UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: BluntStuffy on December 28, 2014, 07:46:30 pm

Title: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 28, 2014, 07:46:30 pm
This map can be downloaded from the UGX Map Manager.

This map features UGX Mod v1.0.4! For a full list of features, click here.

Christmas Warehouse YAW Playthrough:
https://www.youtube.com/watch?v=6AKXOl4i0xM (https://www.youtube.com/watch?v=6AKXOl4i0xM)

(http://i60.tinypic.com/2vsm3ap.jpg)



--- Made for Clasic - Mode, there may be some issue's in other gamemode's. Sorry! ---

The mini-game's are quite easy, i submitted the map i think 1.5 hours before the deadline. Possibly in a future update i'll finish up what i had in mind for those. But it was also limit's i was strugling with, materials / images and then there was the map just crashing if i would add anything more then 4 models in radiant..

So with this in mind i'm not sure if an update with any big changes will ever be released.


--- CREDITS --- ( anybody that should be in here, but isn't? Let me know! )
if there's nothing behind your name it's either Stevie didn't tell me ( and he's gone for a week ), or i forgot, or it was just more general stuff in the past that helped me out.
If you think something should be behind your name, tell me!  :)

OffTheWall      ( one-inch-punch MOD / akimbo m1911 )
Tito                ( guns )
Tom-BMX        ( tools! )
Aiden                  ( Maya Tools )
Ray1235        ( objective's tutorial )
YaPhill      
Johndoe      
Ronan Merriman
Chromastone
Tomikaze             ( ideas )
JR-Imagine     ( custom HUD )
Treminaor
Ege115      
DualVII
Rambobadass
ConvictioNDR     ( double tap 2.0 )


Feature's:
- All UGX-mod guns replaced
- 9 perks ( 1 custom )
- Christmas PanzerSoldat
- Winable ending with objective's
- Minigame's
- Dig Site's ( shaped as presents )
- Nova Crawlers
- UGX mod
- 60sec bleedout time coop / working Quick Revive Solo
- Team Points


Weapons List:
Spoiler: click to open...
Ghosts
- FAD *
- PDW *
- MTS-255 *
- M27
- Venom

MW3
- Desert Eagle

BO
- Galil
- m16
- Scavenger
- Gersch Device

BO2
- Mauser ( akimbo ) *
- Browning HP
- Ray Gun MK2
- Storm
- AN94
- B23r
- Ballista
- DSR 50
- HAMR
- KAP40
- KSG
- M1927 Tommy gun
- m1911 ( + Mustang&Sally )
- MG08
- MP7
- MSMC
- Remington New Model Army
- RPG-7
- Scar-H
- SMR
- STG-44

HALO:
- Light Rifle *

(*= custom anim's made by myself)


Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kingarthur on December 28, 2014, 07:54:44 pm
downloading it now 8) !!!!!
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: smasher248 on December 28, 2014, 08:10:33 pm
Here we go, I have been waiting for this.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: P0tZ on December 28, 2014, 08:13:02 pm
Looks amazing guys,
Been waiting for this one.
Will edit back once I've played it.
Kudos guys, proper crimbo! :nyan:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Dust on December 28, 2014, 08:16:00 pm
Loved watching the playthrough of this! Definitely worthy of the top 3 maps in my opinion.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: chromastone10 on December 28, 2014, 08:31:00 pm
WTF I guess im so good that I have no clue what I helped with on this map XD
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: DeletedUser on December 28, 2014, 08:40:17 pm
WTF I guess im so good that I have no clue what I helped with on this map XD

lmao "so good" now thats a good one haha  :troll:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: DeletedUser on December 28, 2014, 08:46:01 pm
I try to play the map and got this error

(http://i.imgur.com/uupmQMR.png)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 28, 2014, 09:01:45 pm
WTF I guess im so good that I have no clue what I helped with on this map XD

You was on Stevie's part of the list, so i would have to get back on that one  :D 



I try to play the map and got this error

(http://i.imgur.com/uupmQMR.png)

Did you try launching again, or maybe installing the map again? WaW is weird sometime's..
I tested the Installer and the map works fine for me..
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on December 28, 2014, 09:33:07 pm
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JBird632 on December 28, 2014, 09:39:25 pm
Pie and I found 4 glitches:
- Killing mini panzers right as they spawn causes more to spawn giving us a fountain of points (40,000 on round 5)
- Mule kick doesnt work (still only had 2 weapons and I lost my pap weapon :( )
- Its always considered a boss round so we cant do the challenges.
- Scavenger seems to have this message appear:
(http://gyazo.com/e7efbab799ee47b3cd45d11942527752.png)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: pandasniper100 on December 28, 2014, 09:44:09 pm
WTF I guess im so good that I have no clue what I helped with on this map XD
it says chromastone not chromastone10  ::)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: sevengpluke on December 28, 2014, 09:58:04 pm
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.

Same as this. Although I managed to survive and get to about the 8th weapon I think but after you kill them all they stop spawning on round 1.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 28, 2014, 10:28:50 pm
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.

Yeh, i should have mentioned it's basicly made for Classic-mode. The black-boxes around the zombie's are images and/or FX that i put in ignore files. Those FX are only used in those gamemode's and i needed the space for assets.
I could look into the balancing issue in gun-game etc, but not sure if i can put back all FX and materials for it back in..
Srry..


