UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: pashan on June 18, 2014, 11:30:11 pm

Title: [Manager] Overflow V1.2.1
Post by: pashan on June 18, 2014, 11:30:11 pm
This map can be downloaded from the UGX Map Manager.

(http://i.imgur.com/eJtzoif.png)
(http://i.imgur.com/fOsFXZX.png)


Description
Players will be challenged to face their deepest fears, trapped inside a sewer were citizens lived during the outbreak, until they were infested with swarms of the undead.

Story
Edward Richtofen, Takeo Masaki, Nikolai Belinski and Tank Dempsey.
They unconsciously wake up in a strange place.

Back Story on Sewer
People lived in the sewers when the sewers seemed the only safe place
from the zombies. Zombies got all of em.

----------------------------------------------------------------------------------------------------------------------------------------------------

Features
Black Ops 2 Guns
Black Ops Guns
Soul Chest
Easter Eggs (an attempt at a huge one)
Trolls  :troll:

----------------------------------------------------------------------------------------------------------------------------------------------------

Images

(http://i.imgur.com/tc0IemE.jpg)

(http://i.imgur.com/7tPX8Dv.jpg)

(http://i.imgur.com/BdPfJWI.jpg)

(http://i.imgur.com/UDWCgXH.jpg)

(http://i.imgur.com/aT7Xfxl.jpg)

----------------------------------------------------------------------------------------------------------------------------------------------------

Downloads as of July  13
1491

Gameplay
----------------------------------------------------------------------------------------------------------------------------------------------------
Overflow V1.2.1

New Things in V1.2

Fixed P.A.P Glitch where the round skips.

Fixed an EE mistake I made (Thanks to Alerion for Pointing that out)

Tweaked the starting area a bit.

Added Walking animation (Ray1235's script)

Changed wall texture for a better look.

(http://i.imgur.com/gzQHpbJ.jpg)

New Things in V1.2.1

Fixed bug where the player can get outside of the map. (Pointed out by JiffyNoodles)


----------------------------------------------------------------------------------------------------------------------------------------------------


Credits

Rambobada555555
Provided Guns and Help with major issues

HDKenny
Help with Detail

LDUKMusic
Menu Song

jei9363
Black Ops 2 Perks

BluntStuffy
Soul Chest

jzob123
MG08

steviewonder87
P.A.P Gun name Ideas

Ugx Comunity
Generel Help

PROxFTW
Teddy Script

Zombie Madness
Guns


PFreeCodCinematics
Playable Unit

If I missed anyone PM me I will add them

----------------------------------------------------------------------------------------------------------------------------------------------------

Testers
HDKenny   

P0tz

TheScotchGuy

catchyname

Sparrow123

Animallover

Thompson

Canadian Bacon

Official_TSG

Rambobada555555

treminaor

If I missed anyone PM me I will add them

 
Title: Re: Overflow
Post by: CyberMan1011 on June 18, 2014, 11:55:59 pm
Was it already completed when you first decided that July 11 was your release date?
Title: Re: Overflow
Post by: pashan on June 18, 2014, 11:57:59 pm
Was it already completed when you first decided that July 11 was your release date?

No it was not, it was really close to being done.
Title: Re: Overflow
Post by: CyberMan1011 on June 19, 2014, 12:07:36 am
No it was not, it was really close to being done.

Imo, releasing this early seems like a bad idea.

Why would you release something that's not complete?

If I were you, I would try and complete as much as I can before my vacation starts, or I would rather continue working on the map AFTER my vacation has ended.

Just a suggestion.
Title: Re: Overflow
Post by: pashan on June 19, 2014, 12:12:17 am
Imo, releasing this early seems like a bad idea.

Why would you release something that's not complete?

If I were you, I would try and complete as much as I can before my vacation starts, or I would rather continue working on the map AFTER my vacation has ended.

Just a suggestion.

I think the map is ready. Because i have found no glitches or errors at all. Also the only work this map could use is detail.
Title: Re: Overflow
Post by: CyberMan1011 on June 19, 2014, 12:16:32 am
I think the map is ready. Because i have found no glitches or errors at all. Also the only work this map could use is detail.

If you have time right now, I would really appreciate it if you could add that "detail" that you're talking about...

From the pictures that you've shown, it looks great, but I think it would look better if you were able to add more of it 8)
Title: Re: Overflow
Post by: pashan on June 19, 2014, 12:18:57 am
If you have time right now, I would really appreciate it if you could add that "detail" that you're talking about...

From the pictures that you've shown, it looks great, but I think it would look better if you were able to add more of it 8)

I won't have time to work on it before i leave, because i'm going tomorrow. But i can surely work on it after i come back. 
Title: Re: Overflow
Post by: daedra descent on June 19, 2014, 12:56:38 am
Spoiler: click to open...
(http://i.gyazo.com/7879a030415311159a600e8c801997ff.png)

Mauser = Poop?  :lol:
Title: Re: Overflow
Post by: Dust on June 19, 2014, 01:35:45 am
Spoiler: click to open...
(http://i.gyazo.com/7879a030415311159a600e8c801997ff.png)

Mauser = Poop?  :lol:

Is that really how much ammo it has?
Title: Re: Overflow
Post by: pashan on June 19, 2014, 01:36:55 am
Is that really how much ammo it has?

No he use the "give all" command.
Title: Re: Overflow
Post by: daedra descent on June 19, 2014, 01:38:37 am
Is that really how much ammo it has?

