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Topics - OdoHd

935 Bunker

Info:
This has been my project on how to use radiant, the right way and this will release no matter what.
Pictures (6/20/17):
Spoiler: click to open...

Pictures (6/18/17):
Spoiler: click to open...

Spoiler: click to open...
Spoiler: click to open...



Credit:
Will Credit when map is complete
7 years ago
935 Bunker

Info:
This has been my project on how to use radiant, the right way and this will release no matter what.
Pictures:
Spoiler: click to open...

Spoiler: click to open...
Spoiler: click to open...



Credit:
Will Credit when map is complete
7 years ago
Carnage
Hello every one i know I haven't made the best of maps and I know it probably ruined my name on this modding forum. But I hope this map can be my revival and my come back. I have been working on this map "Carnage" for a couple months now and I got to know the program really well and I hope this will be a great map and everyone enjoys it.

Videos:
Spoiler: click to open...
Spoiler: click to open...
Spoiler: click to open...
Spoiler: click to open...
Spoiler: click to open...

Pictures:
Spoiler: click to open...
Spoiler: click to open...
Spoiler: click to open...

Known Bugs:
*Zones don't spawn their own zombies*


7 years ago
Das Labor
This is running UGX Mod v1.1
Difficulty: Hard

Map Information:
This map is just a experiment on me trying to learn everything about radiant i dident know. I know this is what i uploaded to my prefabs topic but im planning on going farther with this .map and take it to the next stage.

Pictures (10/9):
Spoiler: click to open...




Download:


Credit:

Scripts (Added)
-----------------------------------------------------------------------------------------------------

Black Ops III - HQ Perk Shaders & Powerups v3: http://ugx-mods.com/forum/index.php/topic,11954.0.html
   
BO3 Round Chalk: http://ugx-mods.com/forum/index.php/topic,11948.0.html
Ill be adding perks, PaP, 2nd PaP soon...
8 years ago
hello everyone ive been experimenting with the ugx mod 1.1 and it was working i was playing and everything i added a couple lines of code to my csc to make the start game button come up and it was working after that but now it has this error after i went into radiant and added pap and the trap machine, etcc.

Heres the error:
8 years ago
Rust Legacy
This is running UGX Mod v1.1Look at the bottom for what im currently working on for the map!!!!Difficulty: Novice

Map theme:
The map theme is the older version of rust i am working on making the houses, barricades, etc.

Map Information:
This map is going to be my 2nd map im making and even tho im making this topic right now it doesn't mean im disbanding my other map im working on both and i will be updating these maps often. So make sure you check back! :)

Pictures (8/26):
Houses are going to be scaled down alittle to match rusts in-game houses :)
Spoiler: click to open...


Pictures of custom barricade (8/26):
Spoiler: click to open...


Pictures of custom wood shelter (8/26):
Spoiler: click to open...



Test the map:
Coming soon...

Credit:

Scripts (Added)
-----------------------------------------------------------------------------------------------------

Black Ops III - HQ Perk Shaders & Powerups v3: http://ugx-mods.com/forum/index.php/topic,11954.0.html
   
BO3 Round Chalk: http://ugx-mods.com/forum/index.php/topic,11948.0.html


Models (Added)
-----------------------------------------------------------------------------------------------------

To-do List:
-----------------------------------------------------------------------------------------------------
Make spike barricades & Houses(images are from rust)
Spoiler: click to open...


8 years ago


please help me
8 years ago
hello everyone i was compiling my map and i tried to run it and i get this

I did use the project mover because im running ugx standalone v1.0

I installed the ugx mod correctly i followed the instructions on the wiki down to the T, Please help me this is setting me back on adding new features to my map that im working on :'(

I tried commenting out "#include maps\ugx_modder_help;" but nothing
Ive also made sure i had the "Ugx_modder_help" and "rawfile,maps/ugx_modder_help.gsc" this is in my dlc3.csv file in zone_source.

