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textalign ITEM_ALIGN_MIDDLE_RIGHT \
textalignx (0 - CHOICE_TEXT_OFFSET_X) \
textscale CHOICE_TEXTSIZE \
style WINDOW_STYLE_FILLED \
forecolor colorArg \
visible visArg ; \
decoration \
}

#define CHOICE_NEWICON_VIS( itemIndex, imageArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (CHOICE_X( itemIndex ) + CHOICE_SIZE_X + NEW_X_OFFSET ) (CHOICE_Y( itemIndex )+2+NEW_Y_OFFSET) (CHOICE_SIZE_Y*2) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp material( imageArg ) \
visible visArg ; \
decoration \
}

#define CHOICE_COLLECTIBLEICON_VIS( itemIndex, imageArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (CHOICE_X( itemIndex ) - CHOICE_SIZE_Y ) CHOICE_Y( itemIndex ) CHOICE_SIZE_Y CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp material( imageArg ) \
visible visArg ; \
decoration \
}

#define CHOICE_LOCKEDICON_VIS( itemIndex, imageArg, visArg ) \
itemDef \
{ \
style WINDOW_STYLE_SHADER \
rect (CHOICE_X( itemIndex ) + CHOICE_SIZE_X + NEW_X_OFFSET ) (CHOICE_Y( itemIndex )+2+NEW_Y_OFFSET) 12 12 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp material( imageArg ) \
visible visArg ; \
decoration \
}

#define CHOICE_LEFTITEM_VIS( itemIndex, textArg, colorArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect (CHOICE_X( itemIndex ) - CHOICE_SIDEITEM_SIZE_X - CHOICE_SIDEITEM_SPACING) CHOICE_Y( itemIndex ) CHOICE_SIDEITEM_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp text( textArg ); \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor colorArg \
visible visArg ; \
decoration \
}

#define CHOICE_DLEFTBUTTON_VIS( itemIndex, textArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect (CHOICE_X( itemIndex ) - CHOICE_SIDEITEM_SIZE_X - CHOICE_SIDEITEM_SPACING) CHOICE_Y( itemIndex ) CHOICE_SIDEITEM_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
textAlign ITEM_ALIGN_MIDDLE_LEFT \
forecolor CHOICE_TEXTCOLOR_DISABLED \
visible visArg \
decoration \
} \

#define CHOICE_LEFTITEM2_VIS( itemIndex, textArg, colorArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect (CHOICE_X( itemIndex ) - CHOICE_SIDEITEM_SIZE_X - CHOICE_SIDEITEM_SPACING - 45) CHOICE_Y( itemIndex ) CHOICE_SIDEITEM_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp text( textArg ); \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor colorArg \
visible visArg ; \
decoration \
}

#define CHOICE_RIGHTITEM_VIS( itemIndex, textArg, colorArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect (CHOICE_X( itemIndex ) + CHOICE_SIDEITEM_SIZE_X + CHOICE_SIDEITEM_SPACING) CHOICE_Y( itemIndex ) CHOICE_SIDEITEM_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
exp text( textArg ); \
textalign ITEM_ALIGN_MIDDLE_RIGHT \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor colorArg \
visible visArg ; \
decoration \
}

#define CHOICE_DVAREDIT_NUMERIC( itemIndex, textArg, dvarArg, max_chars, actionArg ) \
CHOICE_DVAREDIT_NUMERIC_VIS( itemIndex, textArg, dvarArg, max_chars, actionArg, 1 )

#define CHOICE_DVAREDIT_NUMERIC_VIS( itemIndex, textArg, dvarArg, max_chars, actionArg, visArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_NUMERICFIELD \
text " " \
dvar dvarArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+8) /*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
maxChars max_chars \
CHOICE_SCRIPTS_ACTION( itemIndex, actionArg ) \
}


#define CHOICE_DVAREDIT( itemIndex, textArg, dvarArg, actionArg ) \
CHOICE_DVAREDIT_VIS( itemIndex, textArg, dvarArg, 31, 18, actionArg, 1 )

#define CHOICE_DVAREDIT_VIS( itemIndex, textArg, dvarArg, max_chars, max_paintchars, actionArg, visArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_EDITFIELD \
text " " \
dvar dvarArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+8) /*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
maxChars max_chars \
maxpaintchars max_paintchars \
CHOICE_SCRIPTS_ACTION( itemIndex, actionArg ) \
}