Spoiler: click to open...
(http://i.gyazo.com/1a2b33c9b45e56b4c1c3ac37cf59be23.png)

Nope. It has that much.  :troll:
Title: Re: Overflow
Post by: ocxmwys4mod on June 19, 2014, 02:04:13 am
Thank you for sharing 热爱cod的基友屌丝们QQ群145471670 :accepted:
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 02:25:13 am
Found these on my very first game, didn't bother playing after round one. This map looks amazing and i appreciate the time and effort but it is far from finished if you ask me:

- it's called the "Mauser C96" not the "Mouse - R"
- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one

Anyhow, thanks for the map and keep up the exceptional work.

Jaden
Title: Re: Overflow
Post by: daedra descent on June 19, 2014, 02:36:40 am
Found these on my very first game, didn't bother playing after round one. This map looks amazing but it is far from finished if you ask me:

- it's called the "Mauser C96" not the "Mouse - R"
- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one

I pointed out the Mauser's name not being spelt correctly before but he clearly ignored me.

Oh well. Anyone wanna do a COOP game? I've been dieing to try out Bam's Vulture Aid.  :troll:


Title: Re: Overflow
Post by: pashan on June 19, 2014, 02:37:51 am
I pointed out the Mauser's name not being spelt correctly before but he clearly ignored me.

Oh well. Anyone wanna do a COOP game? I've been dieing to try out Bam's Vulture Aid.  :troll:

I did not ignore you. I wanted it to be like that. well you see the map takes place in a sewer and sewers have mouse
so; Mouse - R
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 02:41:20 am
I did not ignore you. I wanted it to be like that. well you see the map takes place in a sewer and sewers have mouse
so; Mouse - R
it's fine that you wanted it to be like that but the clever names of weapons aren't all that breathtaking or essential in a map and it bothers a substantial amount of players. just my view on things :gusta:
Title: Re: Overflow
Post by: pashan on June 19, 2014, 02:42:11 am
it's fine that you wanted it to be like that but the clever names of weapons aren't all that breathtaking or essential in a map and it bothers a substantial amount of players. just my view on things :gusta:

I will make sure i won't do anything like that for my next map.  :)
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 02:48:04 am
I will make sure i won't do anything like that for my next map.  :)
why not just update your map? i'm sure people are going to report back with bugs soon enough
Title: Re: Overflow
Post by: CyberMan1011 on June 19, 2014, 02:53:44 am
why not just update your map? i'm sure people are going to report back with bugs soon enough

He's going on vacation tomorrow and he wanted to upload it early
Title: Re: Overflow
Post by: RamboBadass on June 19, 2014, 03:16:06 am
Found these on my very first game, didn't bother playing after round one. This map looks amazing and i appreciate the time and effort but it is far from finished if you ask me:

- it's called the "Mauser C96" not the "Mouse - R"
- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one

Anyhow, thanks for the map and keep up the exceptional work.

Jaden
just because the gun isn't the same as origins doesn't mean there a issue... you can name a gun "your a arrogant fool" if youd like

make your map and name "your" guns what ever you'd like friend


also gun names are not a game breaking issue... you just don't like them and that's your issue lol
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 03:51:24 am
just because the gun isn't the same as origins doesn't mean there a issue... you can name a gun "your a arrogant fool" if youd like

make your map and name "your" guns what ever you'd like friend


also gun names are not a game breaking issue... you just don't like them and that's your issue lol
he states clearly that his map "Features Black Ops 2 Guns" this is not the black ops 2 mauser that he claims is in the map...
Title: Re: Overflow
Post by: RamboBadass on June 19, 2014, 04:00:11 am
maybe you should make a map id love to ..."review" it
Title: Re: Overflow
Post by: CyberMan1011 on June 19, 2014, 04:01:49 am
he states clearly that his map "Features Black Ops 2 Guns" this is not the black ops 2 mauser that he claims is in the map...

I'm not really sure if the name matters that much, but like you, I am bothered by the other things that you have mentioned:

- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one

I haven't played the map that much, but I think it's easy to tell that the other modern weapons in this map are the same like the Mauser
Title: Re: Overflow
Post by: SoulTaker on June 19, 2014, 04:59:27 am
Well right off the bat I like the idea of the map and the layout, but my main dislike of the map are the sounds...all the ported weapons have no reload sounds and not sure but the M27 and Mauser both have the thompson fire sounds.
:l
Also the monkey sound seems to be gone? I throw a monkey and it stands still till it explodes and the zombies ignore it.
Title: Re: Overflow
Post by: Dust on June 19, 2014, 04:59:50 am
Me personally, I could care less what the names of the guns are. It could be called "you are stupid and should kill yourself" and I wouldnt care as long as it can kill the zombies. The only thing that would bother me is incorrect sounds/low ammo and damage.
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 05:39:56 am
maybe you should make a map id love to ..."review" it
judging from how overwhelming extraordinary Undead Town was, you'd probably spend countless hours trying to think of something negative to say about it.
Title: Re: Overflow
Post by: HitmanVere on June 19, 2014, 06:53:54 am
Hey, come on, guys! If you want to fight about this, go to PM to do it, but not here. Pashan, I have not played this map, but saw the bugged version being played by NGT. Details look good, but hopefully the map isnt as bugged as in videos. Keep on doing bugless map and these are top notch  ;) Keep on working

Edit: The story seems little "short", maybe extend it few lines?
Title: Re: Overflow
Post by: carloz957 on June 19, 2014, 07:58:26 am
i really liked your map and the weapons you implemented in it (MG08 <3). the only issue i have with this map is that 90% of the guns  have no reload/firing sounds, but other than that the map is pretty good man  :)

