No idea about the knife. Try using a different texture on a wall.
Check the properties I think there's an invisible check button. Also what kind of brush did you use. Maybe you used the wrong one. Can you walk through the walls?
Check the properties I think there's an invisible check button. Also what kind of brush did you use. Maybe you used the wrong one. Can you walk through the walls?
6 years ago
Did you look through the API, it must be possible!
6 years ago
Hi, I'm back! It's been awhile.
The launcher compiles my map fine except for 2 empty brush model entities.
When the game launches the following keeps popping up: "Error linking script 'scripts/zm/zm_gladiator.gsc" (gladiator is the main script)
It&...
The launcher compiles my map fine except for 2 empty brush model entities.
When the game launches the following keeps popping up: "Error linking script 'scripts/zm/zm_gladiator.gsc" (gladiator is the main script)
It&...
6 years ago
Call me boring, I'd rather sit in black.
7 years ago
It is possible. Google it. I deleted the opening cutscene and in process deleted forest scene. It was replaced with just black. Pretty sure menu loaded faster. Needing to load the menu. What a load of crap.
7 years ago
Use one trigger and count how many times it is activated.
[code]
level thread blah()
counter = 0;
function blah() {
trigger = GetEnt("hint1", "targetname");
trigger SetHintString("Hold ^3&&1^7 to purchase Shield...
[code]
level thread blah()
counter = 0;
function blah() {
trigger = GetEnt("hint1", "targetname");
trigger SetHintString("Hold ^3&&1^7 to purchase Shield...
7 years ago