#define CHOICE_DVARSLIDER( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg ) \
CHOICE_DVARSLIDER_VIS( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, 1 )

#define CHOICE_DVARSLIDER_VIS( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, visArg ) \
CHOICE_DVARSLIDER_VIS_EX( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, ;, 1 )

#define CHOICE_DVARSLIDER_VIS_EX( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, extraArg, visArg ) \
CHOICE_CAPTION( itemIndex, textArg ) \
itemDef \
{ \
type ITEM_TYPE_SLIDER \
dvarfloat dvarArg defaultArg minArg maxArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20) /*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
extraArg \
CHOICE_SCRIPTS_ACTION( itemIndex, actionArg ) \
}


#define CHOICE_DVARYESNO( itemIndex, textArg, dvarArg, actionArg ) \
CHOICE_DVARYESNO_VIS( itemIndex, textArg, dvarArg, actionArg, 1 )

#define CHOICE_DVARYESNO_VIS( itemIndex, textArg, dvarArg, actionArg, visArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_YESNO \
dvar dvarArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+CHOICE_DVAR_WIDTH_OFFSET) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20)/*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
CHOICE_SCRIPTS_ACTION( itemIndex, actionArg ) \
}

#define CHOICE_BIND( itemIndex, textArg, cmdArg, actionArg ) \
CHOICE_BIND_VIS( itemIndex, textArg, cmdArg, actionArg, 1, 1 )

#define CHOICE_BIND_VIS( itemIndex, textArg, cmdArg, actionArg, visArg, vis ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BIND \
dvar cmdArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+120) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20)/*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, show keyBindStatus, hide keyBindStatus ) \
}

#define CHOICE_BIND2( itemIndex, textArg, cmdArg, actionArg ) \
CHOICE_BIND2_VIS( itemIndex, textArg, cmdArg, actionArg, 1 )

#define CHOICE_BIND2_VIS( itemIndex, textArg, cmdArg, actionArg, visArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BIND2 \
dvar cmdArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+120) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20)/*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible visArg \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, show keyBindStatus, hide keyBindStatus ) \
}

#define CHOICE_BIND3( itemIndex, textArg, cmdArg, actionArg ) \
CHOICE_BIND3_VIS( itemIndex, textArg, cmdArg, actionArg, 1, 1 )

#define CHOICE_BIND3_VIS( itemIndex, textArg, cmdArg, actionArg, visArg, vis ) \
CHOICE_CAPTION_VIS22( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BIND \
dvar cmdArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+120) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20)/*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible when(dvarInt("sub_menu") == 2 ); \ \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, show keyBindStatus, hide keyBindStatus ) \
}
#define CHOICE_CAPTION_VIS22( itemIndex, textArg, visArg ) \
CHOICE_CAPTION22_COLOR_VIS( itemIndex, textArg, CHOICE_TEXTCOLOR_CAPT, visArg )

#define CHOICE_CAPTION22_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor colorArg \
visible when(dvarInt("sub_menu") == 2 ); \
decoration \
}
#define CHOICE_BIND4( itemIndex, textArg, cmdArg, actionArg ) \
CHOICE_BIND4_VIS( itemIndex, textArg, cmdArg, actionArg, 1, 1 )

#define CHOICE_BIND4_VIS( itemIndex, textArg, cmdArg, actionArg, visArg, vis ) \
CHOICE_CAPTION_VIS44( itemIndex, textArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BIND \
dvar cmdArg \
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X+120) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
textalign ITEM_ALIGN_MIDDLE_LEFT \
textalignx (CHOICE_SIZE_X+20)/*(-(CHOICE_TEXT_OFFSET_X))*/ \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
style WINDOW_STYLE_FILLED \
forecolor CHOICE_TEXTCOLOR \
visible when(dvarInt("sub_menu") == 1 ); \ \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, show keyBindStatus, hide keyBindStatus ) \
}
#define CHOICE_CAPTION_VIS44( itemIndex, textArg, visArg ) \
CHOICE_CAPTION44_COLOR_VIS( itemIndex, textArg, CHOICE_TEXTCOLOR_CAPT, visArg )