Pie and I found 4 glitches:
1- Killing mini panzers right as they spawn causes more to spawn giving us a fountain of points (40,000 on round 5)
2- Mule kick doesnt work (still only had 2 weapons and I lost my pap weapon :( )
3- Its always considered a boss round so we cant do the challenges.
4- Scavenger seems to have this message appear:
(http://gyazo.com/e7efbab799ee47b3cd45d11942527752.png)

Glitch 1 and 3 are prob related, didn't know that. will look into it.
Forgot the scav - print somehow, and mule-kick.. thought i fixed it but prob forgot something too..  ::)
Thanks for reporting, will get them fixed..
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JBird632 on December 28, 2014, 10:30:56 pm
Glitch 1 and 3 are prob related, didn't know that. will look into it.
Forgot the scav - print somehow, and mule-kick.. thought i fixed it but prob forgot something too..  ::)
Thanks for reporting, will get them fixed..
It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on December 28, 2014, 10:49:39 pm
Yeh, i should have mentioned it's basicly made for Classic-mode. The black-boxes around the zombie's are images and/or FX that i put in ignore files. Those FX are only used in those gamemode's and i needed the space for assets.
I could look into the balancing issue in gun-game etc, but not sure if i can put back all FX and materials for it back in..
Srry..
Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used.  :P  Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: DeletedUser on December 29, 2014, 01:01:46 am
You was on Stevie's part of the list, so i would have to get back on that one  :D 



Did you try launching again, or maybe installing the map again? WaW is weird sometime's..
I tested the Installer and the map works fine for me..

yeah i did nothing :/ i try to launch it like 10 times  :o
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: tomikaze on December 29, 2014, 01:31:48 am
Great job Blunt and Stevie, I was really wondering how this one was going to turn out and it looks like a LOT of fun. Thanks for putting in all the work, I think it really paid off.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Harry Bo21 on December 29, 2014, 01:36:22 am
Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used.  :P  Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.
consistency
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: ocxmwys4mod on December 29, 2014, 03:02:50 am
Thank you for sharing :lol:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 29, 2014, 06:27:50 am
yeah i did nothing :/ i try to launch it like 10 times  :o

Dunno man. Seems to work for other people, all i can say is keep trying  ???  or maybe wait for the next update ( should be in a few days, unless some big glitche's pop up ) and then try again..?


It was really fun though, just disappointing we weren't able to do the challenges - they looked fun in youalwayswin's video.

Thanks man! Found a few small things i'd need to change myself too. Allready got most of them fixed, will wait for a day or 2 and if nobody reports any other serious issue's i'll upload a new version this week :)


Ok, thanks! I just wanted to try gungame to see all of the sexy weapon skins you used.  :P  Other than that, really good map! One more question though, why is Quick Revive turned off when you start? I can understand the other perks, but is it really necessary to cut a player off from quick revive until later in the game? The fact that it also required a fuse is also kind of ridiculous, as Jugg, Speed, or the PaP are obviously the first perks that need a fuse. While otherwise, the fuse/power mechanic is great, it just doesn't make sense on Quick Revive.

When playing Solo, Quick Revive only needs a Fuse. No power. There's always a fuse in the starting area or in the worst case behind the first debris. Up to you if you wanna put that fuse in QR or not..


Great job Blunt and Stevie, I was really wondering how this one was going to turn out and it looks like a LOT of fun. Thanks for putting in all the work, I think it really paid off.

 :) Thanks! Def appreciated your input, and you'll prob notice some of your ideas somehow made it in the map. Thanks for those as well!




To everybody else:
I'm sorry for the current issue's with Mule-Kick and a few other glitches. Normallly i would have taken prob about a month to test stuff, but in this case we hardly had any time to test at all since we where closing in on the deadline. As some of you might have noticed looking at my other WIP's i'm not the fastest modder / mapper, so it was kinda stressfull to put this togheter in the short time we had  ;D

I'll be putting out an updated version in a few days, so please report any issue's you'd like to see fixed below!
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JiffyNoodles on December 29, 2014, 08:55:06 am
I'm not sure if it's as glitch or not, but the car battery disappeared from the whole map for me :ok: I couldn't find it anywhere and i looked in every corner of the map. Any help?
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 29, 2014, 09:26:42 am
I'm not sure if it's as glitch or not, but the car battery disappeared from the whole map for me :ok: I couldn't find it anywhere and i looked in every corner of the map. Any help?

there's three place's where it can be. At the start of the map all three battery's are there, and once you reach that objective two of them disappear. So you should be able to spot them, they are not that hard to find either.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 29, 2014, 11:29:58 am
Anyone actually reported shiny DT 2.0 machine turning into original DT machine, when power is turned on for it?  :poker:
Also, Tombones MTS used without stats changed made me go ech, atleast make the raise times faster and not keep at the same ones that he made them
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 29, 2014, 11:36:51 am
Anyone actually reported shiny DT 2.0 machine turning into original DT machine, when power is turned on for it?  :poker:
Also, Tombones MTS used without stats changed made me go ech, atleast make the raise times faster and not keep at the same ones that he made them

Lol, the doubletap wasn't reported yet but i noticed it myself this morning too..


And euhm, Tombones MTS? I actually ported the model and animated that myself ( just like the FAD and PDW btw ), and also made the weap-files myself.. I allready changed the raisetime from 1.6 to 1.2 after having more complaints  ::) but it's not Tombones MTS..
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 29, 2014, 11:39:15 am
Lol, the doubletap wasn't reported yet but i noticed it myself this morning too..


And euhm, Tombones MTS? I actually ported the model and animated that myself ( just like the FAD and PDW btw ), and also made the weap-files myself.. I allready changed the raisetime from 1.6 to 1.2 after having more complaints  ::) but it's not Tombones MTS..

Really? Looks completely same with hand going through the one part of gun and texture changing in mag and raise time being completely same
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on December 29, 2014, 11:55:30 am
Really? Looks completely same with hand going through the one part of gun and texture changing in mag and raise time being completely same
Lol 'Tombone's' MTS, sounds like someone's been taking Stuffy's work and passing it off as their own then. And I mentioned the DT and MTS raise times but we never got round to fixing them  :-\
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 29, 2014, 11:57:27 am
Lol 'Tombone's' MTS, sounds like someone's been taking Stuffy's work and passing it off as their own then. And I mentioned the DT and MTS raise times but we never got round to fixing them  :-\

I dont think Stuffy did that half year ago :P Remembering I had it at the time I was doing my second map
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on December 29, 2014, 12:06:27 pm
I dont think Stuffy did that half year ago :P Remembering I had it at the time I was doing my second map
:facepalm2: CoD WaW: MTS-255 Shotgun, custom anim's (http://www.youtube.com/watch?v=V116LiukJ2c#ws) 8 month old vid....

