UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch
broken avatar :(

nabaro

Posts
143
Respect
46
Forum Rank
Pack-a-Puncher
Primary Group
Member

Forum Stats

More Stats
Date Registered
January 22, 2014, 03:29:28 pm
Posts
143 (0.038 per day)
Last Active
May 30, 2021, 05:16:20 am

Forum Profile

Profile Link
Country
us
Local Time
April 16, 2024, 07:14:03 pm

Contact & Social Links

Steam
CoD WaW
gamerblast11
For making a shader in APE, what should I set the material category and type to? I've tried several of the 2d options and they all look distorted or don't work.
7 years ago
Thanks for fixing it.
7 years ago
Hey guys, I'm a bit new to working with HUD elements and I was wondering how to make HUD text elements have background colors like this picture.



Is it an attribute of HUD elements like .color and .alpha or do I have to make anothe...
7 years ago
Where are the effects of Speed Cola, Double Tap,  and other perks implemented? I found Juggernog code in _zm.gsc and presumably Quick Revive is done in _laststand.gsc as it was in WaW. Also, I've taken a small break from the mod tools; have they implemented the ability to change stock scri...
7 years ago
True, but it's possible that it could have functions that could be called to give Gobblegums to players or perform other GG related effects.
7 years ago
The GG machine prefab has been added as of the last mod tools update and works, but zm_bgb.gsc and zm_bgb_machine.gsc are still empty. Is there any way for us to edit GGs/the GG machine as of right now?
7 years ago
Loading ...