I tried everything i could have to my knowledge, I dident wanna come here to get help until i had no where to go so i waited a few days before giving up trying to figure this out myself.
8 years ago
Hello everyone i just wanted to tell everyone i have pre-edited weapons.csv for you that can help you get rid of your 1600 sound assets error.  This will cancel out the sounds of stock weapons!

Go to raw> soundaliases> then drop the weapons.csv file in there and then replace file

If this does not work just keep commenting out all the weapon sounds you arnt using, i have gotten about 1 quarter of the sounds commented

when you comment all you have to do is put "//" before the line u comment

8 years ago
ZW
This is running UGX Mod v1.0
Difficulty: Hard

New main menu


Map Information:
This map is just a experiment on me trying to learn everything about radiant i dident know and i will be posting videos/pictures on this topic every week. I know this is what i uploaded to my prefabs topic but im planning on going farther with this .map and take it to the next stage.

Update Pictures (8/25):
Spoiler: click to open...


Update video (8/18):
Spoiler: click to open...

Update Pictures (8/16):
Spoiler: click to open...




Update Pictures (8/13):
Spoiler: click to open...



Pictures (8/11):
Spoiler: click to open...



Test the map:
Coming soon...

Credit:

Scripts (Added)
-----------------------------------------------------------------------------------------------------

Black Ops III - HQ Perk Shaders & Powerups v3: http://ugx-mods.com/forum/index.php/topic,11954.0.html
   
BO3 Round Chalk: http://ugx-mods.com/forum/index.php/topic,11948.0.html


Models (Added)
-----------------------------------------------------------------------------------------------------
Base for wall weapons: http://ugx-mods.com/forum/index.php/topic,3691.0.html

To-do List:
-----------------------------------------------------------------------------------------------------

Black Ops 1 Perks: http://ugx-mods.com/forum/index.php/topic,2630.0.html

Solo Scoreboard: http://ugx-mods.com/forum/index.php/topic,4058.0.html

Custom HUD: http://ugx-mods.com/forum/index.php/topic,2264.0.html

8 years ago
Zombie & Hell Hounds spawner Room

Includes...
  • Riser Zombie Spawner
  • Hell Hound Spawner
  • Player spawn
Pictures:
Spoiler: click to open...


How to put into a map?
Step 1: Download the Ugx Script placer (This can be found here --->http://ugx-mods.com/forum/index.php/topic,4221.0.html)

Step 2: Download my .map file i posted at the bottom of this topic

Step 3: Open & Make a new map using the Ugx Script placer check the setup map (like this this picture)
Spoiler: click to open...

Step 4: Open your newly created map

Step 5: Save the new map you made

Step 6: Open my .map file in radiant (from the launcher)

Step 7: Press "i" on your keyboard (Should make everything red on the left hand side of your radiant screen

Step 8: Open your map you just made and the radiant should have a screen pop-up that says "Copy Section" then yes or no under it, Click yes and there you go you have my .map file in your new map

Just click the LightGrid, Triggers, and Zones. Then Fit them to your wanted size. Then move your spawners to said location(s).


Remember if you use this .map file please credit me :)
8 years ago
Lab Box Starter Room

Hello everyone this is my third post and i just made this in 15 min for people to use to get there rooms and areas started
I hope you all like and its not decorated just so you guys/girls can decorate it yourselves. Have fun and Goodluck mapping!!! :)


Pictures:
Spoiler: click to open...




How to put into a map?
Step 1: Download the Ugx Script placer (This can be found here --->http://ugx-mods.com/forum/index.php/topic,4221.0.html)

Step 2: Download my .map file i posted at the bottom of this topic

Step 3: Open & Make a new map using the Ugx Script placer check the setup map (like this this picture)
Spoiler: click to open...