But yeh Stuffy 'took' it from Tombone lmao  :right:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 29, 2014, 12:07:49 pm
:facepalm2: CoD WaW: MTS-255 Shotgun, custom anim's (http://www.youtube.com/watch?v=V116LiukJ2c#ws) 8 month old vid....

But yeh Stuffy 'took' it from Tombone lmao  :right:

Hmmm, kden
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on December 29, 2014, 01:01:51 pm
Maybe Haxman and Mr Tombone should make a map together, Tombone can add all 'his' custom guns and Haxman can do the 'mapping'... :lol:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 29, 2014, 01:21:06 pm
Maybe Haxman and Mr Tombone should make a map together, Tombone can add all 'his' custom guns and Haxman can do the 'mapping'... :lol:

Might be hard, since both have vanished :lol:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 29, 2014, 01:24:57 pm
Maybe Haxman and Mr Tombone should make a map together, Tombone can add all 'his' custom guns and Haxman can do the 'mapping'... :lol:

Lol,
Could show the .mb file's for all three of those guns if i have to.. So if its really the same and he claims its his, he's full of shit..
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: RamboBadass on December 29, 2014, 02:28:17 pm
BHAHAHAHA holy fuck
I started to cry because I was laughing so damn hard mini panzers lol

(http://i.imgur.com/rxcx66d.jpg)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: timhendriks1 on December 29, 2014, 03:09:45 pm
2 glitch spots contact me:
Steam: Timothyy (with white gorilla picture)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on December 29, 2014, 03:11:55 pm
Quote
When playing Solo, Quick Revive only needs a Fuse. No power. There's always a fuse in the starting area or in the worst case behind the first debris. Up to you if you wanna put that fuse in QR or not..
Ok, i got that(i feel stupid and i should), but is it a glitch that the Quick Revive machine says you need power when you approach it? That was why I thought it needed power, since I'm not good enough to actually go turn it on. Also, I can confirm the mini panzer glitch. There were way too many for round 5, and I got over 20000 points.
One more thing, the reload time on the Mauser Akimbo is totally messed up. While the real reload takes forever, you can reload cancel just after both mags are dropped, halving its effective reload time. Not sure if this is mistake or dev choice.  :poker:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Shewtur on December 29, 2014, 05:17:15 pm
I love this map but there is one big glitch that nobody got. When I start a match, I get 2 crazy huge hordes of zombies and then they don't spawn...plz fix or help.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: AverDefiance on December 29, 2014, 05:21:17 pm
I really, REALLY love this map, but the Soldat glitch pointed out earlier as well as the mule kick glitch kinda ruin some of the fun. Another thing you could *maybe* fix is the fact that my game crashed on round 14. Power Ups started to lose their particle effects and the guns and the gersch device possessed no effects, as well. I will come back and play this map again and again even if these can't or won't be fixed, but I just thought that you can because I want to high round on this. The overload might stop me from that and keep crashing my game :P. But HEY, well designed map with really fun weapons and perks (ammo-matic is my fav). I hope to see more from you guys in the future!
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 29, 2014, 06:53:12 pm
2 glitch spots contact me:
Steam: Timothyy (with white gorilla picture)

Srry, no steam.. ( use disc version ) Also not gonna add everybody that found a glitch. Please post them below if you want..



Ok, i got that(i feel stupid and i should), but is it a glitch that the Quick Revive machine says you need power when you approach it? That was why I thought it needed power, since I'm not good enough to actually go turn it on. Also, I can confirm the mini panzer glitch. There were way too many for round 5, and I got over 20000 points.
One more thing, the reload time on the Mauser Akimbo is totally messed up. While the real reload takes forever, you can reload cancel just after both mags are dropped, halving its effective reload time. Not sure if this is mistake or dev choice.  :poker:


Not sure about the QR hintstring for needing power. Will have a look at it.
Panzer Glitch should be fixed, also mule kick. Allready did some testing, gonna do another more extensive test tonight. Should both be fixed next update
I knew about the Mauser-reload cancel, i'm not sure what make's the engine decide at what point the reload is "done". Dont think i can fix it by just changing the timers, so for now use it to your advantadge  ;)


I love this map but there is one big glitch that nobody got. When I start a match, I get 2 crazy huge hordes of zombies and then they don't spawn...plz fix or help.

Are you playing Clasic mode? or another game-mode?


I really, REALLY love this map, but the Soldat glitch pointed out earlier as well as the mule kick glitch kinda ruin some of the fun. Another thing you could *maybe* fix is the fact that my game crashed on round 14. Power Ups started to lose their particle effects and the guns and the gersch device possessed no effects, as well. I will come back and play this map again and again even if these can't or won't be fixed, but I just thought that you can because I want to high round on this. The overload might stop me from that and keep crashing my game :P. But HEY, well designed map with really fun weapons and perks (ammo-matic is my fav). I hope to see more from you guys in the future!

