haha deleted the dupe function and got this crash again from the waw console.st_gfx' used 1.13 MB memory in DB alloc Setting initial state... DirectX reports 1024 MB of video memory and 3896 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Waited 32 msec for asset '$default' of type 'material'. Waited 1 msec for asset '$additive' of type 'material'. Waited 0 msec for asset '$line_nodepth' of type 'material'. Waited 14 msec for asset 'light_corona' of type 'material'. Waited 1 msec for asset 'clear_alpha' of type 'material'. Waited 1 msec for asset 'depthprepass' of type 'material'. Waited 0 msec for asset 'shadowclear' of type 'material'. Waited 0 msec for asset 'shadowcookieoverlay' of type 'material'. Waited 0 msec for asset 'shadowcookieblur' of type 'material'. Waited 115 msec for asset 'shadowcaster' of type 'material'. Waited 0 msec for asset 'shadowoverlay' of type 'material'. Waited 1 msec for asset 'stencilshadow' of type 'material'. Waited 118 msec for asset 'cinematic' of type 'material'. Error: Waited 105 msec for missing asset "zombie_electric_shock_overlay". Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". Loading fastfile 'ui' used 39.48 MB memory in DB alloc ------- sound system initialization ------- ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "0". "mis_difficulty" = "00000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "0". "r_gamma" = "1". "snd_volume" = "". "ps3_voiceSpeakerGain" = "". Hostname: Rob-PC PC IP: 192.168.1.129 end $init 3160 ms --- Common Initialization Complete --- Waited 4462 msec for asset 'loadscreen_mak' of type 'material'. Waited 19 msec for asset 'loadscreen_pel1' of type 'material'. Waited 18 msec for asset 'loadscreen_pel2' of type 'material'. Waited 6 msec for asset 'loadscreen_see1' of type 'material'. Waited 5 msec for asset 'loadscreen_see2' of type 'material'. Waited 16 msec for asset 'loadscreen_nazi_zombie_prototype' of type 'material'. WARNING: Could not find zone 'G:\Program Files\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Waited 2837 msec for asset 'ui/patch_menus.txt' of type 'menufile'. Working directory: G:\Program Files\Steam\steamapps\common\Call of Duty World at War Huffman Took 1 Milliseconds Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING . .. .. DW_GETUSERNAMES(1463 msecs) Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames.......... Populated dw_user dvars with 3 accounts GizGunnar secretsauce is 00>00090 DW_AUTHORIZING GizGunnar DW_AUTHORIZED (131 msecs) DW_LOBBY_CONNECTING DW_LOGON_GETFRIENDS DW_LOGON_GETFRIENDS DW_LOGON_COMPLETE DW_LOGON_CHECKPROFILEEXISTS DW_LOGON_CHECKPROFILEEXISTSChecking if profile exists.. . .. ... .... ..... ...... ....... ........ ......... .......... ........... ............ ............. .............. ............... ................ ................. .................. ................... .................... ..................... ...................... ....................... .......................9 friends, populating list.. g_numFriends is now 1 g_numFriends is now 2 g_numFriends is now 3 g_numFriends is now 4 g_numFriends is now 5 g_numFriends is now 6 g_numFriends is now 7 g_numFriends is now 8 g_numFriends is now 9 starting to get public profiles for 9 friends.. We have 0 outgoing proposals . .. ... ...Messages retrieved ok . .. ... .... ..... ...... ....... ........ ......... .......... ..........Profile exists! DW_LOGON_COMPLETE starting to get public profiles for 9 friends.. Hostname: Rob-PC PC IP: 192.168.1.129 Controller #0 signed in to live Error: line 317: Invalid line in playlist 0 Error: line 322: Invalid line in playlist 0 Error: line 327: Invalid line in playlist 0 Error: line 332: Invalid line in playlist 0 Setting playlist version to 102 for controller 0 Got friend profiles OK! updating profile info for friend xFlight Client: nulling invite info for friend xFlight updating profile info for friend DayZ_Hayes Client: nulling invite info for friend DayZ_Hayes updating profile info for friend WonderSlap Client: nulling invite info for friend WonderSlap updating profile info for friend NerdManiac34 Client: nulling invite info for friend NerdManiac34 updating profile info for friend Kobe824 Client: nulling invite info for friend Kobe824 updating profile info for friend DracoTime Client: nulling invite info for friend DracoTime updating profile info for friend KILLERDEATH9 Client: nulling invite info for friend KILLERDEATH9 updating profile info for friend CaptMunch Client: nulling invite info for friend CaptMunch updating profile info for friend lynxie96 Client: nulling invite info for friend lynxie96 Got friend profiles OK! updating profile info for friend xFlight Client: nulling invite info for friend xFlight updating profile info for friend DayZ_Hayes Client: nulling invite info for friend DayZ_Hayes updating profile info for friend WonderSlap Client: nulling invite info for friend WonderSlap updating profile info for friend