Title: Re: Overflow
Post by: daedra descent on June 19, 2014, 07:59:31 am
i really liked your map and the weapons you implemented in it (MG08 <3). the only issue i have with this map is that 90% of the guns  have no reload/firing sounds, but other than that the map is pretty good man  :)



Don't quote the first post please...
Title: Re: Overflow
Post by: carloz957 on June 19, 2014, 08:03:20 am
Don't quote the first post please...
fix'd, sorry for that  :D
Title: Re: Overflow
Post by: timelordalex on June 19, 2014, 08:42:04 am
I thought you would've fixed the mauser sound by now, I was hoping this wouldnt be like Lorkeep where chroma released it early because he was going away but the gun sounds were fucked up
Title: Re: Overflow
Post by: zombie madness on June 19, 2014, 01:17:02 pm
a lot of people complaining about broken weapons.....This is what happens when you rush things and or are to lazy to fix

Post Merge: June 19, 2014, 01:18:37 pm
idk the term "broken weapon's" as i don't have any of these (i fixed up the bo1 weapon's still going through them)
Title: Re: Overflow
Post by: P0tZ on June 19, 2014, 01:38:15 pm
Its a shame as its actually a really cool map to play. I agree that the gun names mean jack and if he wants to rename a gun, well its his map so why not. :please:
I do agree with the gun sounds being a little annoying along with the monkeys.  :poker:
Maybe Pash could work on an update to fix these things when he returns.
Thanks for the map bro, enjoyed it.
Enjoy ur vacation too.
Reckon you have earned it this year  :troll: :troll:
Title: Re: Overflow
Post by: pashan on June 19, 2014, 02:22:54 pm
Hey, come on, guys! If you want to fight about this, go to PM to do it, but not here. Pashan, I have not played this map, but saw the bugged version being played by NGT. Details look good, but hopefully the map isnt as bugged as in videos. Keep on doing bugless map and these are top notch  ;) Keep on working

Edit: The story seems little "short", maybe extend it few lines?

All the bugs which the NGT version had has been fixed. Also i have added many more things since then. A (attempt) Black ops 2 style Easter Egg. And 3 New rooms. The lower levels of the sewer are flooded and in the Easter egg you have to clear the flood. and about the weapons being "Broken" I will learn how to port them myself after i come back from my vacation. I'm looking forward to hearing your thoughts about the easter egg.

Thanks,
Pashan
Title: Re: Overflow
Post by: HitmanVere on June 19, 2014, 02:40:14 pm
All the bugs which the NGT version had has been fixed. Also i have added many more things since then. A (attempt) Black ops 2 style Easter Egg. And 3 New rooms. The lower levels of the sewer are flooded and in the Easter egg you have to clear the flood. and about the weapons being "Broken" I will learn how to port them myself after i come back from my vacation. I'm looking forward to hearing your thoughts about the easter egg.

Thanks,
Pashan

Okay, will try it now
Title: Re: Overflow
Post by: chromastone10 on June 19, 2014, 03:56:05 pm
I thought you would've fixed the mauser sound by now, I was hoping this wouldnt be like Lorkeep where chroma released it early because he was going away but the gun sounds were fucked up

I have also started working on weapons, I stopped being lazy cause I realized how even just some missing sounds on a weapon can really take away from the full gameplay experience, Ive been working on every weapon for my next map, including reload sounds and pack a punch camos


http://youtu.be/vzcsCey-cyI (http://youtu.be/vzcsCey-cyI)
Title: Re: Overflow
Post by: HitmanVere on June 19, 2014, 04:25:04 pm
I have also started working on weapons, I stopped being lazy cause I realized how even just some missing sounds on a weapon can really take away from the full gameplay experience, Ive been working on every weapon for my next map, including reload sounds and pack a punch camos


http://youtu.be/vzcsCey-cyI (http://youtu.be/vzcsCey-cyI)

Is this a place for advertising your map  :lol:
Title: Re: Overflow
Post by: chromastone10 on June 19, 2014, 06:16:24 pm
Is this a place for advertising your map  :lol:

I was replying to alex showing that I fixed all my weapons
Title: Re: Overflow
Post by: HitmanVere on June 19, 2014, 06:50:36 pm
I was replying to alex showing that I fixed all my weapons

But still :D Shameless self-advertisement
Title: Re: Overflow
Post by: InFInIX on June 19, 2014, 06:55:52 pm
Found these on my very first game, didn't bother playing after round one. This map looks amazing and i appreciate the time and effort but it is far from finished if you ask me:

- it's called the "Mauser C96" not the "Mouse - R"
- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one

Anyhow, thanks for the map and keep up the exceptional work.

Jaden

It is CUSTOM zombies so why not make own versions of guns?
why should everything be like treyarch if you play it?

anyway i realy enjoyed playing but the PDW is 2 shot in rnd 15 and has a ammo of 50/500 do you think its a bit OP? :) but i leave it to you
Title: Re: Overflow
Post by: pashan on June 19, 2014, 07:32:20 pm
It is CUSTOM zombies so why not make own versions of guns?
why should everything be like treyarch if you play it?

anyway i realy enjoyed playing but the PDW is 2 shot in rnd 15 and has a ammo of 50/500 do you think its a bit OP? :) but i leave it to you

Did you find the EE? and did you complete it?
Title: Re: Overflow
Post by: JadenSzewczak on June 19, 2014, 08:25:55 pm
It is CUSTOM zombies so why not make own versions of guns?
why should everything be like treyarch if you play it?

