UGX-Mods

Call of Duty 5: World at War => Help Desk => Mapping => Topic started by: Deer2014 on February 13, 2018, 05:09:30 pm

Title: Sinperbolt's treasure chest problem
Post by: Deer2014 on February 13, 2018, 05:09:30 pm
Hi guys,

I would like to ask for help.

So, I used Sniperbolt's treasure chest, but now missing texture for the teddy bear in game. In the Radiant is this correct, but in the game isn't. I try placed another prefab (original treasure_chest), the problem is same.

(https://preview.ibb.co/mT8jan/2018_02_13_17_39_57_Call_of_Duty.png) (https://ibb.co/j1WRo7)

The IWI files belonging to the teddy bear are in place (..\raw\images\):
bear_n.iwi
bear_c.iwi
~bear_s-rgbl-11.iwi

What is the problem with this?
Does anyone have any idea?

Thanks

Title: Re: Sinperbolt's treasure chest problem
Post by: johndoe on February 13, 2018, 05:35:00 pm
make sure you installed the update for mod tools properly and also make sure the game is also up to date.
Title: Re: Sinperbolt's treasure chest problem
Post by: Deer2014 on February 13, 2018, 05:46:53 pm
The MOD Tools (v1.4) and the game (v1.7) up to date.

The treasure chest yesterday is correct, but now isn't. I have no idea what happened.  :(
I think the teddy bear xmodel is incorrect for some reason.
But the question is I how fix it.  :-\
Title: Re: Sinperbolt's treasure chest problem
Post by: codmoddd1234 on February 13, 2018, 07:27:14 pm
The bear materials are
Zombie_teddybear_c.iwi
Zombie_teddybear_n.iwi
~Zombie_teddybear_s-rgb&_zombi~1bea2090.iwi
Title: Re: Sinperbolt's treasure chest problem
Post by: Deer2014 on February 13, 2018, 08:14:25 pm
I checked Sniperbolt's chest prefab and it uses zombie_factory_bearpile xmodel:

Code Snippet
Plaintext
// entity 9
{
"script_noteworthy" "chest1_rubble"
"angles" "0 223.5 0"
"origin" "107.1 -6.1 -498.5"
"model" "zombie_factory_bearpile"
"classname" "script_model"
}

and I checked this xmodel with Tom_Bmx Xmodel Utils, and this xmodel uses these materials:
bear_n.iwi
bear_c.iwi
~bear_s-rgbl-11.iwi

(https://image.ibb.co/izwXd7/2018_02_13_20_58_08_Tom_Bmx_Xmodel_Utils.png) (https://imgbb.com/)

Now, I have no idea I how to fix it.  :'(
I can not believe this is kidding me.
Any idea, please? :(

Title: Re: Sinperbolt's treasure chest problem
Post by: codmoddd1234 on February 13, 2018, 08:31:45 pm
In the modtools 1.4 update the xmodel for raw/xmodel/zombie_ factory_ bearpile references "mtl_prop_bear"
In the 1.2 modtools raw/materials/mtl_prop_bear references zombie_teddybear_c ect ect
//
Not sure how your files got changed but i would just put the files above into your raw folder.
Title: Re: Sinperbolt's treasure chest problem
Post by: klevi on February 13, 2018, 09:15:11 pm
just try another treasure chest prefab not that
Title: Re: Sinperbolt's treasure chest problem
Post by: Deer2014 on February 13, 2018, 09:38:21 pm
Yeahhhhh... :D

I copy and overwrite all files from MOD Tools v1.0-1.4 ..\raw\materials and ..\raw\material_properties
The problem is solved.  ;) ::) Teddy bear is texturized.

I think, that zombie_ factory_ bearpile material file was corrupt.

@codmoddd1234: Thanks for the guidance. :)

Thank you everyone for your help