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Topics - Rattus

I wanted to add ambient sound effects in my map, like for example, let's say you go outside a building, I would want the sound effect of wind blowing to be playing in a loop. But I would want it to so you can't hear it anymore when you go back inside a building. I've looked at tutorials on how to do this, but it hasn't been working for me... not sure what I'm doing wrong. Any help would be appreciated.
6 years ago
Any scripters here who know how to make this possible?
6 years ago
So I recently got back into map making and I forgotten a lot about using radiant so I'm trying to relearn it at the moment... so I have this problem where I made this texture blend in asset manager to make it transparent and mix in with the texture behind it. But for some reason it is going completely through and showing the outside of the map instead of blending in with the texture behind it. Why is this happening? How do I correct it?
Picture for reference...
6 years ago
So I had to reinstall windows 7 due to some issues I was having with it, I decided to back up my cod waw and reinstall windows then, my custom map I was working on and I can load it just fine on radiant and see everything is just as I left it. But if I try to load my map on cod waw it gives me this error . Does anyone know how to fix this? Here's what console says if it helps more with finding out the problem...
6 years ago
So I factory reset my pc cause I was having problems with it so I decided to just do a reset to get rid of the problem I was having (which it did). I backed up all the necessary files I was told to back up on this forum for my map, which I can still successfully edit in radiant. My map appears normal in radiant, so I decided to compile it and build the mod, but then when I load my map on cod waw it's just the normal main menu, and asks me if I want to start new game when I press solo, instead of just instantly taking me to my map... Can someone please help me?
6 years ago
When I open Radiant from the launcher, I am greeted by an error message saying
Code Snippet
Plaintext
"FATAL ERROR: Couldn't load fileSysCheck.cfg. Make sure Call of Duty is run from the correct folder. GetLastError()=0 An unrecoverable error has occured. Would you like to edit preferences before exiting Q3Radiant?"
I've been working on my map for 3 months now and it would be a complete waste if I lost all this progress now... can someone please help? I've looked around for solutions, but everyone just mentions to just reinstall the mod tools or the game itself? But this worries me if I will end up losing my map or not...
6 years ago
I want to make a model where players are able to pick up and place it somewhere in the map so that it can open a door or drawer. How would I be able to accomplish this?
7 years ago
So I added a third custom wall gun and it lets me buy the gun for free, and no text appears at all. Does anyone know why this happens and how to fix it? I added it to zombie_weapons.csv and copied the line correctly as my two other custom guns aren't free and shows text when you get near the trigger, asking if you want to buy the gun.

Double Post Merge: October 02, 2017, 11:06:52 pm
sorry I meant my zombiemode_weapons.gsc

Double Post Merge: October 03, 2017, 12:15:59 am
Wow... all I had to do was add the gun into my dlc3_code.gsc... wish I could delete posts on here cause this is embarrassing  :-\
7 years ago
Hello, I finally managed to port a mw2 gun into my map and it is fully working, but there is only one problem... Whenever I sprint, there is no footstep sounds... There's only sound if you sprint with a waw gun. Does anyone know how to fix this?

Double Post Merge: October 01, 2017, 05:22:56 am
Never mind, I solved it by using UGX weapon editor++ and putting the weapon and another weapon from waw similar to it (in my case both were pistols so I opened the colt) and headed into the stats tab, then the movement tab and copied the sprint settings from the colt to the m9 gun. Just in case anyone else was wondering how to solve this too  :)
7 years ago
I was wondering how I can allow players on my custom map to have the ability to slowly crawl while needing to be revived. I've seen some custom maps achieve this and I can't find any guides on how to do this.
7 years ago
Hi I'm pretty new to this whole mapping thing, and I decided to give it a shot to make my own map for cod waw. I know everyone has moved on to bo3, but unfortunely I don't own bo3 nor can my pc handle it... I won't give any hints on what the map will be on yet, but I really am trying to make it as detailed as I possibly can even with my little knowledge of creating cod maps.  :)
7 years ago
I've tried watching youtube videos on it but they seem outdated... or they just don't really explain very well what to do... Can someone please teach me how to add mw1 guns to my map?
7 years ago
Hello, I've been googling how to make a rotating model/brush for cod waw and haven't found anything. Hopefully someone here can help out, I wanted to make a ceiling fan that would be able to rotate during gameplay. If anyone knows how to get this done, I'd really appreciate your assistance!  :)

Double Post Merge: September 08, 2017, 07:54:11 pm
Never mind, I figured it out by reading this guide... just in case anyone else wanted to know how to do this as well.

https://ugx-mods.com/forum/index.php/topic,1077.msg10134.html#msg10134
7 years ago
Hello I'm trying to load my map I created using cod waw radiant and after a while of finally getting rid of all the console script errors, I am met with yet another error which crashes the whole game. I would really appreciate any help I can receive as this is my first time ever making a zombie map and I really enjoy doing it. And if it helps, here is the error message I receive after my game closes.