anyway i realy enjoyed playing but the PDW is 2 shot in rnd 15 and has a ammo of 50/500 do you think its a bit OP? :) but i leave it to you
so your saying you want to play zombie maps w/ incorrect and unsuitable reload and firing sounds if any and with no gun balancing at all? wow sounds like a blast :please:
Title: Re: Overflow
Post by: daedra descent on June 19, 2014, 08:36:19 pm
Can we move this discussion to another topic? bit off-topic.
Title: Re: Overflow
Post by: mxtxm on June 19, 2014, 09:37:38 pm
I dont remember which barrel on the map that i did this with, but a player can hide behind a barrel that is either next to the BAR or the MP40( once again idr which barrel) and be near invincible.
Title: Re: Overflow
Post by: zombie madness on June 19, 2014, 11:37:05 pm
I have also started working on weapons, I stopped being lazy cause I realized how even just some missing sounds on a weapon can really take away from the full gameplay experience, Ive been working on every weapon for my next map, including reload sounds and pack a punch camos


http://youtu.be/vzcsCey-cyI (http://youtu.be/vzcsCey-cyI)
this isn't regarded as fixing weapon sounds what about the proper reloads sounds?why are you using the mp5k reload sounds from bo1? that mp5 you have there is from cod 4 #stillbroken
Title: Re: Overflow
Post by: chromastone10 on June 20, 2014, 01:59:27 am
this isn't regarded as fixing weapon sounds what about the proper reloads sounds?why are you using the mp5k reload sounds from bo1? that mp5 you have there is from cod 4 #stillbroken

have you played black ops 2?
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 03:21:42 am
have you played black ops 2?
only 555555 million times over yes
Title: Re: Overflow
Post by: chromastone10 on June 20, 2014, 03:28:27 am
only 555555 million times over yes

then you should know that the mp5 on black ops 2 has the same reload sounds, I should know, cause in the black ops 2 sound files in sound/smg/ there is a folder that says "mp5" with just reload sounds
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 03:58:54 am
then you should know that the mp5 on black ops 2 has the same reload sounds, I should know, cause in the black ops 2 sound files in sound/smg/ there is a folder that says "mp5" with just reload sounds
LOL no there not

Post Merge: June 20, 2014, 04:02:32 am
then you should know that the mp5 on black ops 2 has the same reload sounds, I should know, cause in the black ops 2 sound files in sound/smg/ there is a folder that says "mp5" with just reload sounds
http://www.youtube.com/watch?v=DImjD48g6HU (http://www.youtube.com/watch?v=DImjD48g6HU) if they are the same as this then i appologyse

Post Merge: June 20, 2014, 04:11:31 am
and you do reliase that you are using cod 4 mp5 model and cod 4 anims with bo2 mp5 sounds? #broken
Title: Re: Overflow
Post by: CyberMan1011 on June 20, 2014, 04:24:07 am
LOL no there not

Post Merge: June 20, 2014, 04:02:32 am
http://www.youtube.com/watch?v=DImjD48g6HU (http://www.youtube.com/watch?v=DImjD48g6HU) if they are the same as this then i appologyse

Post Merge: June 20, 2014, 04:11:31 am
and you do reliase that you are using cod 4 mp5 model and cod 4 anims with bo2 mp5 sounds? #broken

I don't mind him using the MP5 shooting sounds from BO2, but the reload sounds do sound kinda odd...not saying that they're bad though.

Also, I know I shouldn't make a big deal out of this...but how on Earth do you misspell some of the most easiest words in the English dictionary?

"reliase", "appologyse", "there" when it should be "they're" (in the quote that I have above)...I don't like sounding like a grammar nazi but seeing as you're from an English speaking country, there shouldn't be any reason for you to be misspelling any of these words :please:
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 04:27:15 am
I don't mind him using the MP5 shooting sounds from BO2, but the reload sounds do sound kinda odd...not saying that they're bad though.

Also, I know I shouldn't make a big deal out of this...but how on Earth do you misspell some of the most easiest words in the English dictionary?

"reliase", "appologyse", "there" when it should be "they're" (in the quote that I have above)...I don't like sounding like a grammar nazi but seeing as you're from an English speaking country, there shouldn't be any reason for you to be misspelling any of these words :please:
LOL i got a "u" which is a unclassified in my english exam and how do you know im not dislexic?
Title: Re: Overflow
Post by: treminaor on June 20, 2014, 08:34:38 am
how do you know im not dislexic?
Well for one you can't even spell dyslexic.
Title: Re: Overflow
Post by: chromastone10 on June 20, 2014, 02:17:07 pm
and you do reliase that you are using cod 4 mp5 model and cod 4 anims with bo2 mp5 sounds? #broken

ya but I dont have the bo2 mp5 anims and I dont have cod4 so I cant extract the sounds so I thought I would make the mp5 like bo2 instead because I have bo2, at least my weapons now have reload sounds and pack a punch camo, and if you think the mp5 is so broken then feel free to see what else ive been working on...

http://youtu.be/qD8NH_cu0vo (http://youtu.be/qD8NH_cu0vo)

http://youtu.be/CRO27af-LY4 (http://youtu.be/CRO27af-LY4)
Title: Re: Overflow
Post by: CyberMan1011 on June 20, 2014, 02:35:42 pm
Well for one you can't even spell dyslexic.

+1
Title: Re: Overflow
Post by: steviewonder87 on June 20, 2014, 03:47:19 pm
LOL i got a "u" which is a unclassified in my english exam and how do you know im not dislexic?

You almost say that like you're proud of it... :please:

And I'm guessing whatever 'affliction' you have you share it with Cowman...in fact I'm starting to wonder if you two are in fact one and the same person??  :o Has anyone ever seen them in a room together at the same time?
Title: Re: Overflow
Post by: CyberMan1011 on June 20, 2014, 04:14:35 pm
You almost say that like you're proud of it... :please:

And I'm guessing whatever 'affliction' you have you share it with Cowman...in fact I'm starting to wonder if you two are in fact one and the same person??  :o Has anyone ever seen them in a room together at the same time?