#define CHOICE_CAPTION44_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor colorArg \
visible when(dvarInt("sub_menu") == 1 ); \
decoration \
}

#define CHOICE_CAPTION( itemIndex, textArg ) \
CHOICE_CAPTION_VIS( itemIndex, textArg, 1 )

#define CHOICE_CAPTION_COLOR( itemIndex, textArg, colorArg ) \
CHOICE_CAPTION_COLOR_VIS( itemIndex, textArg, colorArg, 1 )

#define CHOICE_CAPTION_VIS( itemIndex, textArg, visArg ) \
CHOICE_CAPTION_COLOR_VIS( itemIndex, textArg, CHOICE_TEXTCOLOR_CAPT, visArg )

#define CHOICE_CAPTION_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor colorArg \
visible visArg \
decoration \
}

#define CHOICE_TEXT_VIS( itemIndex, textArg, colorArg, visArg ) \
CHOICE_BUTTON_BG( itemIndex, visArg ) \
CHOICE_HIGHLIGHT( itemIndex, 1 ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign CHOICE_TEXTALIGN \
textAlignX CHOICE_TEXT_OFFSET_X \
forecolor colorArg \
visible visArg \
decoration \
}

#define CHOICE_SUBTEXT_COLOR_VIS( itemIndex, textArg, colorArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect CHOICE_RECT( itemIndex ) \
exp text( textArg ); \
textfont CHOICE_TEXTFONT \
textscale CHOICE_TEXTSIZE \
textstyle CHOICE_TEXTSTYLE \
textAlign ITEM_ALIGN_MIDDLE_LEFT \
forecolor colorArg \
visible visArg \
decoration \
}


#define CHOICE_SCRIPTS_ACTION( itemIndex, actionArg ) \
CHOICE_SCRIPTS_ALL( itemIndex, actionArg, ;, ; )



#define CHOICE_SCRIPTS_ALL( itemIndex, actionArg, onFocusArg, leaveFocusArg ) \
onFocus \
{ \
setLocalVarInt ui_highlight itemIndex; \
setLocalVarString ui_choicegroup CHOICE_GROUP; \
play CHOICE_FOCUS_SOUND setdvar vile_on_1 itemIndex; \
setdvar spin 0; \
onFocusArg \
} \
leaveFocus \
{ \
setLocalVarInt ui_highlight 0 setdvar bind_on_1 0; \
setdvar spin 0; \
leaveFocusArg \
} \
action \
{ \
play CHOICE_ACTION_SOUND ; \
actionArg; \
}


#define CHOICE_APPLY( textArg, actionArg ) \
CHOICE_APPLY_VIS( textArg, actionArg, 1 )

#define CHOICE_APPLY_VIS( textArg, actionArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect 430 422 100 16 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
text textArg \
textfont UI_FONT_NORMAL \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textAlign ITEM_ALIGN_MIDDLE_CENTER \
forecolor COLOR_FOCUSED \
visible visArg ; \
action \
{ \
play "mouse_click"; \
actionArg; \
} \
}

#define CHOICE_BACK( textArg, actionArg ) \
CHOICE_BACK_VIS( textArg, actionArg, 1 )

#define CHOICE_BACK_VIS( textArg, actionArg, visArg ) \
itemDef \
{ \
type ITEM_TYPE_BUTTON \
rect 270 422 100 16 CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
text textArg \
textfont UI_FONT_NORMAL \
textscale CHOICE_TEXTSIZE \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textAlign ITEM_ALIGN_MIDDLE_CENTER \
forecolor COLOR_FOCUSED \
visible visArg ; \
action \
{ \
play "mouse_click"; \
actionArg; \
} \
}


#define CHOICE_FOOTNOTE( textArg, x, y ) \
CHOICE_FOOTNOTE_VIS( textArg, x, y, 1 )

#define CHOICE_FOOTNOTE_VIS( textArg, x, y, visArg ) \
itemDef \
{ \
text textArg \
rect FOOTNOTE_RECT( x, y ) \
autowrapped \
textfont CHOICE_TEXTFONT \
textscale TEXTSIZE_SMALL \
textstyle ITEM_TEXTSTYLE_SHADOWED \
textalign ITEM_ALIGN_TOP_LEFT \
visible visArg \
decoration \
}