Step 4: Open your newly created map

Step 5: Save the new map you made

Step 6: Open my .map file in radiant (from the launcher)

Step 7: Press "i" on your keyboard (Should make everything red on the left hand side of your radiant screen

Step 8: Open your map you just made and the radiant should have a screen pop-up that says "Copy Section" then yes or no under it, Click yes and there you go you have my .map file in your new map

Just click the LightGrid, Triggers, and Zones. Then Fit them to your wanted size. Then move your spawners to said location(s).


Remember if you use this .map file please credit me :)
8 years ago
Corner Railings

Hello everyone i just wanted to share with you a corner railing .map file if you dont wanna download my riser.map file.

Pictures:
Spoiler: click to open...


How to put into a map?
Step 1: Download the Ugx Script placer (This can be found here --->http://ugx-mods.com/forum/index.php/topic,4221.0.html)

Step 2: Download my .map file i posted at the bottom of this topic

Step 3: Open & Make a new map using the Ugx Script placer check the setup map (like this this picture)
Spoiler: click to open...

Step 4: Open your newly created map

Step 5: Save the new map you made

Step 6: Open my .map file in radiant (from the launcher)

Step 7: Press "i" on your keyboard (Should make everything red on the left hand side of your radiant screen

Step 8: Open your map you just made and the radiant should have a screen pop-up that says "Copy Section" then yes or no under it, Click yes and there you go you have my .map file in your new map

Just click the LightGrid, Triggers, and Zones. Then Fit them to your wanted size. Then move your spawners to said location(s).


Remember to credit me if used:)
8 years ago
Box Starter map

Hello everyone this is my third post and i just made this in 15 min for people to use to get there rooms and areas started
I hope you all like and its not decorated just so you guys/girls can decorate it yourselves. Have fun and Goodluck mapping!!! :)
This was mapped 100% from scratch in 15 min time period :nyan:

Pictures:
Spoiler: click to open...


More Pictures:
Spoiler: click to open...



How to put into a map?
Step 1: Download the Ugx Script placer (This can be found here --->http://ugx-mods.com/forum/index.php/topic,4221.0.html)

Step 2: Download my .map file i posted at the bottom of this topic

Step 3: Open & Make a new map using the Ugx Script placer check the setup map (like this this picture)
Spoiler: click to open...

Step 4: Open your newly created map

Step 5: Save the new map you made

Step 6: Open my .map file in radiant (from the launcher)

Step 7: Press "i" on your keyboard (Should make everything red on the left hand side of your radiant screen

Step 8: Open your map you just made and the radiant should have a screen pop-up that says "Copy Section" then yes or no under it, Click yes and there you go you have my .map file in your new map

Just click the LightGrid, Triggers, and Zones. Then Fit them to your wanted size. Then move your spawners to said location(s).


Remember if you use this .map file please credit me :)
8 years ago
Hello everyone i couldent get all the errors outta my map so i just wanna put the .map file on here so some one else can find use of it. Just make sure you credit me if you do use it. :D This is just to be used as a template also so just add some of your own creativity like i did i really tried in this map so i hope you do too :)
Pictures:
Spoiler: click to open...



How to put into a map?
Step 1: Download the Ugx Script placer (This can be found here --->http://ugx-mods.com/forum/index.php/topic,4221.0.html)

Step 2: Download my .map file i posted at the bottom of this topic

Step 3: Open & Make a new map using the Ugx Script placer check the setup map like this this picture
Spoiler: click to open...

Step 4: Open your newly created map

Step 5: Save the new map you made

Step 6: Open my .map file in radiant (from the launcher)

Step 7: Press "i" on your keyboard (Should make everything red on the left hand side of your radiant screen

Step 8: Open your map you just made and the radiant should have a screen pop-up that says "Copy Section" then yes or no under it, Click yes and there you go you have my .map file in your new map

Just click the LightGrid, Triggers, and Zones. Then Fit them to your wanted size. Then move your spawners to said location(s).

Make sure to credit me :)
8 years ago
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