I'm pretty sure ZM and Cowman are not the same person

Not trying to be rude when I say this, but despite the fact that ZM has horrible spelling he's at least easy to understand...Cowman on the other hand is just so bad at English that I can barely even understand ANYTHING that he says
Title: Re: Overflow
Post by: DeathBringerZen on June 20, 2014, 04:17:49 pm
Let's try to keep it on-topic guys. Discussions regarding other members are non-relevant to this thread.
Title: Re: Overflow
Post by: DeletedUser on June 20, 2014, 04:24:28 pm
ya but I dont have the bo2 mp5 anims and I dont have cod4 so I cant extract the sounds so I thought I would make the mp5 like bo2 instead because I have bo2, at least my weapons now have reload sounds and pack a punch camo, and if you think the mp5 is so broken then feel free to see what else ive been working on...

http://youtu.be/qD8NH_cu0vo (http://youtu.be/qD8NH_cu0vo)

http://youtu.be/CRO27af-LY4 (http://youtu.be/CRO27af-LY4)
I do really think trem or saje should look into your M1927 fire/reload sounds as the tommy gun for 1.1 still has not found working ones...
Title: Re: Overflow
Post by: SajeOne on June 20, 2014, 04:52:33 pm
I do really think trem or saje should look into your M1927 fire/reload sounds as the tommy gun for 1.1 still has not found working ones...
You know this.... how?
Title: Re: Overflow
Post by: chromastone10 on June 20, 2014, 05:01:57 pm
You know this.... how?

I got the correct sounds right from black ops 2 files if you guys do need help, but im assuming you fixed it maybe?
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 05:02:36 pm
Well for one you can't even spell dyslexic.
dislexia effects spelling and reading trem if you didn't know look on wiki (or google it)
Title: Re: Overflow
Post by: steviewonder87 on June 20, 2014, 05:12:47 pm
Spelling dyslexia with an 'i' instead of a 'y' - twice - even when quoting Trem who spelt it correctly, is most likely not a result of your 'dyslexia'.

And seriously, you're complaining about someone using BO2 reload sounds instead of COD4?  :o Serious? You? The irony is almost painful.
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 05:16:08 pm
Spelling dyslexia with an 'i' instead of a 'y' - twice - even when quoting Trem who spelt it correctly, is most likely not a result of your 'dyslexia'.

And seriously, you're complaining about someone using BO2 reload sounds instead of COD4?  :o Serious? You? The irony is almost painful.
i'm not going to lower myself to you'r level i have already been banned from chat im not getting banned from the forums as well
Title: Re: Overflow
Post by: pashan on June 20, 2014, 05:23:07 pm
So is there anything else "bad" about the map other than the guns not have proper sounds? Cause I'm gonna learn how to port my own guns.  :) 
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 05:24:52 pm
i'm not going to lower myself to you'r level i have already been banned from chat im not getting banned from the forums as well
i was on about chromas weapons lol i havent played your map so idk lol
Title: Re: Overflow
Post by: CyberMan1011 on June 20, 2014, 05:27:05 pm
Didn't the moderator say to stay on topic or something? :please:
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 05:28:24 pm
Didn't the moderator say to stay on topic or something? :please:
comment removed
Title: Re: Overflow
Post by: CyberMan1011 on June 20, 2014, 05:30:15 pm
comment removed

...Why did you reply back to me with "comment removed"?
Title: Re: Overflow
Post by: zombie madness on June 20, 2014, 05:34:32 pm
...Why did you reply back to me with "comment removed"?
because i'm no longer willing to give anyone any excuse to pick faults at me its always me never anyone else (been like that for 15 years) so i posted a comment then i removed it
Title: Re: Overflow
Post by: treminaor on June 20, 2014, 06:05:44 pm
dislexia effects spelling and reading trem if you didn't know look on wiki (or google it)
I know exactly what dyslexia is, just like I know how to spell it correctly. You've now misspelled the same word twice in a row, even after being corrected on it. Did you google it before telling me too? Because Google would also tell you that "dislexia" is an incorrect spelling. There's also this neat little red underline that browsers do under words which are misspelled. I guess you're ignoring those too.

@OP Nope I haven't found any more issues other than the gun sounds that you mentioned. It's a fun map :)
Title: Re: Overflow
Post by: pashan on June 20, 2014, 06:08:10 pm
I know exactly what dyslexia is, just like I know how to spell it correctly. You've now misspelled the same word twice in a row, even after being corrected on it. Did you google it before telling me too? Because Google would also tell you that "dislexia" is an incorrect spelling. There's also this neat little red underline that browsers do under words which are misspelled. I guess you're ignoring those too.

@OP Nope I haven't found any more issues other than the gun sounds that you mentioned. It's a fun map :)

If i fix the gun sounds will this be map manager quality?  ???
Title: Re: Overflow
Post by: treminaor on June 20, 2014, 06:11:08 pm
If i fix the gun sounds will this be map manager quality?  ???
It needs to be bug tested by more people to make sure everything is ok - once any bugs are fixed and the weapons are improved then I'd say yes. The EE also needs to be verified as working.
Title: Re: Overflow
Post by: pashan on June 20, 2014, 06:14:52 pm
It needs to be bug tested by more people to make sure everything is ok - once any bugs are fixed and the weapons are improved then I'd say yes. The EE also needs to be verified as working.