Panzer and Mule kick glitch being fixed, see my answer to kylefu42 a few line's up. For the FX disappearing glitch, did you get any special weapons that game that might have caused it somehow? LIke a wonder weapon that's using a lot of FX and you used a lot maybe? Or other things you think you did that game that might have been related?
I played several game's up to round 28 - 30 and never had this happen to me. I'm trying to pinpoint what might be causing it.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on December 29, 2014, 07:16:23 pm
I knew about the Mauser-reload cancel, i'm not sure what make's the engine decide at what point the reload is "done". Dont think i can fix it by just changing the timers, so for now use it to your advantadge  ;)
Should be reload add time I believe, but instead of changing that maybe just make the actual reload time like half anyway lol  :P
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Tox1cVenom99 on December 29, 2014, 07:23:03 pm
This Map looks f---ing amazing. It looks beautiful and you really caught my attention with the Remington new model army, I love that gun ;D  :rainbow:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on December 29, 2014, 11:26:32 pm
Not sure about the QR hintstring for needing power. Will have a look at it.
Here's a picture showing what happens when you approach the QR machine without putting a fuse in. (I did this on round 1)
(http://i58.tinypic.com/10ok6yx.jpg)
Panzer Glitch should be fixed, also mule kick. Allready did some testing, gonna do another more extensive test tonight. Should both be fixed next update.
Confirmed. Panzer glitch is fixed, i got thru a panzer round no prob. However, can they steal your guns? I had a FAD and an STG44, and when I ended the round my STG was missing. During the round, one of them hit me and this weird sound effect played, but i'm not sure what did it. Also, on a side note, where di you get the STG model from? It's not WaW and I don't think its BO2 either. Will continue testing, be back with more news soon.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: GdayitsVishnu on December 30, 2014, 01:56:45 am
So i tried gungame, and on the first round a horde of sprinters ripped their way in and murdered me, who only had a M1911.
Is this a bug? They were really strong and there were WAY more than the normal amount round 1. In addition, there was one zombie who had black boxes surrounding his hands. i couldn't get a screenshot (too busy dying), but it definitely wasn't normal.

sounds like you got raped lol
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Gnard on December 30, 2014, 02:05:55 am
while i was playing this map i found 2 glitches in the one in the chamber challenge
1. if you go down and get to shoot the mustang and sally then you will stay downed
2. If you go to the left wall candy canes you can go through them and fall under the map
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: mrshhh on December 30, 2014, 02:36:15 am
Okay first things first... AWESOME JOB ON THIS MAP AND ENVIRONMENT!!! 

now that, that is out of the way. we figured since the number 22 was important for the fist.  On round 22 we went down to XMAS and I had put up 7 snowman turrets around him in earlier round that we should go and hang by him at round 22 well......  at 22 the rounds just kept going up without any zombies spawning if we stayed by the table... by round 38 we were like wtf is going so we ran out and its was crazy!! 3 waves of mini panzers and LOTS of zombies...  here is the link to our game play  http://www.twitch.tv/mrshhh79/b/604722472 (http://www.twitch.tv/mrshhh79/b/604722472)   

and here is the SS we took at the end.....  is the map broken?? did we not do something?? no matter what we did the objective always said save XMAS for the future....   oh and ya the mule kick bug where u have 3 guns then they poof took the snowman gun from me(if that is needed to fin map thats a big issue)......

(http://i61.tinypic.com/1zfk2uh.jpg)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JiffyNoodles on December 30, 2014, 04:48:47 am
(http://i.imgur.com/vkLBmYj.png)
Got this error when i was loading the game with 3 people. I'm not sure if i'm the first person to encounter this error, but who know. Hope you can fix this error.
Regards
JN
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: timhendriks1 on December 30, 2014, 09:35:56 am
Srry, no steam.. ( use disc version ) Also not gonna add everybody that found a glitch. Please post them below if you want..


 

Not sure about the QR hintstring for needing power. Will have a look at it.
Panzer Glitch should be fixed, also mule kick. Allready did some testing, gonna do another more extensive test tonight. Should both be fixed next update
I knew about the Mauser-reload cancel, i'm not sure what make's the engine decide at what point the reload is "done". Dont think i can fix it by just changing the timers, so for now use it to your advantadge  ;)


Are you playing Clasic mode? or another game-mode?


Panzer and Mule kick glitch being fixed, see my answer to kylefu42 a few line's up. For the FX disappearing glitch, did you get any special weapons that game that might have caused it somehow? LIke a wonder weapon that's using a lot of FX and you used a lot maybe? Or other things you think you did that game that might have been related?
I played several game's up to round 28 - 30 and never had this happen to me. I'm trying to pinpoint what might be causing it.

I wont post them just play 1 match together can show it in like 10 minutes
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 30, 2014, 09:41:13 pm
Here's a picture showing what happens when you approach the QR machine without putting a fuse in. (I did this on round 1)
(http://i58.tinypic.com/10ok6yx.jpg)Confirmed. Panzer glitch is fixed, i got thru a panzer round no prob. However, can they steal your guns? I had a FAD and an STG44, and when I ended the round my STG was missing. During the round, one of them hit me and this weird sound effect played, but i'm not sure what did it. Also, on a side note, where di you get the STG model from? It's not WaW and I don't think its BO2 either. Will continue testing, be back with more news soon.

It was not fixed didn't upload the new version yet, but will be in the update i will upload in a few hours.
The mini-panzers can take your gun, yes. If you down them when they do, you can get it back.
It is the STG44 from bo2.
Thanks for the info so far!


(http://i.imgur.com/vkLBmYj.png)
Got this error when i was loading the game with 3 people. I'm not sure if i'm the first person to encounter this error, but who know. Hope you can fix this error.
Regards
JN

I cant really do anything about that. Make sure all three of you check for loose files in the \appdata\mods\ folder, there should only be folders from installed maps there, no other loose file's / .rar  or .zip file's  etc etc


Okay first things first... AWESOME JOB ON THIS MAP AND ENVIRONMENT!!! 

now that, that is out of the way. we figured since the number 22 was important for the fist.  On round 22 we went down to XMAS and I had put up 7 snowman turrets around him in earlier round that we should go and hang by him at round 22 well......  at 22 the rounds just kept going up without any zombies spawning if we stayed by the table... by round 38 we were like wtf is going so we ran out and its was crazy!! 3 waves of mini panzers and LOTS of zombies...  here is the link to our game play  http://www.twitch.tv/mrshhh79/b/604722472 (http://www.twitch.tv/mrshhh79/b/604722472)   

and here is the SS we took at the end.....  is the map broken?? did we not do something?? no matter what we did the objective always said save XMAS for the future....   oh and ya the mule kick bug where u have 3 guns then they poof took the snowman gun from me(if that is needed to fin map thats a big issue)......