Code Snippet
Plaintext
ld not load xmodel "viewmodel_zombie_m1carbine_rifle_up".
Error: Could not load xmodel "weapon_zombie_m1carbine_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_m1garand_rifle".
Error: Could not load fx "weapon/muzzleflashes/fx_m1garand_view".
Error: Could not load fx "weapon/muzzleflashes/fx_m1garand".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle".
Error: Could not load material "hud_icon_m1garand".
Error: Could not load xmodel "viewmodel_zombie_m1garand_rifle_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_up".
Error: Could not load xmodel "projectile_rus_molotov_grenade".
Error: Could not load fx "weapon/molotov/fx_molotov_exp".
Error: Could not load fx "weapon/molotov/fx_molotov_wick".
Error: Could not load fx "weapon/molotov/fx_molotov_lighter".
Error: Could not load fx "weapon/molotov/fx_molotov_wick_phase1".
Error: Could not load xmodel "viewmodel_zombie_ptrs41".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_view".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs".
Error: Could not load fx "weapon/shellejects/fx_ptrs_view".
Error: Could not load fx "weapon/shellejects/fx_ptrs".
Error: Could not load xmodel "weapon_zombie_ptrs41".
Error: Could not load material "hud_icon_ptrs41".
Error: Could not load material "scope_overlay_mp".
Error: Could not load xmodel "viewmodel_zombie_ptrs41_up".
Error: Could not load fx "weapon/muzzleflashes/fx_ptrs_ug".
Error: Could not load xmodel "weapon_zombie_ptrs41_up".
Error: Could not load xmodel "viewmodel_zombie_mp40_smg".
Error: Could not load fx "weapon/muzzleflashes/standardflashview".
Error: Could not load fx "weapon/muzzleflashes/standardflashworld".
Error: Could not load xmodel "weapon_zombie_mp40_smg".
Error: Could not load material "hud_icon_mp40".
Error: Could not load xmodel "viewmodel_zombie_mp40_smg_up".
Error: Could not load xmodel "weapon_zombie_mp40_smg_up".
Error: Could not load xmodel "viewmodel_zombie_ppsh_smg".
Error: Could not load fx "weapon/muzzleflashes/fx_muz_ppsh_view".
Error: Could not load fx "weapon/muzzleflashes/fx_muz_ppsh_world".
Error: Could not load fx "weapon/shellejects/fx_ppsh_view".
Error: Could not load fx "weapon/shellejects/fx_ppsh".
Error: Could not load xmodel "weapon_zombie_ppsh_smg".
Error: Could not load material "hud_icon_ppsh".
Error: Could not load xmodel "viewmodel_zombie_ppsh_smg_up".
Error: Could not load fx "weapon/muzzleflashes/fx_muz_ppsh_ug".
Error: Could not load xmodel "weapon_zombie_ppsh_smg_up".
Error: Could not load xmodel "viewmodel_zombie_mp44_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_stg44_view".
Error: Could not load fx "weapon/muzzleflashes/fx_stg44".
Error: Could not load xmodel "weapon_zombie_mp44_lmg".
Error: Could not load material "hud_icon_stg44".
Error: Could not load xmodel "viewmodel_zombie_mp44_lmg_up".
Error: Could not load xmodel "weapon_zombie_mp44_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_thompson_smg".
Error: Could not load xmodel "weapon_zombie_thompson_smg".
Error: Could not load material "hud_icon_thompson".
Error: Could not load xmodel "viewmodel_zombie_thompson_smg_up".
Error: Could not load xmodel "weapon_zombie_thompson_smg_up".
Error: Could not load xmodel "viewmodel_zombie_type100_smg".
Error: Could not load xmodel "weapon_zombie_type100_smg".
Error: Could not load material "hud_icon_type_100_smg".
Error: Could not load xmodel "viewmodel_zombie_type100_smg_up".
Error: Could not load fx "weapon/muzzleflashes/standardflashview_ug".
Error: Could not load xmodel "weapon_zombie_type100_smg_up".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash".
Error: Could not load fx "weapon/shellejects/shotgun_view".
Error: Could not load fx "weapon/shellejects/shotgun".
Error: Could not load xmodel "weapon_zombie_db_shotgun".
Error: Could not load material "hud_icon_double_barrel".
Error: Could not load xmodel "viewmodel_zombie_db_shotgun_up".
Error: Could not load fx "weapon/muzzleflashes/shotgunflash_ug".
Error: Could not load xmodel "weapon_zombie_db_shotgun_up".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle".
Error: Could not load material "hud_icon_shotgun".
