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Messages - A-Grand

Hey there trem,

How you doin'?
It's weird, but I suddenly remembered all the stuff I used to do with WaW and this site.

@tomikaze Don't know if you're still active, but I keep remembering you all of a sudden as well.
 
4 years ago
That's some amazing work right there!
9 years ago
good map but somethings that just annoy me 1 when tele to pap when you come back the zombies camp you and 2 why almost no wall wepons?

I fixed those things in the latest update, it's not yet in the UGX manager, but hopefully it will be soon.
Here's the download link:
https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4
9 years ago
I panicked and screamed when the boss followed me, and my hands are still shaking, lol. Awesome map indeed.
9 years ago
Holy shit, that looks really good!!! Looking forward to see more :D
9 years ago
for 1.1 perhaps do Five or another BO1 map?

Or ascension? Who knows...
9 years ago
Wow, I'm very interested to see how this turns out.
Hello Everyone!
This is my second map.
I Thought i would do a Kino Remake But with a twist that its a 1930 version with new locations and an outside playable area!
And Old hospital Building next to the ally You can Play in! (Maybe)
I was planning to do the same with my Kino for UGX 1.1, lol. I guess I will think of something else.
GJ and keep going man :)
9 years ago
been having troubles with my ISP, that took longer than it should, anyway here's the updated one:

https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4

9 years ago
It's a lot better, but the zombies still get kinda derpy after you teleport. Beats dying instantly though  :D
http://youtu.be/xpWY-2ZcFh0

This window on the stage still can't be manually boarded up...not a huge deal I suppose.
(Image removed from quote.)

Thanks Tom and everybody else. I've just fixed this window and few more things. The derpy thing always happens when using a kino style teleporter, I can't do anything about it, lol.

I'm currently uploading the map. Will post the link as soon as it finishes.
9 years ago
The map has been updated.

Update notes:
-Zombies no longer come at players after teleporting.
-You can open any door you like, upstairs or downstairs, the map is circular now.
-The map has traps now.
-Widened some areas and made better paths.
-Detailed some areas in the map especially the theater area.
-Better lighting and texture tiles.

Some pictures:
Lobby:

Theater:


DOWNLOAD LINK:
https://mega.co.nz/#!bBIlwZhC!2uE7dtg1bITsznqGSSoCfAKsuOd-po0tZ9KVcQodDZ4

Thanks everyone for encouraging me, and forgive me for taking too long...

NOTE:
When running the game select "kinodertoten" from the mods list (I renamed the map, it used to be "nazi_zombie_kinoder"  I believe..)

9 years ago
Thanks man.

I feel bad for making a new topic though  :poker:

9 years ago
Whenever I start my map these appear in the top left corner:



Also when I open a door it shows "zoneX" activated.
They're not really a problem, but does anyone know how to turn them off?

Note:
I recently downloaded UGX mod v1.0.4 and added it to my map.
9 years ago
I finally managed to get it to work.
Code Snippet
Plaintext
 
self.tag_origin setmodel("tag_origin");
playfxontag(level._effect["zapper"],self.tag_origin,"tag_origin");
these two lines were commented out. I simply removed "//" and now it works in the game.
Also, instead of using a script_struct (which is linked to the trap trigger) in radiant, I used script_origin.

do the script you're using sets the angle something like this?

Code Snippet
Plaintext
zapperfx_origin.angles = (-90,0,0);

i dont remember if it was correct like that but you need that -90 for it to be vertical(cause in my case it was underground lol) also theres one zapper fx which doesnt play, but i dont remember well. if you need more help ill look into my files  :)

Please do. This might help with the FX being off few grids in the game.
Thanks :)
9 years ago
are you using ignore files?

If you are, maybe its in there

I checked, it only got sfx and voiceovers.
9 years ago
I think one shot is an electric spark, isn't it? I'm not at my pc but I thought it was this one: misc/fx_zombie_electric_trap

Looks like this in dlc3_code.gsc
Code Snippet
Plaintext
level._effect["zapper"]					= loadfx("misc/fx_zombie_electric_trap");

If that isn't the issue, there was an issue with the standard script before. I'm not sure which you are using. You can see here in an old post:
http://www.zombiemodding.com/index.php?topic=2822.0

Unfortunately the links are all broken.

I have that line in my dlc3_code.gsc and also have those FX lines in zone_source.
still have no idea why it's not showing up :(

I'll try some things, thank you both.
9 years ago
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