(http://i61.tinypic.com/1zfk2uh.jpg)

Thanks man! I watched the whole vid, and it was pretty helpfull and entertaining! I'm sorry for the mule-kick glitch  ;)
The skipping of the rounds shouldn't have happened, but you guys also didn't complete the EE so i'm sorry but you didn't finish the map. There where still 2 steps left to complete.. ( i'll tell you one thing, finishing the EE has nothing to do with reaching round 22 )




Fixed:

-some pathing issue's near the cafe and the basement
-fixed HUD for battery shader + venom parts
-all players can now place the car-battery once picked up
-if a panzer took your gun, and you down him. a fx will now play on the gun to clear up what is happening
-Fixed hintstring for when having Ammo-matic and using the treasure chest
-QR hintstring in solo
-fixed low ammo warning on one-in-the-chamber DSR
-removed PaP browning-HP from the box
-fixed PaP DSR ads
-panzers are no longer affected by gersch device's
-after completing the EE the venom is in the box as a limited weapon, so it can still be obtained after being downed
-dig site rewards points adjusted + mule kick fix
-scavenger is now a limited weapon
-fixed mule kick overall
-added a hint for when you place too much turrets, so that's not confusing for the EE anymore
-cant down yourself twice anymore with M&S causing challenge's to mess up
-fixed terrain glitch near candy cane's in the one-in-the-chamber challenge
-panzer spawn glitch
-hopefully the dissappearing FX is fixed also, i took some precautions but i'm not sure what's causing it since it never happened to me in the first place. Changed some FX's and stuff like that from what i though could maybe be related..

Fix will be up in a few hours..


EDIT:
Both links are back up
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: arhowk on December 31, 2014, 03:05:31 am
Story-

We had a stinky left and were about to do the challenge at the spawn. When we went through the teleporter, he died

After we got our asses kicked and returned to the spawn, my coop had the screen like downed in a minigame and had no guns. It said there was 1 zombie left but we waited for 20 minutes and no zombie came. I tried to see if he could save me when i was downed but when i downed myself the game instantly ended.

Story 2-
we were doing the challenge at PhD. we were all on the circle when my coop went down. We were teleported and i revived him in the minigame. At the minigame he had his raygun mk2 and mg and used them to cheese the minigame. When teleported back, he kept his mk2 but lost his mg

Suggestions - The panzers give a ridiculous amount of money. A grand each? really? I'd tone it down to 400-500
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: rdvlpr on December 31, 2014, 11:05:18 am
The map looks really great, looking forward to play it :D
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: DarrylM on December 31, 2014, 12:14:17 pm
Had a great time with this map on solo. Laughed hard when I played on the different game modes other than classic...the game acts like I cheated with a sprinter horde from hell especially on gungame. But had a blast on classic. Great guns but i hate the monkeys...LOL. Killed me the second time they appeared. Sharpshooter was disabled...sad face. But good map and good job!
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on December 31, 2014, 04:46:51 pm
Ok, more stuff I found (was testing a LOT yesterday):
If (and when) you take the Browning HP out of the mystery box, your character will play an approving quote (like "Oh yeah!" or "This'll do!"), despite the fact that the Browning is essentially an M1911 in disguise. If you need reference, when getting the CZ or Python out of the box in BO1, your character would scoff at it, even despite the Python being OP as hell.

Do Panzers run away after they take your gun? A panzer took my shiny PaP'ed MTS, and somehow it ended up on the other side of the map behind a wall of zombies, so I lost it. This, while a great feature, is annoying as hell, especially when your other gun is out of ammo. (e.g this one time where a Panzer ripped a gun right out of my hands and left me with an empty KAP-40. I died.)

Buff the Light Rifle! Despite being, in essence, a fully automatic ray gun, its damage is nothing compared to even the MKII. On round 15, my PaP'ed Light Rifle was becoming a 3-4 hit kill. Disappointing given how freaking awesome it looks. Also, the Light Rifle's PaP'ed texture has no diamond, and that makes me sad.  :'(

Some guns are missing PaP names. For example, the MTS and Light Rifle have no PaP names. I can try (probably fail) to come up with some if you need them.

I found a mystery fuse box! At the top of the yellow platform in the first room/warehouse/area (after the first two debris), there is a fuse box on the back wall. I'll try to get a picture out sometime. I have no idea what it's for, as the closest two perks, AmmoMatic and Double Tap, both have fuse boxes. Too busy surviving to figure out what it's for, sorry.

Make Candy Cane Arena less difficult in solo. Seriously, they come from everywhere, and it gets kinda hectic. Also, I found a glitch. If you shoot zombies before they cross the bridges into the map, they turn invisible (except for their hats), and take no damage. Upon entering the map, they reappear with full health. It makes the challenge more difficult, as you have to wait for them to enter the arena to shoot them.

Other little things (not bugs, but interesting)
There is so much junk around that you can run through! I thought that the map was really crowded at first, until I found out that you can run through boxes, bins, and all kinds of stuff. Be careful with this, you don't want to trick players into thinking that they're stuck against the wall when they can dash through the solid-looking green plastic container to their left.

The boxes full of ornaments: you can knife the ornaments to make them fall out of the box. Pretty cool, but if explosions can dislodge them, you may be getting lag, seeing how there's ~30 per box.

Interesting choice of the Ghosts FAD model. Honestly, I liked the MW3 model better, especially seeing that the iron sights aren't as crowded.