Im pretty sure that the EE works. I have tested it multiple times. I will also have an update once i have ported all the guns by myself. The new update may also have more detail and more Easter eggs.

Thanks for the feedback.
Title: Re: Overflow
Post by: DeletedUser on June 20, 2014, 07:58:55 pm
You know this.... how?
Well, Swag told me not too long ago in chat - did you guys fix it? :-\
Title: Re: Overflow
Post by: treminaor on June 20, 2014, 08:02:22 pm
Well, Swag told me not too long ago in chat - did you guys fix it? :-\
Yeah a while ago, it's fine now.
Title: Re: Overflow
Post by: DeletedUser on June 20, 2014, 08:06:46 pm
Yeah a while ago, it's fine now.
Thank the lord I can go to sleep tonight knowing a WORKING M1927 will be in 1.1!
Title: Re: Overflow
Post by: nouch1st on June 21, 2014, 12:35:14 am
hi dude i have to say im actually disappointed i have been waiting for this map for a long time now, and i downloaded it today, and i started to play it, its hard i can deal with that but then i was half way through the easter egg and decided to pack a punch my gun, biggest mistake ever, when you pap your gun you get stuck in the pap room and the rounds start to skip i got in there on round 19 it teleported me back on round 25, i though it might just be a glitch because as i went i killed the last zombie, so i tried again next round, same thing i went there on round 26 and it teleported me back on round 32, please please plzzzzzzzzzzz fix the map so i can play it properly or if it is supposed to be like that tell me lol except for that problem the map is wicked lol
Title: Re: Overflow
Post by: zombie madness on June 21, 2014, 01:13:23 am
I know exactly what dyslexia is, just like I know how to spell it correctly. You've now misspelled the same word twice in a row, even after being corrected on it. Did you google it before telling me too? Because Google would also tell you that "dislexia" is an incorrect spelling. There's also this neat little red underline that browsers do under words which are misspelled. I guess you're ignoring those too.

@OP Nope I haven't found any more issues other than the gun sounds that you mentioned. It's a fun map :)
oh i thought the red line was there to be a pain in the ass....:lol:
Title: Re: Overflow
Post by: pashan on June 21, 2014, 01:21:58 am
hi dude i have to say im actually disappointed i have been waiting for this map for a long time now, and i downloaded it today, and i started to play it, its hard i can deal with that but then i was half way through the easter egg and decided to pack a punch my gun, biggest mistake ever, when you pap your gun you get stuck in the pap room and the rounds start to skip i got in there on round 19 it teleported me back on round 25, i though it might just be a glitch because as i went i killed the last zombie, so i tried again next round, same thing i went there on round 26 and it teleported me back on round 32, please please plzzzzzzzzzzz fix the map so i can play it properly or if it is supposed to be like that tell me lol except for that problem the map is wicked lol

Oh wow!!!!!!! I never had that problem when i tested it out. I will fix it as soon as i get home.

Thanks for letting me know.

Title: Re: Overflow
Post by: JadenSzewczak on June 21, 2014, 01:34:00 am
Oh wow!!!!!!! I never had that problem when i tested it out. I will fix it as soon as i get home.

Thanks for letting me know.
if you're going to update the map don't update just fix one thing, make it worth the complications that comes with an update
Title: Re: Overflow
Post by: franco95 on June 21, 2014, 03:49:13 pm
There is one bug on a window, jump and crouch and get out of map. You can see that on "Parte 3" on my video on this map.
Now I have uploaded only "Parte 1".

http://youtu.be/M7JjhYC2saw (http://youtu.be/M7JjhYC2saw)

The window that is bugged is behind the door on the left at 6:02 of this video. In "Parte 3" i get out of map and die xD.

http://youtu.be/jnB_MZT4p-Q (http://youtu.be/jnB_MZT4p-Q)

http://youtu.be/jqkMq5Qfx18 (http://youtu.be/jqkMq5Qfx18)
Title: Re: Overflow
Post by: pashan on June 21, 2014, 11:17:25 pm
There is one bug on a window, jump and crouch and get out of map. You can see that on "Parte 3" on my video on this map.
Now I have uploaded only "Parte 1".

http://youtu.be/M7JjhYC2saw (http://youtu.be/M7JjhYC2saw)

The window that is bugged is behind the door on the left at 6:02 of this video. In "Parte 3" i get out of map and die xD.

http://youtu.be/jnB_MZT4p-Q (http://youtu.be/jnB_MZT4p-Q)

http://youtu.be/jqkMq5Qfx18 (http://youtu.be/jqkMq5Qfx18)

Oh, Thanks for letting me know ill fix it for the next update. Also your reaction when u got out was pretty funny.

Thanks again.  :)
Title: Re: Overflow
Post by: dadadodo on June 22, 2014, 08:49:05 pm
nice map only more dificult than other maps :D
Title: Re: Overflow
Post by: pashan on June 22, 2014, 08:54:10 pm
nice map only more dificult than other maps :D

What do you find difficult?
Title: Re: Overflow
Post by: Ramiabdh on June 22, 2014, 11:28:17 pm
Your map was about detail and I have to admit, it is great, but the only thing that keeps bugging me is that how will someone gather 300000 points, not even spiderbite did so. Other than that thanks for the nice map and keep the good work.
Title: Re: Overflow
Post by: pashan on June 22, 2014, 11:41:52 pm
Your map was about detail and I have to admit, it is great, but the only thing that keeps bugging me is that how will someone gather 300000 points, not even spiderbite did so. Other than that thanks for the nice map and keep the good work.