Error: Could not load xmodel "viewmodel_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "weapon_zombie_trenchgun_rifle_up".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg".
Error: Could not load xmodel "weapon_zombie_30cal_lmg".
Error: Could not load xmodel "viewmodel_zombie_30cal_lmg_up".
Error: Could not load fx "weapon/muzzleflashes/fx_mg_ug".
Error: Could not load xmodel "weapon_zombie_30cal_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_bar_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_bar_view".
Error: Could not load fx "weapon/muzzleflashes/fx_bar".
Error: Could not load xmodel "weapon_zombie_bar_lmg".
Error: Could not load material "hud_icon_bar".
Error: Could not load xmodel "viewmodel_zombie_bar_lmg_up".
Error: Could not load xmodel "weapon_zombie_bar_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42_view".
Error: Could not load fx "weapon/muzzleflashes/fx_fg42".
Error: Could not load xmodel "weapon_zombie_fg42_lmg".
Error: Could not load material "hud_icon_fg42".
Error: Could not load xmodel "viewmodel_zombie_fg42_lmg_up".
Error: Could not load xmodel "weapon_zombie_fg42_lmg_up".
Error: Could not load xmodel "viewmodel_zombie_mg42_mg".
Error: Could not load xmodel "weapon_zombie_mg42_mg".
Error: Could not load xmodel "viewmodel_zombie_mg42_mg_up".
Error: Could not load xmodel "weapon_zombie_mg42_mg_up".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade".
Error: Could not load xmodel "weapon_zombie_m1garand_rifle_grenade_up".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_exit".
Error: Could not load fx "weapon/muzzleflashes/fx_rocket_launcher_rear_exit".
Error: Could not load xmodel "weapon_zombie_panzerschreck".
Error: Could not load material "hud_icon_panzerschreck".
Error: Could not load xmodel "weapon_ger_panzershreck_rocket".
Error: Could not load fx "weapon/rocket/fx_trail_panzerfaust_geotrail".
Error: Could not load xmodel "viewmodel_zombie_panzerschreck_up".
Error: Could not load xmodel "weapon_zombie_panzerschreck_up".
Error: Could not load xmodel "viewmodel_zombie_flamethrower".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_view".
Error: Could not load fx "weapon/muzzleflashes/fx_flamethrower_world".
Error: Could not load material "hud_flamethrower_reticle".
Error: Could not load xmodel "weapon_zombie_flamethrower".
Error: Could not load material "hud_icon_m2_flamethrower".
Error: Could not load material "gfx_flamethrower_fire".
Error: Could not load material "gfx_flamethrower_drips".
Error: Could not load material "gfx_flamethrower_stream_fuel2".
Error: Could not load material "gfx_flamethrower_stream_fuel".
Error: Could not load xmodel "viewmodel_zombie_flamethrower_up".
Error: Could not load xmodel "weapon_zombie_flamethrower_up".
Error: Could not load material "hud_icon_monkey".
Error: Could not load xmodel "weapon_zombie_monkey_bomb".
Error: Could not load fx "weapon/satchel/fx_explosion_satchel_generic".
Error: Could not load xmodel "viewmodel_usa_ray_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_raygun_view".
Error: Could not load fx "weapon/muzzleflashes/fx_raygun_world".
Error: Could not load xmodel "weapon_usa_ray_gun".
Error: Could not load xmodel "tag_flash".
Error: Could not load fx "misc/fx_exp_raygun_impact".
Error: Could not load fx "misc/fx_trail_raygun_geotrail".
Error: Could not load xmodel "viewmodel_zombie_raygun_up".
Error: Could not load fx "weapon/muzzleflashes/fx_raygun_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_raygun_ug_world".
Error: Could not load fx "misc/fx_exp_raygun_ug_impact".
Error: Could not load fx "misc/fx_trail_raygun_ug_geotrail".
Error: Could not load xmodel "viewmodel_usa_tesla_gun".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_world".
Error: Could not load xmodel "weapon_usa_tesla".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_electric_bolt".
Error: Could not load xmodel "viewmodel_zombie_tesla_up".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_view".
Error: Could not load fx "weapon/muzzleflashes/fx_tesla_ug_world".
Error: Could not load fx "maps/zombie/fx_zombie_tesla_ug_elec_bolt".
Error: Could not load xmodel "zombie_teddybear".
-----------------------------------