One final bug:

AmmoMatic can be glitchy at times. Sometimes, the change in my holstered weapon's ammo will have a delay (e.g. I have 50 bullets reserve for holstered weapon, pull it out, changes to 65 a few seconds later).
AmmoMatic Mystery Box reroll is weird. I can't understand how to do it. The message reads something like: Hold Melee and &&1 and &&2 to reroll.
Also, will it work if you've remapped your melee button? (mine is Q, not V.)

That's all for now. Probably not gonna have time to test today, gotta go to a partay. Still been a very fun map, though! My record is round 16, then I quit after making a stupid mistake.  :facepalm:
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: mrshhh on January 01, 2015, 10:20:52 pm
Said it before and i will say it again AWESOME MAP!!!!!!!!!   here is the game play link of me and some of my Twitch followers Completing it!!!   http://www.twitch.tv/mrshhh79/b/605788254 (http://www.twitch.tv/mrshhh79/b/605788254)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on January 03, 2015, 03:14:59 pm
Said it before and i will say it again AWESOME MAP!!!!!!!!!   here is the game play link of me and some of my Twitch followers Completing it!!!   http://www.twitch.tv/mrshhh79/b/605788254 (http://www.twitch.tv/mrshhh79/b/605788254)

Nice to see you guys completed it! GG

Do Panzers run away after they take your gun? A panzer took my shiny PaP'ed MTS, and somehow it ended up on the other side of the map behind a wall of zombies, so I lost it. This, while a great feature, is annoying as hell, especially when your other gun is out of ammo. (e.g this one time where a Panzer ripped a gun right out of my hands and left me with an empty KAP-40. I died.)

Buff the Light Rifle! Despite being, in essence, a fully automatic ray gun, its damage is nothing compared to even the MKII. On round 15, my PaP'ed Light Rifle was becoming a 3-4 hit kill. Disappointing given how freaking awesome it looks. Also, the Light Rifle's PaP'ed texture has no diamond, and that makes me sad.  :'(

Some guns are missing PaP names. For example, the MTS and Light Rifle have no PaP names. I can try (probably fail) to come up with some if you need them.

Make Candy Cane Arena less difficult in solo. Seriously, they come from everywhere, and it gets kinda hectic. Also, I found a glitch. If you shoot zombies before they cross the bridges into the map, they turn invisible (except for their hats), and take no damage. Upon entering the map, they reappear with full health. It makes the challenge more difficult, as you have to wait for them to enter the arena to shoot them.

AmmoMatic Mystery Box reroll is weird. I can't understand how to do it. The message reads something like: Hold Melee and &&1 and &&2 to reroll.
Also, will it work if you've remapped your melee button? (mine is Q, not V.)

That's all for now. Probably not gonna have time to test today, gotta go to a partay. Still been a very fun map, though! My record is round 16, then I quit after making a stupid mistake.  :facepalm:

Yup, the panzer run's away with your gun. Otherwise, what's the point in taking it  ;)  :D
He will run away, and eventually fly off with it. A FX above his head indicate's that he's the one holding your weapon when he's running away. Once you do enough damage to him, he'll drop the gun for you. You got 60 sec to pick it back up..

You where right about the light rifle, so i buffed it a bit. Also added some PaP name's that i forgot.

Candy Cane Arena solo was quite a bitch,  :D  I made it a bit easier in solo. Also the disappearing models are fixed now..

Ammo-matic and the box: When you buy the box and get a gun you dont like, you need to hold your melee button while hitting the box again ( while the weapon is still floating, so you "take the gun" while holding your melee button ), the gun will disappear and the box will do a second roll for 450 points ( kinda like the hacker device from moon ).

Glad you like the map! Thanks for all the feedback.

I just put up the links for what most likely will be the final update for this map. Most important reason i'm putting out this final update is i fixed the disappearing FX-glitch. That was a thing that was really bugging me so i decided it was worth an update. Also other bug's mentioned above are fixed in this update.


Final links in the OP
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: AwesomePieMan on January 03, 2015, 04:44:33 pm

Candy Cane Arena solo was quite a bitch,  :D 
I had no problem with it......once I figured out you could buy ammo for your guns on my fifth time trying it, lol.  Good map, I enjoyed it. :D
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JiffyNoodles on January 10, 2015, 11:02:33 am
(http://i.imgur.com/nLcUXep.png)
had this happen when i massacred a horde outside with the B23R PAP'ed. if you don't know what i'm talking about, the muzzle flash, explosion flash, drop flash, all disappeared.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on January 10, 2015, 11:27:31 am
(http://i.imgur.com/nLcUXep.png)
had this happen when i massacred a horde outside with the B23R PAP'ed. if you don't know what i'm talking about, the muzzle flash, explosion flash, drop flash, all disappeared.

Are you playing the last update?
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JiffyNoodles on January 10, 2015, 11:36:16 am
Are you playing the last update?
I'm playing on Warehouse V2. As far as i know, that is the latest version (unless you released and update).
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on January 10, 2015, 11:50:22 am
I'm playing on Warehouse V2. As far as i know, that is the latest version (unless you released and update).

The Final V3 came pretty soon after V2 since i forgot to update a few things  :(  That one works like it should..
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: DeletedUser on January 11, 2015, 04:50:30 pm
beaten in 17 rounds! :) (http://i57.tinypic.com/r7t5li.jpg)       but I noticed this bug :lol: (http://i57.tinypic.com/11b3td2.jpg)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on January 11, 2015, 08:15:31 pm
beaten in 17 rounds! :) (http://i57.tinypic.com/r7t5li.jpg)       but I noticed this bug :lol: (http://i57.tinypic.com/11b3td2.jpg)
Good job :) Did you happen to see which gun it was that was invisible in the box?
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: AwesomePieMan on January 11, 2015, 10:01:14 pm
Good job :) Did you happen to see which gun it was that was invisible in the box?
I don't think there was a gun in the box.  From looking at it seems like the lid did not reset when the box was used, and that the box was supposed to be closed (no golden light that appears when it was open was seen in the image).  Ive had this happen to me a few times.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on January 12, 2015, 02:06:20 pm
I don't think there was a gun in the box.  From looking at it seems like the lid did not reset when the box was used, and that the box was supposed to be closed (no golden light that appears when it was open was seen in the image).  Ive had this happen to me a few times.