It not 300000 points. That was just in the NGT version to piss em off. Its 50000. But to be able to buy it u gotta do the easter egg. I will have an update soon. With many glitches fixed. The reason there is no download link atm is because there was a game breaking glitch where you would get stuck in the pap room. The update will be out as soon as i fix the weapons.

Post Merge: June 23, 2014, 12:59:56 am
Expect Update on Wednesday
Title: Re: Overflow
Post by: zombie madness on June 23, 2014, 03:07:29 am
this map is very nice indeed if you could fix-up some of the bugs/glitches this could be a very nice map keep up the good work +1 ;)
Title: Re: Overflow
Post by: pashan on June 23, 2014, 03:09:21 am
this map is very nice indeed if you could fix-up some of the bugs/glitches this could be a very nice map keep up the good work +1 ;)

i'm happy you liked it  8)

Post Merge: June 24, 2014, 05:49:43 am
Update 1.1

Fixed Guns

Fixed Bugs and Glitches


www.mediafire.com
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: sparrow123 on June 24, 2014, 03:25:52 pm
thanks for sharing, good map, i enjoyed the atmosphere
Title: Re: Overflow
Post by: JadenSzewczak on June 24, 2014, 05:54:52 pm
Found these on my very first game, didn't bother playing after round one. This map looks amazing and i appreciate the time and effort but it is far from finished if you ask me:

- it's called the "Mauser C96" not the "Mouse - R"
- the Mauser C96 does not sound like a Thompson when fired
- the Mauser C96 does in fact make a noise when reloaded
- the Mauser C96 has a starting ammunition of 8+32 not 8+24
- the Mauser C96 does not kill a zombie with four bullets to the chest during round one


Anyhow, thanks for the map and keep up the exceptional work.

Jaden
"FIXED GUNS" my man you have failed thy mission :'(
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: DeletedUser on June 24, 2014, 06:15:49 pm
did you add reload sounds?
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on June 24, 2014, 06:27:24 pm
did you add reload sounds?

Yes  8)
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: G0LD3NMAYshe on June 25, 2014, 04:57:18 am
WTF happened to the MG08/15 and why is the default gun in the box? This version seemed to fixed things and mess up others.
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on June 25, 2014, 05:04:39 am
WTF happened to the MG08/15 and why is the default gun in the box? This version seemed to fixed things and mess up others.

Those issues will be fixed in the next update.
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: G0LD3NMAYshe on June 25, 2014, 08:28:03 am
Ok good :)
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on June 27, 2014, 10:50:58 pm
Should add a HIGH level of detail in the next update?
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: treminaor on June 28, 2014, 12:05:27 am
Should add a HIGH level of detail in the next update?
I don't get why this is even a question you need to ask... why would anyone not want you to put as much work into the map as you want?
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: JadenSzewczak on June 28, 2014, 01:19:25 am
Should add a HIGH level of detail in the next update?
*VERY HIGH
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on July 11, 2014, 03:41:36 am
The new update (Which will be out in a few weeks)

Will Have:

Alot more detail

re-done zones. (You start out in a different areas of the map)

Changed perk locations.

**let me know if you have any other suggestions****

 
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: holz on July 12, 2014, 05:23:49 am
I like the kind of detail not to much and doesnt look thats only dust in the room with no sense.
For me a good map, your best last time.

When you fix game broking problems it's an 8-9 of ten for me. (doesnt seen one)
I get my ray (its a lil challenge to get it but ok) but doesnt found the 5 maybe for the ending!? I broke the game after running 5 times over hole map.
Where was it? Or whats the trigger near Mulekick? To go on in the map? Go there upstairs? Cant push the trigger.
There is an Scar-H was cool when you can grap it after filling this Soul Chest Box.
It's PHD fixed? I dont think you must make much more Detail, because its cool and nice enough.

Greetz Holz
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on July 12, 2014, 02:29:27 pm
I like the kind of detail not to much and doesnt look thats only dust in the room with no sense.
For me a good map, your best last time.

When you fix game broking problems it's an 8-9 of ten for me. (doesnt seen one)
I get my ray (its a lil challenge to get it but ok) but doesnt found the 5 maybe for the ending!? I broke the game after running 5 times over hole map.
Where was it? Or whats the trigger near Mulekick? To go on in the map? Go there upstairs? Cant push the trigger.
There is an Scar-H was cool when you can grap it after filling this Soul Chest Box.
It's PHD fixed? I dont think you must make much more Detail, because its cool and nice enough.

Greetz Holz

what is the game breaking problem?
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: fatboypro on July 12, 2014, 03:07:29 pm
looks good idk why i haven't downloaded it yet  :)
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: Guilhermex12 on July 13, 2014, 08:16:37 pm
MG08 not work!
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on July 13, 2014, 11:24:26 pm
MG08 not work!

what doesn't work about it?
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: JiffyNoodles on July 15, 2014, 07:20:39 am
Got to Round 27 on this map Very Nice map Pashan. just curious, where is the buyable ending (if there is one) and also what does that trigger next to mule kick do? also i noticed that there are only 3 soul boxes in the map, but if you use the put the size of the map into comparison with the amount of soul boxes, it's kind of small. The PDW is so OP in this map, even at round 25+ it was still dropping them in 5-6 shots as well as the amount of reserve ammo rivals that of the Reaper (PaP'ed PPSH). Also, I still don't understand why the default weapon is in the map, is it for shits and giggles or is it there by accident. Other than that, great map, and can't wait for more from you (if you plan to do so that is).
Cheers
JiffyNoodles
Title: Re: Overflow V1.1 (Update 1) FIXED GUNS and BUGS
Post by: pashan on July 15, 2014, 04:09:01 pm
Got to Round 27 on this map Very Nice map Pashan. just curious, where is the buyable ending (if there is one) and also what does that trigger next to mule kick do? also i noticed that there are only 3 soul boxes in the map, but if you use the put the size of the map into comparison with the amount of soul boxes, it's kind of small. The PDW is so OP in this map, even at round 25+ it was still dropping them in 5-6 shots as well as the amount of reserve ammo rivals that of the Reaper (PaP'ed PPSH). Also, I still don't understand why the default weapon is in the map, is it for shits and giggles or is it there by accident. Other than that, great map, and can't wait for more from you (if you plan to do so that is).
Cheers
JiffyNoodles

I happy you liked it. There is an Buyable ending but u have to finish the easter egg first. The default weapon got in their by accident, but then i decided i like it that way. Cause it's funny to see people (on youtube) get it.



