do you mean to take them out of the mystery box ?
yes sir, since I plan to remove their sounds to speed up my map.
6 years ago
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.
Put a # at the start of each line like this:
https://i.imgur.c...
6 years ago
[code]
napalm_spawn_cycle()
{
door = getEnt("doorname", "targetname"); // change kvp to your door trigger
whi...
6 years ago
this looks REALLY good but if I wanted this zombie to spawn after a door/debris has been bought, would this KVP work with setting him to spawn after the door has been bought?
target
napalboss
or would it interfere with the KVP?
target
(zombiespawner n...
target
napalboss
or would it interfere with the KVP?
target
(zombiespawner n...
6 years ago
Yea just go into your raw/soundaliases/weapons.csv and disable any sound your not using/wanting to use.
Put a # at the start of each line like this:
https://i.imgur.c...
6 years ago
So I installed natesmithzombie's bo2 gun into a map and now I'm running into a sound limit. is there any way I can disable the world at war weapons and their respective sounds from a map?
6 years ago