 >:( Why does that shit never happen to me? I'm terrible at finding bug's.. lol

Does it still let you hit the box when the lid is glitched out? Or does the entire box stop working?


Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: AwesomePieMan on January 12, 2015, 07:43:15 pm
>:( Why does that shit never happen to me? I'm terrible at finding bug's.. lol

Does it still let you hit the box when the lid is glitched out? Or does the entire box stop working?
I didn't mean that it has happened to me on your map, I meant that it has happened before on my maps when screwing around with the box.  I was just explaining that the gun wasn't invisible from what I saw, the box lid was just glitched.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: mxtxm on January 14, 2015, 08:24:17 pm
No idea why this happened
(http://i59.tinypic.com/107vrch.jpg)

EDIT
I couldnt get to the fuse because of clipping. I tried everything to get to it but had no luck.

(http://i58.tinypic.com/2wp5j6q.jpg)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: RadimaX on January 15, 2015, 08:39:04 pm
i kinda fell out of the map and ran out of ammo :P not the best combo:
(http://i.imgur.com/V6iWwUN.jpg)
(http://i.imgur.com/hzBeZLS.jpg)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on January 15, 2015, 08:54:30 pm
You guys should stop playing Christmas maps, it's the 15th of januari ffs  ;)
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: P0tZ on January 18, 2015, 10:55:32 am
>:( Why does that shit never happen to me? I'm terrible at finding bug's.. lol

Does it still let you hit the box when the lid is glitched out? Or does the entire box stop working?
I had the same box glitch happen to me a while ago. You were still able to hit it, just the lid would not close.
Congrats on your contest placement. Glad to see this was up there.
WIN map.
Deserved!
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: shinylion on January 18, 2015, 02:27:25 pm
Whenever i play with my friend. We just crash. is there supposed to be a way of changing gamemode form campaign too nazi zombies? cuz i cant find a way. And we always launch semper fi
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: RadimaX on January 18, 2015, 05:07:09 pm
(https://c2.staticflickr.com/8/7576/16122680300_042bea193e_c.jpg)

(https://c2.staticflickr.com/8/7519/16124210437_96a4d218bb_z.jpg)

(https://c1.staticflickr.com/9/8602/15687639884_5455a319a2_z.jpg)

(https://c2.staticflickr.com/8/7583/16123898999_25887af9d5_z.jpg)

Tell me if you want any of theese fixed in radiant, im usually free to help out with some mapping anyways :D
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: xJimmy33 on January 18, 2015, 05:34:55 pm
(https://c2.staticflickr.com/8/7576/16122680300_042bea193e_c.jpg)

(https://c2.staticflickr.com/8/7519/16124210437_96a4d218bb_z.jpg)

(https://c1.staticflickr.com/9/8602/15687639884_5455a319a2_z.jpg)

(https://c2.staticflickr.com/8/7583/16123898999_25887af9d5_z.jpg)

Tell me if you want any of theese fixed in radiant, im usually free to help out with some mapping anyways :D

stevie   :facepalm:
 :D
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on January 18, 2015, 05:42:23 pm
stevie   :facepalm:
 :D
I blame you personally Jimmy, you were our only 'beta tester' - it was your job to find this stuff  ::)  :P
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kylefu42 on January 20, 2015, 09:46:46 pm
Congrats on winning 2nd place in the YAW contest! You definitely deserved what you got. Now, if i had $750...
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: rustyandme on January 25, 2015, 12:44:21 am
I tried out the map. It is VERY laggy on my computer but it's probably just my computer. One thing I noticed; the door triggers are hard to find since I didn't know where the doors are.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JokerzWild on January 30, 2015, 08:08:39 am
Wee bit late to the Xmas hype, But honestly, i enjoyed the map, literally unlocked the whole map besides the basement by round 10... The only problem i had, on this map... was finding the damn batteries, i looked every where, shot everything, checked every little nook and cranny, and i couldn't find a battery at all... I must of spent 20, maybe 25 minutes literally running throughout the map, looking for them. Now, from an earlier post, you said they show up in spawn? I don't know if the game is bugged, if the map just hates me, or i got a bugged version of the map somehow. I don't even know what they're suppose to look like, and i spent a good hour in total on the map, going through round's, trying to find everything. Just a thought really, stick 'em out by PaP. I mean the warehouse has too many entities in it in general, it was a pain to find all the fuses.
I like the map, like the way it play's, but... it's also a pain in the ass.
I say the map's a 9/10, only because the batter(y)ies didn't show up for me.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: 0815Hunter on February 04, 2015, 07:21:39 pm
It's a good map so please fix that fuse location mxtxm mentioned,
ya know, next christmas is soon  ;D

Also the knife sound is screwed up in da latest version
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: P0tZ on February 05, 2015, 04:05:10 pm
Whenever i play with my friend. We just crash. is there supposed to be a way of changing gamemode form campaign too nazi zombies? cuz i cant find a way. And we always launch semper fi
game settings>change from coop campaign to Nazi Zombies mode  :lol:
Not sure you need to on this or UGX maps though
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: treminaor on April 04, 2015, 11:49:13 pm
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Andy Whelan on April 16, 2015, 11:35:47 am
I really enjoyed this, me and my mates had heaps of fun.
Title: Re: Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Russian_Greg on May 24, 2015, 12:57:22 pm
I try to play the map and got this error