Connecting player #0 has a zero GUID
Going from CS_FREE to CS_CONNECTED for  (num 0 guid 0)
Received packet 0 of stats data
Received packet 1 of stats data
Received packet 2 of stats data
Received packet 3 of stats data
Received packet 4 of stats data
Received packet 5 of stats data
Received packet 6 of stats data
--
DynEnt_WriteGameState wrote 2 bytes
--
Database: Assets Sync Started
Database: Assets Sync Finished
Setting state to CA_LOADING in CL_DownloadsComplete
Patchmaps:
Patchmaps: 0
Patchmaps: 0 0
Patchmaps: 0 0 0
Patchmaps: 0 0 0 0
Patchmaps: 0 0 0 0
Setting state to CA_LOADING in CL_InitCGame
Player 0 no longer burning at time: 0
Player 0 no longer electrified at time: 0
Player 0 no longer transporter sick at time: 0
Error: Could not load material "nightvision_overlay_goggles".
Error: Could not load material "decode_characters".
Error: Could not load material "decode_characters_glow".
Error: Could not load material "killicondied".
Error: Could not load material "killiconcrush".
Error: Could not load material "killiconfalling".
Error: Could not load material "killiconsuicide".
Error: Could not load material "killiconheadshot".
Error: Could not load material "killiconmelee".
Error: Could not load rawfile "clientscripts/_zombie_mode.csc".
Could not find script 'clientscripts/_zombie_mode'
LOADING... collision map
LOADING... graphics
LOADING... maps/nazi_zombie_outbreak.d3dbsp

