[code]#decompiled verruckt.lua
Script.Level = {}
function Script.Level.Setup()
Script.NumberOfCourtyardSpawns = 8
Script.Level.NumberOfStartAreas = 2
Script.Level.Areas = {
{
Name = "GermanStart",
NumberOfSpawns = 2,
...
Script.Level = {}
function Script.Level.Setup()
Script.NumberOfCourtyardSpawns = 8
Script.Level.NumberOfStartAreas = 2
Script.Level.Areas = {
{
Name = "GermanStart",
NumberOfSpawns = 2,
...
3 years ago
[code=cpp]while(1)
{
//iprintln("in the while loop!");
currentweapon = players getCurrentWeapon();
if(currentweapon == "m2_flamethrower_zombie_upgraded")
{
while(players isfiring())
{
if(players isMelee...
{
//iprintln("in the while loop!");
currentweapon = players getCurrentWeapon();
if(currentweapon == "m2_flamethrower_zombie_upgraded")
{
while(players isfiring())
{
if(players isMelee...
5 years ago
Oof,
After many days and nights I'm almost done with squashing the bugs. Next I'll work on some of the collision in Der Reise. Can I edit most of it through scripting? I know I can spawn new collisions. Can I despawn some of the ones the devs put in place?
After many days and nights I'm almost done with squashing the bugs. Next I'll work on some of the collision in Der Reise. Can I edit most of it through scripting? I know I can spawn new collisions. Can I despawn some of the ones the devs put in place?
5 years ago
Quick little update.
I've fixed the knifing problem with the thing. Before, when I knifed at the ground it would also let me fly (why did the devs code that knifing is the same as "firing"? These and other existential questions at 9).
Now it works as intended. One...
I've fixed the knifing problem with the thing. Before, when I knifed at the ground it would also let me fly (why did the devs code that knifing is the same as "firing"? These and other existential questions at 9).
Now it works as intended. One...
5 years ago
I thought about that actually. Thinking I would need to delete the pullout animations so it would switch instantaneously without the player noticing the switch.
5 years ago
True lol,
Thanks for checking it out! Yea, surprised Treyarch didn't do the blue flame thing in the first place since it only took me and the gf about 4 hrs to get it working and it seems like kind of a no-brainer (and most of that time was trying different colors and arguing which lo...
Thanks for checking it out! Yea, surprised Treyarch didn't do the blue flame thing in the first place since it only took me and the gf about 4 hrs to get it working and it seems like kind of a no-brainer (and most of that time was trying different colors and arguing which lo...
5 years ago