(http://i.imgur.com/uupmQMR.png)
I just uninstalled my game completely. It could be because you installed mods (e.g changed your common.ff file) Hope this helps
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: CounterfitCookie on July 23, 2015, 09:47:17 am
Love the map, had a great run through tonight but there is one bugged fuse location along the wall to the left of the door leading outside to the PaP and I am unsure on whether we were meant to be able to buy the MTS-255 from the snow man in the candy cane defense mini game, but it may be because I played with one other player and there are different classes for 4...who knows :P
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: NightRanger935 on August 02, 2015, 07:52:17 pm
Nice Map! I played it so much with my friends and we loved it! Nice Stevie and Blunt! However, there is a problem im having where the power tube thing spawns in an unreachable area in the double tap/pack a punch area. its plainly visible, but i cant get to it... it spawns to the left of the double tap machine on the opposite side of the entrance?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: jackelly on September 05, 2015, 06:18:50 pm
I played gungame with timed game play and won, but i couldn't get perks because it looked like a hand-thingy. is that  a glitch?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Harry Bo21 on September 06, 2015, 01:01:56 am
perks are disabled in gun game i believe
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: jackelly on September 08, 2015, 10:38:10 pm
why's that? makes the game a hell of a lot harder, but doesn't make sense.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on September 09, 2015, 04:41:59 pm
why's that? makes the game a hell of a lot harder, but doesn't make sense.
Ask UGX, they made the mod. We didn't choose to have it that way just for this map. ::)
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Scobalula on September 09, 2015, 05:22:45 pm
Pretty sure you can buy perks in all game modes except Sharpshooter (can't buy QR in solo on Gun Game also I believe), though Stuffy said there may be issues with other game modes.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on September 09, 2015, 05:24:55 pm
Pretty sure you can buy perks in all game modes except Sharpshooter (can't buy QR in solo on Gun Game also I believe), though Stuffy said there may be issues with other game modes.
Oh that may be true actually, this map was only designed only for the classic gamemode, as all the other gamemodes were redundant as far as the contest went so we didn't bother with them.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: kingman147 on September 14, 2015, 05:34:59 am
Absolutely loved the map, only problem I had was when I somehow fell out of the map while doing the one in the chamber mini-game. I just ran into the right wall and fell under the map and just had to end the game....
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Elixdude98 on September 16, 2015, 08:19:16 pm
this map is AWESOME  :rainbow: :rainbow: :rainbow: :rainbow:
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: l00001000100101 on October 15, 2015, 07:13:09 pm
I started this up and went into gungame, the first round about 50 zombies came out of the windows at once and then it would not advance to round 2. I don't know what is wrong, is it a download issue or a game issue?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on October 15, 2015, 08:20:04 pm
I started this up and went into gungame, the first round about 50 zombies came out of the windows at once and then it would not advance to round 2. I don't know what is wrong, is it a download issue or a game issue?
I don't think gun game is supported properly.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Crescent on December 15, 2015, 07:32:10 am
Any chance you could explain how you managed to get the team points working I've tried to do it my self, but I've had no luck.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on December 15, 2015, 06:21:10 pm
Any chance you could explain how you managed to get the team points working I've tried to do it my self, but I've had no luck.

I've sent you a pm..
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Noahst on December 18, 2015, 07:14:55 pm
how did you fix the disappearing models?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on December 18, 2015, 07:17:35 pm
how did you fix the disappearing models?

What?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Noahst on December 18, 2015, 07:37:00 pm
he said he fixed disappearing models. how? alot of my bo1 models dissappear at cetain distances. i guess im asking what setting in asset manager controls that
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: HitmanVere on December 18, 2015, 07:45:34 pm
he said he fixed disappearing models. how? alot of my bo1 models dissappear at cetain distances. i guess im asking what setting in asset manager controls that

Just set highLodDist to 0. Then its always drawn and doesnt disappear
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Noahst on December 18, 2015, 08:48:58 pm
great! thanks. i was starting to get frustrated lol
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: CODCZ115 on December 21, 2015, 06:47:56 pm
This is hands down, one of the best maps I've played. Loved everything about it, incredible work. Thanks for creating and sharing it.

Loved the challenges!
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: JoshyWoshy on January 18, 2016, 09:07:26 pm
How does one download this map?
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on January 21, 2016, 04:43:42 pm
How does one download this map?

(https://i.gyazo.com/73d3ec40055af45b3ac0c70484102320.png)
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: NammiSjoppan on February 04, 2016, 12:30:33 pm
hey awesome map but please fix this glitch
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on February 04, 2016, 05:20:47 pm
hey awesome map but please fix this glitch (Content removed from quote.)

We are not updating the map sorry.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: NammiSjoppan on February 05, 2016, 05:32:19 pm
ok still awesome map but did you atleeast review the glitch
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: steviewonder87 on February 05, 2016, 07:13:49 pm
ok still awesome map but did you atleeast review the glitch

Yeh no idea, that would be Stuffy's department anyway.
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: BluntStuffy on February 05, 2016, 07:45:22 pm
Quote
ok still awesome map but did you atleeast review the glitch
I havent watched the whole 10mins of it, but it's like you said. You just had bad timing going down at the moment you teleport ( should not happen, but i was in a hurry finishing stuff for the deadline so i might have overlooked/forgot something here and there ). It's not something that happens all the time, just give it another go and you should be fine..




Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: NammiSjoppan on February 06, 2016, 06:55:27 pm
Yes I did but it can be gamebreaking if your on a high round and have to restart if it happens but I understand and it is an amazing map and I'm suprised it wasn't in first place in the competition anyways awesome job
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Khedryn on February 28, 2016, 07:08:51 am
dude this is like the best map ever.
Been trying get friends ready to Co-op.

Was 2/3 in challenges.
(http://i.imgur.com/uID2wpP.jpg)

Last night fail after picking up RayGun>>
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: Younes54 on April 06, 2016, 10:29:22 pm
Thank you
Title: Re: [Manager] Christmas Warehouse - Steviewonder87 & BluntStuffy
Post by: RikoAzusa on April 17, 2016, 11:41:29 am
challange beside the PHD flopper just too hard for solo???????

correct me if im wrong,maybe they just faster than our speed at all?