Foliage: --------------------------
Foliage: smodelCount = 1
Foliage: foliage model count = 1 (max=16384)
Foliage: sizeof(g_modelInfos) = 16384, element size = 1
Foliage: --------------------------

vertex stream 2: --------------------------
vertex stream 2: needs 5080 bytes
vertex stream 2: vertex buffer allocate ok
vertex stream 2: --------------------------
LOADING... game media
LOADING...  - textures
Error: Could not load material "headicondisconnected".
Error: Could not load material "headiconyouinkillcam".
Error: Could not load material "objective_up".
Error: Could not load material "objective_down".
Error: Could not load material "compassping_friendly".
Error: Could not load material "objective_friendly_chat".
Error: Could not load material "compassping_enemy".
Error: Could not load material "compass_radarline".
Error: Could not load material "compass_objpoint_airstrike_busy".
Error: Could not load material "compass_objpoint_airstrike_friendly".
Error: Could not load material "hud_flashbangicon".
Error: Could not load material "hud_banzai".
Error: Could not load material "hud_banzaigrenade".
LOADING...  - models
LOADING...  - items
LOADING...  - inline models
LOADING...  - server models
Error: Could not load fx "env/electrical/fx_elec_wire_spark_dl_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_dog_explosion".
Error: Could not load fx "maps/zombie/fx_zombie_dog_breath".
Error: Could not load fx "maps/zombie/fx_zombie_factory_marker".
Error: Could not load fx "maps/zombie/fx_zombie_factory_marker_fl".
Error: Could not load fx "misc/fx_zombie_zapper_powerbox_on".
Error: Could not load fx "misc/fx_zombie_electric_trap".
Error: Could not load fx "misc/fx_zombie_zapper_wall_control_on".
Error: Could not load fx "maps/zombie/fx_zombie_light_glow_green".
Error: Could not load fx "maps/zombie/fx_zombie_light_glow_red".
Error: Could not load fx "fx_zombie_light_elec_room_on".
Error: Could not load fx "env/electrical/fx_elec_player_md".
Error: Could not load fx "env/electrical/fx_elec_player_sm".
Error: Could not load fx "env/electrical/fx_elec_player_torso".
Error: Could not load fx "misc/fx_zombie_elec_trail_oneshot".
Error: Could not load fx "maps/zombie/fx_zombie_wire_spark".
Error: Could not load fx "maps/zombie/fx_transporter_beam".
Error: Could not load fx "maps/zombie/fx_transporter_pad_start".
Error: Could not load fx "maps/zombie/fx_transporter_start".
Error: Could not load fx "maps/zombie/fx_transporter_ambient".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_all".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_link_single".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_linked".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_flat_start".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_beam_start".
Error: Could not load fx "maps/zombie/fx_zombie_flashback_american".
Error: Could not load fx "maps/zombie/fx_zombie_difference".
Error: Could not load fx "maps/zombie/fx_zombie_mainframe_steam".
Error: Could not load fx "maps/zombie/fx_zombie_heat_sink".
Error: Could not load fx "maps/mp_maps/fx_mp_smoke_stack".
Error: Could not load fx "maps/mp_maps/fx_mp_elec_spark_fast_random".
Error: Could not load fx "misc/fx_zombie_elec_gen_idle".
Error: Could not load fx "maps/zombie/fx_zombie_elec_pole_terminal".
Error: Could not load fx "maps/zombie/fx_zombie_packapunch".
Error: Could not load fx "misc/fx_zombie_cola_on".
Error: Could not load fx "misc/fx_zombie_cola_dtap_on".
Error: Could not load fx "misc/fx_zombie_cola_jugg_on".
Error: Could not load fx "misc/fx_zombie_cola_revive_on".
Error: Could not load fx "impacts/fx_deathfx_bloodpool_view".
Error: Could not load fx "impacts/fx_deathfx_dogbite".
Error: Could not load fx "weapon/grenade/fx_american_smoke_grenade".
Error: Could not load fx "misc/fx_flare_sky_white_10sec".
Error: Could not load fx "weapon/grenade/fx_gas_grenade_22sec".
Error: Could not load fx "weapon/molotov/fx_molotov_burn_trail2".
Error: Could not load fx "weapon/rocket/fx_trail_bazooka_geotrail".
Error: Could not load fx "env/fire/fx_fire_player_sm_smk_2sec".
Error: Could not load rawfile "shock/zombie_death.shock".
Error: couldn't open 'shock/zombie_death.shock'.
'0' is not a valid value for dvar 'bg_shock_viewKickPeriod'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeInTime'
  Domain is any number from 0.001 to 1000
'0' is not a valid value for dvar 'bg_shock_soundFadeOutTime'
  Domain is any number from 0.001 to 1000
Error: Could not load fx "treadfx/heli_dust_default".
Error: Could not load fx "treadfx/heli_water".
Error: Could not load fx "smoke/smoke_trail_white_heli".
Error: Could not load fx "smoke/smoke_trail_black_heli".
Error: Could not load fx "fire/fire_smoke_trail_L".
Error: Could not load fx "fire/jet_afterburner".
Error: Could not load fx "impacts/fx_water_hit_sm".
Error: Could not load fx "impacts/fx_water_hit_md".
Error: Could not load fx "impacts/fx_water_hit_lg".
Error: Could not load fx "impacts/fx_water_object_ripple".
Error: Could not load fx "vehicle/water/fx_wake_lvt_churn".
Error: Could not load fx "bio/player/fx_water_hit_player_bubbles".
Error: Could not load fx "bio/player/fx_player_water_waist_ripple".
Error: Could not load fx "bio/player/fx_player_water_knee_ripple".
LOADING...  - game media done
LOADING... clients
Error: Could not load menufile "ui/scriptmenus/briefing.menu".
Error: Could not load menufile "ui/scriptmenus/loadout_splitscreen.menu".
*** CLIENT SPAWN 0 script_brushmodels 0 script_models.
Database: Assets Sync Started
Database: Assets Sync Finished


Unhandled exception caught


Double Post Merge: September 07, 2017, 01:29:05 am
Nevermind... I got it working now. All I did was reinstall the modtools into my waw directory in order since I had installed 1.2.1 before 1.2  :-\
7 years ago
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