#define CHOICE_KEYBINDHELP \
itemDef \
{ \
name keyBindStatus \
rect -190 -8 300 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM \
ownerdraw UI_KEYBINDSTATUS \
textstyle ITEM_TEXTSTYLE_SHADOWED \
style WINDOW_STYLE_FILLED \
backcolor 0 0 0 0 \
forecolor .9 .9 .9 1 \
border 0 \
bordercolor .5 .5 .5 .5 \
textscale TEXTSIZE_SMALL \
textalign ITEM_ALIGN_MIDDLE_LEFT \
visible 0 \
decoration \
}

#define COLUMN_TITLE_X 100
#define COLUMN_TITLE_Y (111+21)

#define LEADERBOARD_COL_TITLE( porgin, ptext, palign ) \
LEADERBOARD_COL_TITLE_VIS( porgin, ptext, palign, 1 )

#define LEADERBOARD_COL_TITLE_VIS( porgin, ptext, palign, visArg ) \
itemDef \
{ \
type ITEM_TYPE_TEXT \
origin porgin \
text ptext \
textscale TEXTSIZE_SMALL \
textfont UI_FONT_NORMAL \
textalign palign \
forecolor 1 1 1 1 \
visible visArg \
decoration \
}




put file in raw/ui

add this to mod csv
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line 317 you will see this
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that is hiding the little bar that shows up when your mouse cursor is over a menu option
change zeros to ones to make it show again

the advantages of having my setup_common
#1 you can track which menu option your mouse is over in GSC with checking this  dvar "vile_on_1"
#2 the whole entire screen is gridded out so you can add a menu button anywhere from top to bottom 20 buttons
and from left to right 500 or more give or take
#3 added to  button binds that can be hidden CHOICE_BIND3 set to show on dvar sub_menu  = 2 and CHOICE_BIND4 set to show on dvar sub_menu  = 3



just a menu with one sub menu
and itemDef I made myself
that makes it so any image you put there becomes a button regardless of shape and size
and you can have it do things when your mouse touches it leaves off of it and when you click it
like MenuResponse "??????"; to pick up in gsc see menu for use
or to make a keypad with a combination code like I did for my map

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replace all ????? with proper stuff
will add more soon



8
Mods Releases / Re: Black Ops 3 dr. Monty\'s Factory 1.0
« on: March 13, 2018, 09:58:55 am »
wow nice mod  ::)

Double Post Merge: February 24, 2018, 04:20:32 am
btw how u install this ? :derp:
EVERY THING IS IN THE DOWNLOAD AND HOW TO INSTALL MY BAD FOR CAPS

9
Zombie Maps / Re: [T4M] DragonBall Z 3/2/18 fly animation added
« on: March 05, 2018, 05:51:36 pm »

more updates coming
fly en 90%  dun

10
Zombie Maps / Re: [T4M] DragonBall Z 3/2/18 fly animation added
« on: March 02, 2018, 04:09:32 am »
 fly animation

11
Help Desk / Re: Boss Fight Help
« on: February 28, 2018, 07:56:08 am »
I have a boss Script set up i made  you're more than welcome to use if you want
I have two different setups one where you can give your boss a guns and it could shoot projectiles and one without
and the way it's set up you can give your boss multiple attacks PM me if you want the scripts and I'll have no problem helping you set it up with animation sound whatever else you want

this is one of my setup ingame
 

12
Mods / Re: fully rigged & animated zombie boss pack
« on: February 24, 2018, 11:11:34 pm »
ATT ADDED


13
Mods / Re: fully rigged & animated zombie boss pack
« on: February 22, 2018, 10:20:24 am »
god damn, this is very impressive.
i wish you good luck with this!
ty I'll be done with this boss in the next day or two

ingame vid

14
Mods / fully rigged & animated zombie boss pack
« on: February 21, 2018, 12:27:42 pm »
I've been helping a few people out on custom zombie bosses
so I decided to do a few zombie bosses that are not in any maps

everything here will be fully rigged animated and all files included to add to your map


#1
PICS
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vids
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this boss will have a sword and shoot projectiles and a few other special attacks
will be a HUD display of the bosses health

will add more an update this post as I finished the bosses

15
Zombie Maps / Re: Salaj WWE Custom Zombies | Teaser Trailer
« on: February 11, 2018, 08:23:17 am »
looks bad ass i like to play this one

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