NerdManiac34 Client: nulling invite info for friend NerdManiac34 updating profile info for friend Kobe824 Client: nulling invite info for friend Kobe824 updating profile info for friend DracoTime Client: nulling invite info for friend DracoTime updating profile info for friend KILLERDEATH9 Client: nulling invite info for friend KILLERDEATH9 updating profile info for friend CaptMunch Client: nulling invite info for friend CaptMunch updating profile info for friend lynxie96 Client: nulling invite info for friend lynxie96 Imp read successful Imp read successful Imp read successful Imp read successful PATCH Imp read successful Save Message First Frame Shown: 16934 Upload Bandwidth: 3000.00 Kbits/s Download Bandwidth: 0.00 Kbits/s Database: Assets Sync Started Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile patch PMem_Free( patch, 1 ) Unloaded fastfile common PMem_Free( common, 1 ) Unloaded fastfile ui PMem_Free( ui, 0 ) Unloaded fastfile code_post_gfx PMem_Free( code_post_gfx, 0 ) Database: Assets Sync Started Database: Assets Sync Finished ----- FS_Startup ----- Current language: english Current search path: C:\Users\Rob\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_test\nazi_zombie_test.iwd (85 files) C:\Users\Rob\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_test\dlc3_weapons.iwd (123 files) C:\Users\Rob\AppData\Local\Activision\CoDWaW/mods/nazi_zombie_test C:\Users\Rob\AppData\Local\Activision\CoDWaW/usermaps C:\Users\Rob\AppData\Local\Activision\CoDWaW\mods\nazi_zombie_portal1.iwd (85 files) C:\Users\Rob\AppData\Local\Activision\CoDWaW/mods G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_27.iwd (60 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_26.iwd (522 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_25.iwd (139 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_24.iwd (502 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_23.iwd (3 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_22.iwd (529 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_21.iwd (13 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_20.iwd (69 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_19.iwd (52 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_18.iwd (51 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_17.iwd (42 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_16.iwd (44 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_15.iwd (145 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_14.iwd (655 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_13.iwd (400 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_12.iwd (453 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_11.iwd (366 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_10.iwd (549 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_09.iwd (413 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_08.iwd (484 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_07.iwd (755 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_06.iwd (537 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_05.iwd (569 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_04.iwd (711 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_03.iwd (743 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_02.iwd (694 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_01.iwd (350 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\iw_00.iwd (808 files) G:\Program Files\Steam\steamapps\common\Call of Duty World at War/main G:\Program Files\Steam\steamapps\common\Call of Duty World at War/main_shared C:\Users\Rob\AppData\Local\Activision\CoDWaW/players G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw06.iwd (1804 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw05.iwd (1246 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw04.iwd (363 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw03.iwd (28 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw02.iwd (3163 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw01.iwd (5164 files) localized assets iwd file for english G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\localized_english_iw00.iwd (4592 files) localized assets iwd file for english File Handles: ---------------------- 54329 files in iwd files ----- Initializing Renderer ---- ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 1920 x 1080 fullscreen with 32 bpp at 60 hz Game window successfully created. Using 4x anti-aliasing Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile code_post_gfx Loading fastfile mod Database: Assets Sync Started Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'mod' used 17.70 MB memory in DB alloc Database: Assets Sync Finished Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile ui Loading fastfile localized_common Loading fastfile common Loading fastfile patch Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 1024 MB of video memory and 3826 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps WARNING: Could not find zone 'G:\Program Files\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_common.ff' Loading fastfile 'common' used 41.51 MB memory in DB alloc Loading fastfile 'patch' used 2.06 MB memory in DB alloc Error: Waited 1343 msec for missing asset "zombie_electric_shock_overlay". Error: Could not load material "zombie_electric_shock_overlay". Error: Could not load material "zombie_transporter_overlay". Error: Could not load material "water_droplet". Error: Could not load material "loadscreen_nazi_zombie_test". Save Message First Frame Shown: 26879 ]devmap nazi_zombie_test Database: Assets Sync Started Database: Assets Sync Finished Loading fastfile nazi_zombie_test_load Database: Assets Sync Started WARNING: Could not find zone 'G:\Program Files\Steam\steamapps\common\Call of Duty World at War\zone\english\nazi_zombie_test_load.ff' Database: Assets Sync Finished PROFILES: setting server info to 0.0.0.0:0 Couldn't get profiles instance, are we logged on? BinkOpen failed on G:\Program Files\Steam\steamapps\common\Call of Duty World at War\main\video\nazi_zombie_test_load.bik because: Error opening file. BinkOpen failed on G:\Program Files\Steam\steamapps\common\Call of Duty World at War\raw\video\nazi_zombie_test_load.bik because: Error opening file. R_Cinematic_BinkOpen 'nazi_zombie_test_load' failed: BinkOpen: Error opening file.; trying default. ------ Server Initialization ------ Server: nazi_zombie_test Database: Assets Sync Started Database: Assets Sync Finished ----- R_Init ----- DirectX reports 1024 MB of video memory and 3741 MB of available texture memory. Using video memory size to cap used texture memory at 1008 MB. Picmip is set manually. Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps Save Message First Frame Shown: 40181 Database: Assets Sync Started Database: Assets Sync Finished Unloaded fastfile ui PMem_Free( ui, 0 ) Loading fastfile localized_nazi_zombie_test Database: Assets Sync Started WARNING: Could not find zone 'G:\Program Files\Steam\steamapps\common\Call of Duty World at War\zone\english\localized_nazi_zombie_test.ff' Database: Assets Sync Finished Loading fastfile nazi_zombie_test_patch Database: Assets Sync Started Loading fastfile 'nazi_zombie_test_patch' used 1.25 MB memory in DB alloc Database: Assets Sync Finished Loading fastfile nazi_zombie_test Loading fastfile 'nazi_zombie_test' used 68.54 MB memory in DB alloc Waited 712 msec for asset 'maps/nazi_zombie_test.d3dbsp' of type 'col_map_mp'. WARNING: "weapons/sp/defaultweapon" does not appear to be a weapon file - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffe Unhandled exception caught
so how do i go about fixing this? Because now i ahve deleted stuff and yup. I used the ugx mod tools so the line is the dlc3 was from one of thos modtools.Post Merge: January 27, 2014, 01:48:01 am I got it back but the file its looking for can be found. here is whats inside of it.//UGX Notes: This is code from DLC3 for creating the modderhelp hud. I moved this to an external file for #include purposes. Want to keep the external file references to a minimum (i.e. no maps\_filename::function()) #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; //Args: // item: the item to be analyzed // msg: the message to display if the check fails // type: the type of check we are performing //Types: // entity: checks if an entity is defined // test: checks bool value of item parameter. modderHelp( item, msg, type ) { if(!isDefined(type)) type = "entity"; // Developer Needs To Be Set To 1 if( getDvarInt( "developer" ) >= 1 ) { // Title if( !isDefined( level.modderHelpText[ 0 ] ) ) { level.modderHelpText[ 0 ] = modderHelpHUD_CreateText( "UGX Modtools Patch Developer Help Center" ); } if(type == "entity") { // Check If Entity Exists Or Forced Error Msg if( !isDefined( item ) ) { // Check If Error Msg Exists if( !isDefined( msg ) ) { return false; } // Let Modder Know What's Wrong And How To Fix level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1 -" + msg ); return true; // Return That There Was Something Wrong } } if(type == "test") { if(item) level.modderHelpText[ level.modderHelpText.size ] = modderHelpHUD_CreateText( "^1 -" + msg ); } } return false; } modderHelpHUD_CreateText( Msg ) { temp_modderHelpHUD = newHudElem(); temp_modderHelpHUD.x = 0; temp_modderHelpHUD.y = (level.modderHelpText.size * 20) - 180; temp_modderHelpHUD.alignX = "left"; temp_modderHelpHUD.alignY = "middle"; temp_modderHelpHUD.horzAlign = "left"; temp_modderHelpHUD.vertAlign = "middle"; temp_modderHelpHUD.sort = 1; temp_modderHelpHUD.foreground = true; temp_modderHelpHUD.fontScale = 1.25; temp_modderHelpHUD SetText( Msg ); temp_modderHelpHUD.alpha = 0; temp_modderHelpHUD FadeOverTime( 1.2 ); temp_modderHelpHUD.alpha = 1; return temp_modderHelpHUD; }
Post Merge: January 27, 2014, 01:54:16 am i keep getting returned to the original error of http://i.imgur.com/j9CkKgc.jpg (http://i.imgur.com/j9CkKgc.jpg)