Post Merge: July 15, 2014, 07:20:03 pm
Update 2 has been added to OP
Title: Re: Overflow V1.2 (Update 2)
Post by: Ramiabdh on July 15, 2014, 09:16:40 pm
Finally update 2, thanks alot man :D
Title: Re: Overflow V1.2 (Update 2)
Post by: JiffyNoodles on July 16, 2014, 05:50:21 am
found a way out of the map, it is as soon as you jump out of the spawn window, turn left and there is a group of bins blocking a doorway, just walk straight through them.
Title: Re: Overflow V1.2 (Update 2)
Post by: Ramiabdh on July 16, 2014, 09:31:42 am
found a way out of the map, it is as soon as you jump out of the spawn window, turn left and there is a group of bins blocking a doorway, just walk straight through them.

Yeah I saw someone doing this, jumps right through the window into the outside
Title: Re: Overflow V1.2.1 (Update 3)
Post by: pashan on July 16, 2014, 03:48:50 pm
found a way out of the map, it is as soon as you jump out of the spawn window, turn left and there is a group of bins blocking a doorway, just walk straight through them.

Fixed that in the new update V1.2.1. Link is in OP
Title: Re: [Manager] Overflow V1.2.1 (Update 3)
Post by: treminaor on July 17, 2014, 04:50:30 am
This map can be downloaded from the UGX Map Manager.
Title: Re: [Manager] Overflow V1.2.1
Post by: Richtofen on July 17, 2014, 05:24:22 pm
Little did the rest of the group know, Richtofen had intentionally lead them to the sewers, due to having no more use for them. He needed to kill them off...
Title: Re: [Manager] Overflow V1.2.1
Post by: pashan on July 17, 2014, 05:26:36 pm
Little did the rest of the group know, Richtofen had intentionally lead them to the sewers, due to having no more use for them. He needed to kill them off...

Great Idea, But in EE all of them escape at the end.
Title: Re: [Manager] Overflow V1.2.1
Post by: DeathBringerZen on July 17, 2014, 06:33:47 pm
Little did the rest of the group know, Richtofen had intentionally lead them to the sewers, due to having no more use for them. He needed to kill them off...

Solid contribution.
Title: Re: [Manager] Overflow V1.2.1
Post by: Alvega on July 17, 2014, 11:10:21 pm
As someone said before, i also can't find the number 5 (found 1 to 6 except 5). Are you sure it is there?
Also some weapons sound silenced to us but other people hear them very loud (like PDW or M24).
Found all soul boxes and got the Rayguns, but couldn't find the endind (think i need the 5 number for that).
Title: Re: [Manager] Overflow V1.2.1
Post by: pashan on July 18, 2014, 12:50:33 am
As someone said before, i also can't find the number 5 (found 1 to 6 except 5). Are you sure it is there?
Also some weapons sound silenced to us but other people hear them very loud (like PDW or M24).
Found all soul boxes and got the Rayguns, but couldn't find the endind (think i need the 5 number for that).

The sound is there for the weapons, u got to listen closely. The number 5 is hidden well to.
Title: Re: [Manager] Overflow V1.2.1
Post by: NascarFanatic24 on July 18, 2014, 02:27:09 am
I have yet to play your new one here, about to play live in minute.
Title: Re: [Manager] Overflow V1.2.1
Post by: A-Grand on July 18, 2014, 06:55:23 am
Reminds me of Metro2033 and Last Light. Looks really nice and scary :)
Title: Re: [Manager] Overflow V1.2.1
Post by: Richtofen on July 18, 2014, 03:32:48 pm
BTW, Me and my friend found a bug. The zombies only go for the monkey about 1/3 of the time :/. At one point, my friend threw a monkey, I kept shooting, the zombies (ATLEAST 30 FT. away), pass the monkey, get me down, and kept hitting me while I was down. I feel this is a rather important bug xD
Title: Re: [Manager] Overflow V1.2.1
Post by: jei9363 on July 21, 2014, 05:08:02 am
(http://i60.tinypic.com/2r2yclk.jpg)

this maps a good time  ;D
Title: Re: [Manager] Overflow V1.2.1
Post by: pashan on July 21, 2014, 03:24:15 pm
(http://i60.tinypic.com/2r2yclk.jpg)

this maps a good time  ;D

Thanks, I'm happy you liked it  :)
Title: Re: [Manager] Overflow V1.2.1
Post by: e0894ed4 on August 12, 2014, 04:54:33 pm
Fan map thanks I quiet enjoyed. And I definitely want to figure out ee.
Title: Re: [Manager] Overflow V1.2.1
Post by: pashan on August 13, 2014, 12:31:20 am
Fan map thanks I quiet enjoyed. And I definitely want to figure out ee.

I'm happy you liked it. This map is shit compared to my next one. It may be out on August 22nd. If it is ready.